HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the hack away from ScenePresence. This is better but it still doesn't restore the inventory upon arrival.
parent
03766c010f
commit
51dc1e709c
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@ -71,7 +71,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (name == Name)
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{
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InitialiseCommon(source);
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IConfig transferConfig = source.Configs["HGEntityTransfer"];
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IConfig transferConfig = source.Configs["HGEntityTransferModule"];
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if (transferConfig != null)
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m_RestrictInventoryAccessAbroad = transferConfig.GetBoolean("RestrictInventoryAccessAbroad", false);
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@ -94,6 +94,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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client.OnTeleportHomeRequest += TeleportHome;
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client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
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client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed);
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client.OnCompleteMovementToRegion += new Action<IClientAPI, bool>(OnCompleteMovementToRegion);
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}
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protected void OnCompleteMovementToRegion(IClientAPI client, bool arg2)
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{
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// HACK HACK -- just seeing how the viewer responds
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// Let's send the Suitcase or the real root folder folder for incoming HG agents
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// Visiting agents get their suitcase contents; incoming local users get their real root folder's content
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: OnCompleteMovementToRegion of user {0}", client.AgentId);
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object sp = null;
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if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
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{
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if (sp is ScenePresence)
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{
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AgentCircuitData aCircuit = ((ScenePresence)sp).Scene.AuthenticateHandler.GetAgentCircuitData(client.AgentId);
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if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
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{
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: ViaHGLogin");
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if (m_RestrictInventoryAccessAbroad)
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{
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RestoreRootFolderContents(client);
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}
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}
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}
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}
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}
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@ -105,6 +130,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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{
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m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService);
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m_Initialized = true;
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scene.AddCommand(
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"HG", this, "send inventory",
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"send inventory",
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"Don't use this",
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HandleSendInventory);
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}
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}
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@ -369,7 +401,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
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if (root != null)
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{
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory");
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory for user {0}", client.AgentId);
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InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
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UUID[] ids = new UUID[content.Folders.Count];
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int i = 0;
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@ -388,12 +420,25 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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private void RestoreRootFolderContents(IClientAPI client)
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{
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// Restore the user's inventory, because we removed it earlier on
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InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
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if (root != null)
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if (client is IClientCore)
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{
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root inventory");
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client.SendBulkUpdateInventory(root);
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IClientCore core = (IClientCore)client;
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IClientInventory inv;
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if (core.TryGet<IClientInventory>(out inv))
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{
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InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
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if (root != null)
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{
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root inventory for user {0}", client.AgentId);
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InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
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m_log.DebugFormat("[XXX]: Folder name {0}, id {1}, parent {2}", root.Name, root.ID, root.ParentID);
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foreach (InventoryItemBase i in content.Items)
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m_log.DebugFormat("[XXX]: Name={0}, folderID={1}", i.Name, i.Folder);
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inv.SendBulkUpdateInventory(content.Folders.ToArray(), content.Items.ToArray());
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}
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}
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}
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}
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@ -413,5 +458,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0);
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return region;
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}
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protected void HandleSendInventory(string module, string[] cmd)
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{
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m_Scenes[0].ForEachClient(delegate(IClientAPI client)
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{
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RestoreRootFolderContents(client);
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});
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}
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}
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}
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@ -1163,22 +1163,6 @@ namespace OpenSim.Region.Framework.Scenes
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friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
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}
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// HACK HACK -- just seeing how the viewer responds
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// Let's send the Suitcase or the real root folder folder for incoming HG agents
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// Visiting agents get their suitcase contents; incoming local users get their real root folder's content
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AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(UUID);
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if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
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{
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// HACK FOR NOW. JUST TESTING, SO KEEPING EVERYONE ELSE OUT OF THESE TESTS
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IConfig config = m_scene.Config.Configs["HGEntityTransferModule"];
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if (config != null && config.GetBoolean("RestrictInventoryAccessAbroad", false))
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{
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m_log.DebugFormat("[SCENE]: Sending root folder to viewer...");
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InventoryFolderBase root = m_scene.InventoryService.GetRootFolder(client.AgentId);
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//InventoryCollection rootContents = InventoryService.GetFolderContent(client.AgentId, root.ID);
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client.SendBulkUpdateInventory(root);
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}
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}
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
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@ -0,0 +1,368 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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using System.Reflection;
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using OpenSim.Services.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.InventoryService;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Server.Base;
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namespace OpenSim.Services.HypergridService
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{
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/// <summary>
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/// Hypergrid inventory service. It serves the IInventoryService interface,
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/// but implements it in ways that are appropriate for inter-grid
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/// inventory exchanges. Specifically, it does not performs deletions
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/// and it responds to GetRootFolder requests with the ID of the
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/// Suitcase folder, not the actual "My Inventory" folder.
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/// </summary>
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public class HGSuitcaseInventoryService : XInventoryService, IInventoryService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private string m_HomeURL;
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private IUserAccountService m_UserAccountService;
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private UserAccountCache m_Cache;
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public HGSuitcaseInventoryService(IConfigSource config, string configName)
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: base(config, configName)
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{
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m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Starting with config name {0}", configName);
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if (configName != string.Empty)
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m_ConfigName = configName;
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if (m_Database == null)
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m_log.WarnFormat("[XXX]: m_Database is null!");
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//
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// Try reading the [InventoryService] section, if it exists
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//
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IConfig invConfig = config.Configs[m_ConfigName];
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if (invConfig != null)
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{
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// realm = authConfig.GetString("Realm", realm);
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string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty);
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if (userAccountsDll == string.Empty)
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throw new Exception("Please specify UserAccountsService in HGInventoryService configuration");
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Object[] args = new Object[] { config };
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m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(userAccountsDll, args);
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if (m_UserAccountService == null)
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throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll));
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// legacy configuration [obsolete]
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m_HomeURL = invConfig.GetString("ProfileServerURI", string.Empty);
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// Preferred
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m_HomeURL = invConfig.GetString("HomeURI", m_HomeURL);
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m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService);
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}
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m_log.Debug("[HG SUITCASE INVENTORY SERVICE]: Starting...");
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}
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public override bool CreateUserInventory(UUID principalID)
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{
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// NOGO
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return false;
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}
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public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
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{
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// NOGO for this inventory service
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return new List<InventoryFolderBase>();
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}
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public override InventoryFolderBase GetRootFolder(UUID principalID)
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{
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m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetRootFolder for {0}", principalID);
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if (m_Database == null)
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m_log.ErrorFormat("[XXX]: m_Database is NULL!");
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// Let's find out the local root folder
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XInventoryFolder root = GetRootXFolder(principalID); ;
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if (root == null)
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{
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m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to retrieve local root folder for user {0}", principalID);
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}
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// Warp! Root folder for travelers is the suitcase folder
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XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
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if (suitcase == null)
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{
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m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder. Creating it...", principalID);
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// make one, and let's add it to the user's inventory as a direct child of the root folder
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suitcase = CreateFolder(principalID, root.folderID, 100, "My Suitcase");
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if (suitcase == null)
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m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to create suitcase folder");
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m_Database.StoreFolder(suitcase);
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}
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// Now let's change the folder ID to match that of the real root folder
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SetAsRootFolder(suitcase, root.folderID);
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return ConvertToOpenSim(suitcase);
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}
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public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
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{
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//m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type);
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return GetRootFolder(principalID);
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}
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//
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// Use the inherited methods
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//
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public override InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
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{
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InventoryCollection coll = null;
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XInventoryFolder root = GetRootXFolder(principalID);
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if (folderID == root.folderID) // someone's asking for the root folder, we'll give them the suitcase
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{
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XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
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if (suitcase != null)
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{
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coll = base.GetFolderContent(principalID, suitcase.folderID);
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foreach (InventoryFolderBase f in coll.Folders)
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f.ParentID = root.folderID;
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foreach (InventoryItemBase i in coll.Items)
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i.Folder = root.folderID;
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m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetFolderContent for root folder returned content for suitcase folder");
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}
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}
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else
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{
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coll = base.GetFolderContent(principalID, folderID);
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m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetFolderContent for non-root folder {0}", folderID);
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}
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if (coll == null)
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{
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m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Something wrong with user {0}'s suitcase folder", principalID);
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coll = new InventoryCollection();
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}
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return coll;
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}
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//public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
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//{
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//}
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//public override bool AddFolder(InventoryFolderBase folder)
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//{
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// // Check if it's under the Suitcase folder
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// List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
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// InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
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// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
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// foreach (InventoryFolderBase f in suitDescendents)
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// if (folder.ParentID == f.ID)
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// {
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// XInventoryFolder xFolder = ConvertFromOpenSim(folder);
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// return m_Database.StoreFolder(xFolder);
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// }
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// return false;
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//}
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private List<InventoryFolderBase> GetDescendents(List<InventoryFolderBase> lst, UUID root)
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{
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List<InventoryFolderBase> direct = lst.FindAll(delegate(InventoryFolderBase f) { return f.ParentID == root; });
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if (direct == null)
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return new List<InventoryFolderBase>();
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List<InventoryFolderBase> indirect = new List<InventoryFolderBase>();
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foreach (InventoryFolderBase f in direct)
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indirect.AddRange(GetDescendents(lst, f.ID));
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direct.AddRange(indirect);
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return direct;
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}
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// Use inherited method
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//public bool UpdateFolder(InventoryFolderBase folder)
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//{
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//}
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//public override bool MoveFolder(InventoryFolderBase folder)
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//{
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// XInventoryFolder[] x = m_Database.GetFolders(
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// new string[] { "folderID" },
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// new string[] { folder.ID.ToString() });
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// if (x.Length == 0)
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// return false;
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// // Check if it's under the Suitcase folder
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// List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
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// InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
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// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
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// foreach (InventoryFolderBase f in suitDescendents)
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// if (folder.ParentID == f.ID)
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// {
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// x[0].parentFolderID = folder.ParentID;
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// return m_Database.StoreFolder(x[0]);
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// }
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// return false;
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//}
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public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
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{
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// NOGO
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return false;
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}
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public override bool PurgeFolder(InventoryFolderBase folder)
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{
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// NOGO
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return false;
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}
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// Unfortunately we need to use the inherited method because of how DeRez works.
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// The viewer sends the folderID hard-wired in the derez message
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//public override bool AddItem(InventoryItemBase item)
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//{
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// // Check if it's under the Suitcase folder
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// List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
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// InventoryFolderBase suitcase = GetRootFolder(item.Owner);
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// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
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// foreach (InventoryFolderBase f in suitDescendents)
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// if (item.Folder == f.ID)
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// return m_Database.StoreItem(ConvertFromOpenSim(item));
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// return false;
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//}
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//public override bool UpdateItem(InventoryItemBase item)
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//{
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// // Check if it's under the Suitcase folder
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// List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
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// InventoryFolderBase suitcase = GetRootFolder(item.Owner);
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// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
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// foreach (InventoryFolderBase f in suitDescendents)
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// if (item.Folder == f.ID)
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// return m_Database.StoreItem(ConvertFromOpenSim(item));
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// return false;
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//}
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//public override bool MoveItems(UUID principalID, List<InventoryItemBase> items)
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//{
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// // Principal is b0rked. *sigh*
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// //
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// // Let's assume they all have the same principal
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// // Check if it's under the Suitcase folder
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// List<InventoryFolderBase> skel = base.GetInventorySkeleton(items[0].Owner);
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// InventoryFolderBase suitcase = GetRootFolder(items[0].Owner);
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// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
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// foreach (InventoryItemBase i in items)
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// {
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// foreach (InventoryFolderBase f in suitDescendents)
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// if (i.Folder == f.ID)
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// m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString());
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// }
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// return true;
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//}
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|
||||
// Let these pass. Use inherited methods.
|
||||
//public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
|
||||
//{
|
||||
//}
|
||||
|
||||
//public override InventoryItemBase GetItem(InventoryItemBase item)
|
||||
//{
|
||||
// InventoryItemBase it = base.GetItem(item);
|
||||
// if (it != null)
|
||||
// {
|
||||
// UserAccount user = m_Cache.GetUser(it.CreatorId);
|
||||
|
||||
// // Adjust the creator data
|
||||
// if (user != null && it != null && (it.CreatorData == null || it.CreatorData == string.Empty))
|
||||
// it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName;
|
||||
// }
|
||||
// return it;
|
||||
//}
|
||||
|
||||
//public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
//{
|
||||
//}
|
||||
|
||||
//public List<InventoryItemBase> GetActiveGestures(UUID principalID)
|
||||
//{
|
||||
//}
|
||||
|
||||
//public int GetAssetPermissions(UUID principalID, UUID assetID)
|
||||
//{
|
||||
//}
|
||||
|
||||
private XInventoryFolder GetRootXFolder(UUID principalID)
|
||||
{
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "agentID", "folderName", "type" },
|
||||
new string[] { principalID.ToString(), "My Inventory", ((int)AssetType.RootFolder).ToString() });
|
||||
|
||||
if (folders != null && folders.Length > 0)
|
||||
return folders[0];
|
||||
return null;
|
||||
}
|
||||
|
||||
private XInventoryFolder GetSuitcaseXFolder(UUID principalID)
|
||||
{
|
||||
// Warp! Root folder for travelers
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "agentID", "type" },
|
||||
new string[] { principalID.ToString(), "100" }); // This is a special folder type...
|
||||
|
||||
if (folders != null && folders.Length > 0)
|
||||
return folders[0];
|
||||
return null;
|
||||
}
|
||||
|
||||
private void SetAsRootFolder(XInventoryFolder suitcase, UUID rootID)
|
||||
{
|
||||
suitcase.folderID = rootID;
|
||||
suitcase.parentFolderID = UUID.Zero;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue