remove redundant code

avinationmerge
UbitUmarov 2014-09-21 22:43:17 +01:00
parent 640f3f3074
commit 51ec2d83ac
1 changed files with 7 additions and 20 deletions

View File

@ -505,8 +505,7 @@ namespace OpenSim.Region.Framework.Scenes
private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
{
m_items.LockItemsForRead(true);
if (m_items.ContainsKey(itemId))
{
if (m_items.ContainsKey(itemId))
{
m_items.LockItemsForRead(false);
@ -523,18 +522,6 @@ namespace OpenSim.Region.Framework.Scenes
"Couldn't start script with ID {0} since it {1}", itemId, msg);
}
}
else
{
m_items.LockItemsForRead(false);
string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID);
StoreScriptError(itemId, msg);
m_log.ErrorFormat(
"[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
itemId, m_part.Name, m_part.UUID,
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
}
}
/// <summary>
/// Start a script which is in this prim's inventory and return any compilation error messages.