HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the hack away from ScenePresence. This is better but it still doesn't restore the inventory upon arrival.

0.7.4.1
Diva Canto 2012-03-28 15:01:37 -07:00
parent 03766c010f
commit 51dc1e709c
3 changed files with 429 additions and 23 deletions

View File

@ -71,7 +71,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (name == Name)
{
InitialiseCommon(source);
IConfig transferConfig = source.Configs["HGEntityTransfer"];
IConfig transferConfig = source.Configs["HGEntityTransferModule"];
if (transferConfig != null)
m_RestrictInventoryAccessAbroad = transferConfig.GetBoolean("RestrictInventoryAccessAbroad", false);
@ -94,6 +94,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
client.OnTeleportHomeRequest += TeleportHome;
client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed);
client.OnCompleteMovementToRegion += new Action<IClientAPI, bool>(OnCompleteMovementToRegion);
}
protected void OnCompleteMovementToRegion(IClientAPI client, bool arg2)
{
// HACK HACK -- just seeing how the viewer responds
// Let's send the Suitcase or the real root folder folder for incoming HG agents
// Visiting agents get their suitcase contents; incoming local users get their real root folder's content
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: OnCompleteMovementToRegion of user {0}", client.AgentId);
object sp = null;
if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
{
if (sp is ScenePresence)
{
AgentCircuitData aCircuit = ((ScenePresence)sp).Scene.AuthenticateHandler.GetAgentCircuitData(client.AgentId);
if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: ViaHGLogin");
if (m_RestrictInventoryAccessAbroad)
{
RestoreRootFolderContents(client);
}
}
}
}
}
@ -105,6 +130,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService);
m_Initialized = true;
scene.AddCommand(
"HG", this, "send inventory",
"send inventory",
"Don't use this",
HandleSendInventory);
}
}
@ -369,7 +401,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
if (root != null)
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory");
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory for user {0}", client.AgentId);
InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
UUID[] ids = new UUID[content.Folders.Count];
int i = 0;
@ -388,12 +420,25 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
private void RestoreRootFolderContents(IClientAPI client)
{
// Restore the user's inventory, because we removed it earlier on
InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
if (root != null)
if (client is IClientCore)
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root inventory");
client.SendBulkUpdateInventory(root);
IClientCore core = (IClientCore)client;
IClientInventory inv;
if (core.TryGet<IClientInventory>(out inv))
{
InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
if (root != null)
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root inventory for user {0}", client.AgentId);
InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
m_log.DebugFormat("[XXX]: Folder name {0}, id {1}, parent {2}", root.Name, root.ID, root.ParentID);
foreach (InventoryItemBase i in content.Items)
m_log.DebugFormat("[XXX]: Name={0}, folderID={1}", i.Name, i.Folder);
inv.SendBulkUpdateInventory(content.Folders.ToArray(), content.Items.ToArray());
}
}
}
}
@ -413,5 +458,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0);
return region;
}
protected void HandleSendInventory(string module, string[] cmd)
{
m_Scenes[0].ForEachClient(delegate(IClientAPI client)
{
RestoreRootFolderContents(client);
});
}
}
}

View File

@ -1163,22 +1163,6 @@ namespace OpenSim.Region.Framework.Scenes
friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
}
// HACK HACK -- just seeing how the viewer responds
// Let's send the Suitcase or the real root folder folder for incoming HG agents
// Visiting agents get their suitcase contents; incoming local users get their real root folder's content
AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(UUID);
if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
{
// HACK FOR NOW. JUST TESTING, SO KEEPING EVERYONE ELSE OUT OF THESE TESTS
IConfig config = m_scene.Config.Configs["HGEntityTransferModule"];
if (config != null && config.GetBoolean("RestrictInventoryAccessAbroad", false))
{
m_log.DebugFormat("[SCENE]: Sending root folder to viewer...");
InventoryFolderBase root = m_scene.InventoryService.GetRootFolder(client.AgentId);
//InventoryCollection rootContents = InventoryService.GetFolderContent(client.AgentId, root.ID);
client.SendBulkUpdateInventory(root);
}
}
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",

View File

@ -0,0 +1,368 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
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* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using log4net;
using Nini.Config;
using System.Reflection;
using OpenSim.Services.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Services.InventoryService;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Server.Base;
namespace OpenSim.Services.HypergridService
{
/// <summary>
/// Hypergrid inventory service. It serves the IInventoryService interface,
/// but implements it in ways that are appropriate for inter-grid
/// inventory exchanges. Specifically, it does not performs deletions
/// and it responds to GetRootFolder requests with the ID of the
/// Suitcase folder, not the actual "My Inventory" folder.
/// </summary>
public class HGSuitcaseInventoryService : XInventoryService, IInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private string m_HomeURL;
private IUserAccountService m_UserAccountService;
private UserAccountCache m_Cache;
public HGSuitcaseInventoryService(IConfigSource config, string configName)
: base(config, configName)
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Starting with config name {0}", configName);
if (configName != string.Empty)
m_ConfigName = configName;
if (m_Database == null)
m_log.WarnFormat("[XXX]: m_Database is null!");
//
// Try reading the [InventoryService] section, if it exists
//
IConfig invConfig = config.Configs[m_ConfigName];
if (invConfig != null)
{
// realm = authConfig.GetString("Realm", realm);
string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty);
if (userAccountsDll == string.Empty)
throw new Exception("Please specify UserAccountsService in HGInventoryService configuration");
Object[] args = new Object[] { config };
m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(userAccountsDll, args);
if (m_UserAccountService == null)
throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll));
// legacy configuration [obsolete]
m_HomeURL = invConfig.GetString("ProfileServerURI", string.Empty);
// Preferred
m_HomeURL = invConfig.GetString("HomeURI", m_HomeURL);
m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService);
}
m_log.Debug("[HG SUITCASE INVENTORY SERVICE]: Starting...");
}
public override bool CreateUserInventory(UUID principalID)
{
// NOGO
return false;
}
public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
{
// NOGO for this inventory service
return new List<InventoryFolderBase>();
}
public override InventoryFolderBase GetRootFolder(UUID principalID)
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetRootFolder for {0}", principalID);
if (m_Database == null)
m_log.ErrorFormat("[XXX]: m_Database is NULL!");
// Let's find out the local root folder
XInventoryFolder root = GetRootXFolder(principalID); ;
if (root == null)
{
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to retrieve local root folder for user {0}", principalID);
}
// Warp! Root folder for travelers is the suitcase folder
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
if (suitcase == null)
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder. Creating it...", principalID);
// make one, and let's add it to the user's inventory as a direct child of the root folder
suitcase = CreateFolder(principalID, root.folderID, 100, "My Suitcase");
if (suitcase == null)
m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to create suitcase folder");
m_Database.StoreFolder(suitcase);
}
// Now let's change the folder ID to match that of the real root folder
SetAsRootFolder(suitcase, root.folderID);
return ConvertToOpenSim(suitcase);
}
public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
{
//m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type);
return GetRootFolder(principalID);
}
//
// Use the inherited methods
//
public override InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
{
InventoryCollection coll = null;
XInventoryFolder root = GetRootXFolder(principalID);
if (folderID == root.folderID) // someone's asking for the root folder, we'll give them the suitcase
{
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
if (suitcase != null)
{
coll = base.GetFolderContent(principalID, suitcase.folderID);
foreach (InventoryFolderBase f in coll.Folders)
f.ParentID = root.folderID;
foreach (InventoryItemBase i in coll.Items)
i.Folder = root.folderID;
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetFolderContent for root folder returned content for suitcase folder");
}
}
else
{
coll = base.GetFolderContent(principalID, folderID);
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetFolderContent for non-root folder {0}", folderID);
}
if (coll == null)
{
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Something wrong with user {0}'s suitcase folder", principalID);
coll = new InventoryCollection();
}
return coll;
}
//public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
//{
//}
//public override bool AddFolder(InventoryFolderBase folder)
//{
// // Check if it's under the Suitcase folder
// List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
// InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
// foreach (InventoryFolderBase f in suitDescendents)
// if (folder.ParentID == f.ID)
// {
// XInventoryFolder xFolder = ConvertFromOpenSim(folder);
// return m_Database.StoreFolder(xFolder);
// }
// return false;
//}
private List<InventoryFolderBase> GetDescendents(List<InventoryFolderBase> lst, UUID root)
{
List<InventoryFolderBase> direct = lst.FindAll(delegate(InventoryFolderBase f) { return f.ParentID == root; });
if (direct == null)
return new List<InventoryFolderBase>();
List<InventoryFolderBase> indirect = new List<InventoryFolderBase>();
foreach (InventoryFolderBase f in direct)
indirect.AddRange(GetDescendents(lst, f.ID));
direct.AddRange(indirect);
return direct;
}
// Use inherited method
//public bool UpdateFolder(InventoryFolderBase folder)
//{
//}
//public override bool MoveFolder(InventoryFolderBase folder)
//{
// XInventoryFolder[] x = m_Database.GetFolders(
// new string[] { "folderID" },
// new string[] { folder.ID.ToString() });
// if (x.Length == 0)
// return false;
// // Check if it's under the Suitcase folder
// List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
// InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
// foreach (InventoryFolderBase f in suitDescendents)
// if (folder.ParentID == f.ID)
// {
// x[0].parentFolderID = folder.ParentID;
// return m_Database.StoreFolder(x[0]);
// }
// return false;
//}
public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
{
// NOGO
return false;
}
public override bool PurgeFolder(InventoryFolderBase folder)
{
// NOGO
return false;
}
// Unfortunately we need to use the inherited method because of how DeRez works.
// The viewer sends the folderID hard-wired in the derez message
//public override bool AddItem(InventoryItemBase item)
//{
// // Check if it's under the Suitcase folder
// List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
// InventoryFolderBase suitcase = GetRootFolder(item.Owner);
// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
// foreach (InventoryFolderBase f in suitDescendents)
// if (item.Folder == f.ID)
// return m_Database.StoreItem(ConvertFromOpenSim(item));
// return false;
//}
//public override bool UpdateItem(InventoryItemBase item)
//{
// // Check if it's under the Suitcase folder
// List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
// InventoryFolderBase suitcase = GetRootFolder(item.Owner);
// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
// foreach (InventoryFolderBase f in suitDescendents)
// if (item.Folder == f.ID)
// return m_Database.StoreItem(ConvertFromOpenSim(item));
// return false;
//}
//public override bool MoveItems(UUID principalID, List<InventoryItemBase> items)
//{
// // Principal is b0rked. *sigh*
// //
// // Let's assume they all have the same principal
// // Check if it's under the Suitcase folder
// List<InventoryFolderBase> skel = base.GetInventorySkeleton(items[0].Owner);
// InventoryFolderBase suitcase = GetRootFolder(items[0].Owner);
// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
// foreach (InventoryItemBase i in items)
// {
// foreach (InventoryFolderBase f in suitDescendents)
// if (i.Folder == f.ID)
// m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString());
// }
// return true;
//}
// Let these pass. Use inherited methods.
//public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
//{
//}
//public override InventoryItemBase GetItem(InventoryItemBase item)
//{
// InventoryItemBase it = base.GetItem(item);
// if (it != null)
// {
// UserAccount user = m_Cache.GetUser(it.CreatorId);
// // Adjust the creator data
// if (user != null && it != null && (it.CreatorData == null || it.CreatorData == string.Empty))
// it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName;
// }
// return it;
//}
//public InventoryFolderBase GetFolder(InventoryFolderBase folder)
//{
//}
//public List<InventoryItemBase> GetActiveGestures(UUID principalID)
//{
//}
//public int GetAssetPermissions(UUID principalID, UUID assetID)
//{
//}
private XInventoryFolder GetRootXFolder(UUID principalID)
{
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "folderName", "type" },
new string[] { principalID.ToString(), "My Inventory", ((int)AssetType.RootFolder).ToString() });
if (folders != null && folders.Length > 0)
return folders[0];
return null;
}
private XInventoryFolder GetSuitcaseXFolder(UUID principalID)
{
// Warp! Root folder for travelers
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "type" },
new string[] { principalID.ToString(), "100" }); // This is a special folder type...
if (folders != null && folders.Length > 0)
return folders[0];
return null;
}
private void SetAsRootFolder(XInventoryFolder suitcase, UUID rootID)
{
suitcase.folderID = rootID;
suitcase.parentFolderID = UUID.Zero;
}
}
}