HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the hack away from ScenePresence. This is better but it still doesn't restore the inventory upon arrival.
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			@ -71,7 +71,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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                if (name == Name)
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                {
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                    InitialiseCommon(source);
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                    IConfig transferConfig = source.Configs["HGEntityTransfer"];
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                    IConfig transferConfig = source.Configs["HGEntityTransferModule"];
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                    if (transferConfig != null)
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                        m_RestrictInventoryAccessAbroad = transferConfig.GetBoolean("RestrictInventoryAccessAbroad", false);
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			@ -94,6 +94,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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            client.OnTeleportHomeRequest += TeleportHome;
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            client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
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            client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed);
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            client.OnCompleteMovementToRegion += new Action<IClientAPI, bool>(OnCompleteMovementToRegion);
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        }
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        protected void OnCompleteMovementToRegion(IClientAPI client, bool arg2)
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        {
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            // HACK HACK -- just seeing how the viewer responds
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            // Let's send the Suitcase or the real root folder folder for incoming HG agents
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            // Visiting agents get their suitcase contents; incoming local users get their real root folder's content
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            m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: OnCompleteMovementToRegion of user {0}", client.AgentId);
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            object sp = null;
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            if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
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            {
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                if (sp is ScenePresence)
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                {
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                    AgentCircuitData aCircuit = ((ScenePresence)sp).Scene.AuthenticateHandler.GetAgentCircuitData(client.AgentId);
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                    if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
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                    {
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                        m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: ViaHGLogin");
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                        if (m_RestrictInventoryAccessAbroad)
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                        {
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                            RestoreRootFolderContents(client);
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                        }
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                    }
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                }
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            }
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        }
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			@ -105,6 +130,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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                {
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                    m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService);
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                    m_Initialized = true;
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                    scene.AddCommand(
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                    "HG", this, "send inventory",
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                    "send inventory",
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                    "Don't use this",
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                    HandleSendInventory);
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                }
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        }
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			@ -369,7 +401,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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                    InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
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                    if (root != null)
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                    {
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                        m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory");
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                        m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory for user {0}", client.AgentId);
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                        InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
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                        UUID[] ids = new UUID[content.Folders.Count];
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                        int i = 0;
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			@ -388,12 +420,25 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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        private void RestoreRootFolderContents(IClientAPI client)
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        {
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            // Restore the user's inventory, because we removed it earlier on
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            InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
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            if (root != null)
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            if (client is IClientCore)
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            {
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                m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root inventory");
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                client.SendBulkUpdateInventory(root);
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                IClientCore core = (IClientCore)client;
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                IClientInventory inv;
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                if (core.TryGet<IClientInventory>(out inv))
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                {
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                    InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
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                    if (root != null)
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                    {
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                        m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root inventory for user {0}", client.AgentId);
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                        InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
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                        m_log.DebugFormat("[XXX]: Folder name {0}, id {1}, parent {2}", root.Name, root.ID, root.ParentID);
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                        foreach (InventoryItemBase i in content.Items)
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                            m_log.DebugFormat("[XXX]:   Name={0}, folderID={1}", i.Name, i.Folder);
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                        inv.SendBulkUpdateInventory(content.Folders.ToArray(), content.Items.ToArray());
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                    }
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                }
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            }
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        }
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			@ -413,5 +458,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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            region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0);
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            return region;
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        }
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        protected void HandleSendInventory(string module, string[] cmd)
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        {
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            m_Scenes[0].ForEachClient(delegate(IClientAPI client)
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            {
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                RestoreRootFolderContents(client);
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            });
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        }
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    }
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}
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			@ -1163,22 +1163,6 @@ namespace OpenSim.Region.Framework.Scenes
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                    friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
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            }
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            // HACK HACK -- just seeing how the viewer responds
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            // Let's send the Suitcase or the real root folder folder for incoming HG agents
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            // Visiting agents get their suitcase contents; incoming local users get their real root folder's content
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            AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(UUID);
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            if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
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            {
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                // HACK FOR NOW. JUST TESTING, SO KEEPING EVERYONE ELSE OUT OF THESE TESTS
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                IConfig config = m_scene.Config.Configs["HGEntityTransferModule"];
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                if (config != null && config.GetBoolean("RestrictInventoryAccessAbroad", false))
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                {
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                    m_log.DebugFormat("[SCENE]: Sending root folder to viewer...");
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                    InventoryFolderBase root = m_scene.InventoryService.GetRootFolder(client.AgentId);
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                    //InventoryCollection rootContents = InventoryService.GetFolderContent(client.AgentId, root.ID);
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                    client.SendBulkUpdateInventory(root);
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                }
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            }
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//            m_log.DebugFormat(
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//                "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", 
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			@ -0,0 +1,368 @@
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/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *     * Redistributions of source code must retain the above copyright
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 *       notice, this list of conditions and the following disclaimer.
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 *     * Redistributions in binary form must reproduce the above copyright
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 *       notice, this list of conditions and the following disclaimer in the
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 *       documentation and/or other materials provided with the distribution.
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 *     * Neither the name of the OpenSimulator Project nor the
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 *       names of its contributors may be used to endorse or promote products
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 *       derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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using System.Reflection;
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using OpenSim.Services.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.InventoryService;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Server.Base;
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namespace OpenSim.Services.HypergridService
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{
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    /// <summary>
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    /// Hypergrid inventory service. It serves the IInventoryService interface,
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    /// but implements it in ways that are appropriate for inter-grid
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    /// inventory exchanges. Specifically, it does not performs deletions
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    /// and it responds to GetRootFolder requests with the ID of the
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    /// Suitcase folder, not the actual "My Inventory" folder.
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    /// </summary>
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    public class HGSuitcaseInventoryService : XInventoryService, IInventoryService
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    {
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        private static readonly ILog m_log =
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                LogManager.GetLogger(
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                MethodBase.GetCurrentMethod().DeclaringType);
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        private string m_HomeURL;
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        private IUserAccountService m_UserAccountService;
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        private UserAccountCache m_Cache;
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        public HGSuitcaseInventoryService(IConfigSource config, string configName)
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            : base(config, configName)
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        {
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            m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Starting with config name {0}", configName);
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            if (configName != string.Empty)
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                m_ConfigName = configName;
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            if (m_Database == null)
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                m_log.WarnFormat("[XXX]: m_Database is null!");
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            //
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            // Try reading the [InventoryService] section, if it exists
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            //
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            IConfig invConfig = config.Configs[m_ConfigName];
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            if (invConfig != null)
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            {
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                // realm = authConfig.GetString("Realm", realm);
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                string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty);
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                if (userAccountsDll == string.Empty)
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                    throw new Exception("Please specify UserAccountsService in HGInventoryService configuration");
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                Object[] args = new Object[] { config };
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                m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(userAccountsDll, args);
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                if (m_UserAccountService == null)
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                    throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll));
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                // legacy configuration [obsolete]
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                m_HomeURL = invConfig.GetString("ProfileServerURI", string.Empty);
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                // Preferred
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                m_HomeURL = invConfig.GetString("HomeURI", m_HomeURL);
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                m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService);
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            }
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            m_log.Debug("[HG SUITCASE INVENTORY SERVICE]: Starting...");
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        }
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        public override bool CreateUserInventory(UUID principalID)
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        {
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            // NOGO
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            return false;
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        }
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        public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
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        {
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            // NOGO for this inventory service
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            return new List<InventoryFolderBase>();
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        }
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        public override InventoryFolderBase GetRootFolder(UUID principalID)
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        {
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            m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetRootFolder for {0}", principalID);
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            if (m_Database == null)
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                m_log.ErrorFormat("[XXX]: m_Database is NULL!");
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            // Let's find out the local root folder
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            XInventoryFolder root = GetRootXFolder(principalID); ;
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            if (root == null)
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            {
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                m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to retrieve local root folder for user {0}", principalID);
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            }
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            // Warp! Root folder for travelers is the suitcase folder
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            XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
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            if (suitcase == null)
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            {
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                m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder. Creating it...", principalID);
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                // make one, and let's add it to the user's inventory as a direct child of the root folder
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                suitcase = CreateFolder(principalID, root.folderID, 100, "My Suitcase");
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                if (suitcase == null)
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                    m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to create suitcase folder");
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                m_Database.StoreFolder(suitcase);
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            }
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            // Now let's change the folder ID to match that of the real root folder
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            SetAsRootFolder(suitcase, root.folderID);
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            return ConvertToOpenSim(suitcase);
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        }
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        public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
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        {
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            //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type);
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            return GetRootFolder(principalID);
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        }
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        //
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        // Use the inherited methods
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        //
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        public override InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
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        {
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            InventoryCollection coll = null;
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            XInventoryFolder root = GetRootXFolder(principalID);
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            if (folderID == root.folderID) // someone's asking for the root folder, we'll give them the suitcase
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            {
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                XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
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                if (suitcase != null)
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                {
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                    coll = base.GetFolderContent(principalID, suitcase.folderID);
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                    foreach (InventoryFolderBase f in coll.Folders)
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                        f.ParentID = root.folderID;
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                    foreach (InventoryItemBase i in coll.Items)
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                        i.Folder = root.folderID;
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                    m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetFolderContent for root folder returned content for suitcase folder");
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                }
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            }
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            else
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            {
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                coll = base.GetFolderContent(principalID, folderID);
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                m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetFolderContent for non-root folder {0}", folderID);
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            }
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            if (coll == null)
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            {
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                m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Something wrong with user {0}'s suitcase folder", principalID);
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                coll = new InventoryCollection();
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            }
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            return coll;
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        }
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        //public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
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        //{
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        //}
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        //public override bool AddFolder(InventoryFolderBase folder)
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        //{
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        //    // Check if it's under the Suitcase folder
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        //    List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
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        //    InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
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        //    List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
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        //    foreach (InventoryFolderBase f in suitDescendents)
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        //        if (folder.ParentID == f.ID)
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        //        {
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        //            XInventoryFolder xFolder = ConvertFromOpenSim(folder);
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        //            return m_Database.StoreFolder(xFolder);
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        //        }
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        //    return false;
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        //}
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        private List<InventoryFolderBase> GetDescendents(List<InventoryFolderBase> lst, UUID root)
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        {
 | 
			
		||||
            List<InventoryFolderBase> direct = lst.FindAll(delegate(InventoryFolderBase f) { return f.ParentID == root; });
 | 
			
		||||
            if (direct == null)
 | 
			
		||||
                return new List<InventoryFolderBase>();
 | 
			
		||||
 | 
			
		||||
            List<InventoryFolderBase> indirect = new List<InventoryFolderBase>();
 | 
			
		||||
            foreach (InventoryFolderBase f in direct)
 | 
			
		||||
                indirect.AddRange(GetDescendents(lst, f.ID));
 | 
			
		||||
 | 
			
		||||
            direct.AddRange(indirect);
 | 
			
		||||
            return direct;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Use inherited method
 | 
			
		||||
        //public bool UpdateFolder(InventoryFolderBase folder)
 | 
			
		||||
        //{
 | 
			
		||||
        //}
 | 
			
		||||
 | 
			
		||||
        //public override bool MoveFolder(InventoryFolderBase folder)
 | 
			
		||||
        //{
 | 
			
		||||
        //    XInventoryFolder[] x = m_Database.GetFolders(
 | 
			
		||||
        //            new string[] { "folderID" },
 | 
			
		||||
        //            new string[] { folder.ID.ToString() });
 | 
			
		||||
 | 
			
		||||
        //    if (x.Length == 0)
 | 
			
		||||
        //        return false;
 | 
			
		||||
 | 
			
		||||
        //    // Check if it's under the Suitcase folder
 | 
			
		||||
        //    List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
 | 
			
		||||
        //    InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
 | 
			
		||||
        //    List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
 | 
			
		||||
 | 
			
		||||
        //    foreach (InventoryFolderBase f in suitDescendents)
 | 
			
		||||
        //        if (folder.ParentID == f.ID)
 | 
			
		||||
        //        {
 | 
			
		||||
        //            x[0].parentFolderID = folder.ParentID;
 | 
			
		||||
        //            return m_Database.StoreFolder(x[0]);
 | 
			
		||||
        //        }
 | 
			
		||||
 | 
			
		||||
        //    return false;
 | 
			
		||||
        //}
 | 
			
		||||
 | 
			
		||||
        public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
 | 
			
		||||
        {
 | 
			
		||||
            // NOGO
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override bool PurgeFolder(InventoryFolderBase folder)
 | 
			
		||||
        {
 | 
			
		||||
            // NOGO
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Unfortunately we need to use the inherited method because of how DeRez works.
 | 
			
		||||
        // The viewer sends the folderID hard-wired in the derez message
 | 
			
		||||
        //public override bool AddItem(InventoryItemBase item)
 | 
			
		||||
        //{
 | 
			
		||||
        //    // Check if it's under the Suitcase folder
 | 
			
		||||
        //    List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
 | 
			
		||||
        //    InventoryFolderBase suitcase = GetRootFolder(item.Owner);
 | 
			
		||||
        //    List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
 | 
			
		||||
 | 
			
		||||
        //    foreach (InventoryFolderBase f in suitDescendents)
 | 
			
		||||
        //        if (item.Folder == f.ID)
 | 
			
		||||
        //            return m_Database.StoreItem(ConvertFromOpenSim(item));
 | 
			
		||||
 | 
			
		||||
        //    return false;
 | 
			
		||||
        //}
 | 
			
		||||
 | 
			
		||||
        //public override bool UpdateItem(InventoryItemBase item)
 | 
			
		||||
        //{
 | 
			
		||||
        //    // Check if it's under the Suitcase folder
 | 
			
		||||
        //    List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
 | 
			
		||||
        //    InventoryFolderBase suitcase = GetRootFolder(item.Owner);
 | 
			
		||||
        //    List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
 | 
			
		||||
 | 
			
		||||
        //    foreach (InventoryFolderBase f in suitDescendents)
 | 
			
		||||
        //        if (item.Folder == f.ID)
 | 
			
		||||
        //            return m_Database.StoreItem(ConvertFromOpenSim(item));
 | 
			
		||||
 | 
			
		||||
        //    return false;
 | 
			
		||||
        //}
 | 
			
		||||
 | 
			
		||||
        //public override bool MoveItems(UUID principalID, List<InventoryItemBase> items)
 | 
			
		||||
        //{
 | 
			
		||||
        //    // Principal is b0rked. *sigh*
 | 
			
		||||
        //    //
 | 
			
		||||
        //    // Let's assume they all have the same principal
 | 
			
		||||
        //    // Check if it's under the Suitcase folder
 | 
			
		||||
        //    List<InventoryFolderBase> skel = base.GetInventorySkeleton(items[0].Owner);
 | 
			
		||||
        //    InventoryFolderBase suitcase = GetRootFolder(items[0].Owner);
 | 
			
		||||
        //    List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
 | 
			
		||||
 | 
			
		||||
        //    foreach (InventoryItemBase i in items)
 | 
			
		||||
        //    {
 | 
			
		||||
        //        foreach (InventoryFolderBase f in suitDescendents)
 | 
			
		||||
        //            if (i.Folder == f.ID)
 | 
			
		||||
        //                m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString());
 | 
			
		||||
        //    }
 | 
			
		||||
 | 
			
		||||
        //    return true;
 | 
			
		||||
        //}
 | 
			
		||||
 | 
			
		||||
        // Let these pass. Use inherited methods.
 | 
			
		||||
        //public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
 | 
			
		||||
        //{
 | 
			
		||||
        //}
 | 
			
		||||
 | 
			
		||||
        //public override InventoryItemBase GetItem(InventoryItemBase item)
 | 
			
		||||
        //{
 | 
			
		||||
        //    InventoryItemBase it = base.GetItem(item);
 | 
			
		||||
        //    if (it != null)
 | 
			
		||||
        //    {
 | 
			
		||||
        //        UserAccount user = m_Cache.GetUser(it.CreatorId);
 | 
			
		||||
 | 
			
		||||
        //        // Adjust the creator data
 | 
			
		||||
        //        if (user != null && it != null && (it.CreatorData == null || it.CreatorData == string.Empty))
 | 
			
		||||
        //            it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName;
 | 
			
		||||
        //    }
 | 
			
		||||
        //    return it;
 | 
			
		||||
        //}
 | 
			
		||||
 | 
			
		||||
        //public InventoryFolderBase GetFolder(InventoryFolderBase folder)
 | 
			
		||||
        //{
 | 
			
		||||
        //}
 | 
			
		||||
 | 
			
		||||
        //public List<InventoryItemBase> GetActiveGestures(UUID principalID)
 | 
			
		||||
        //{
 | 
			
		||||
        //}
 | 
			
		||||
 | 
			
		||||
        //public int GetAssetPermissions(UUID principalID, UUID assetID)
 | 
			
		||||
        //{
 | 
			
		||||
        //}
 | 
			
		||||
 | 
			
		||||
        private XInventoryFolder GetRootXFolder(UUID principalID)
 | 
			
		||||
        {
 | 
			
		||||
            XInventoryFolder[] folders = m_Database.GetFolders(
 | 
			
		||||
                new string[] { "agentID", "folderName", "type" },
 | 
			
		||||
                new string[] { principalID.ToString(), "My Inventory", ((int)AssetType.RootFolder).ToString() });
 | 
			
		||||
 | 
			
		||||
            if (folders != null && folders.Length > 0)
 | 
			
		||||
                return folders[0];
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private XInventoryFolder GetSuitcaseXFolder(UUID principalID)
 | 
			
		||||
        {
 | 
			
		||||
            // Warp! Root folder for travelers
 | 
			
		||||
            XInventoryFolder[] folders = m_Database.GetFolders(
 | 
			
		||||
                    new string[] { "agentID", "type" },
 | 
			
		||||
                    new string[] { principalID.ToString(), "100" }); // This is a special folder type...
 | 
			
		||||
 | 
			
		||||
            if (folders != null && folders.Length > 0)
 | 
			
		||||
                return folders[0];
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void SetAsRootFolder(XInventoryFolder suitcase, UUID rootID)
 | 
			
		||||
        {
 | 
			
		||||
            suitcase.folderID = rootID;
 | 
			
		||||
            suitcase.parentFolderID = UUID.Zero;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
		Loading…
	
		Reference in New Issue