Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
commit
51f6456442
|
@ -197,30 +197,29 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (part.ParentGroup == null)
|
if (part.ParentGroup == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
UUID soundID = part.CollisionSound;
|
if (part.CollisionSoundType < 0)
|
||||||
if (soundID == part.invalidCollisionSoundUUID)
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
float volume = 0.0f;
|
float volume = 0.0f;
|
||||||
int otherMaterial;
|
|
||||||
bool HaveSound = false;
|
bool HaveSound = false;
|
||||||
|
|
||||||
if (soundID != UUID.Zero)
|
UUID soundID = part.CollisionSound;
|
||||||
|
|
||||||
|
if (part.CollisionSoundType > 0)
|
||||||
{
|
{
|
||||||
|
// soundID = part.CollisionSound;
|
||||||
volume = part.CollisionSoundVolume;
|
volume = part.CollisionSoundVolume;
|
||||||
if (volume == 0.0f)
|
if (volume == 0.0f)
|
||||||
return;
|
return;
|
||||||
HaveSound = true;
|
HaveSound = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
int thisMaterial = (int) part.Material;
|
bool doneownsound = false;
|
||||||
|
|
||||||
|
int thisMaterial = (int)part.Material;
|
||||||
if (thisMaterial >= MaxMaterials)
|
if (thisMaterial >= MaxMaterials)
|
||||||
thisMaterial = 3;
|
thisMaterial = 3;
|
||||||
|
|
||||||
int thisMatScaled = thisMaterial * MaxMaterials;
|
int thisMatScaled = thisMaterial * MaxMaterials;
|
||||||
int index;
|
|
||||||
|
|
||||||
bool doneownsound = false;
|
|
||||||
|
|
||||||
CollisionForSoundInfo colInfo;
|
CollisionForSoundInfo colInfo;
|
||||||
uint id;
|
uint id;
|
||||||
|
@ -229,23 +228,21 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
colInfo = collidersinfolist[i];
|
colInfo = collidersinfolist[i];
|
||||||
|
|
||||||
if (!HaveSound)
|
|
||||||
{
|
|
||||||
volume = Math.Abs(colInfo.relativeVel);
|
|
||||||
if (volume < 0.2f)
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
id = colInfo.colliderID;
|
id = colInfo.colliderID;
|
||||||
if (id == 0)
|
if (id == 0) // terrain collision
|
||||||
{
|
{
|
||||||
if (!doneownsound)
|
if (!doneownsound)
|
||||||
{
|
{
|
||||||
if (!HaveSound)
|
if (!HaveSound)
|
||||||
{
|
{
|
||||||
|
volume = Math.Abs(colInfo.relativeVel);
|
||||||
|
if (volume < 0.2f)
|
||||||
|
continue;
|
||||||
|
|
||||||
volume *= volume * .0625f; // 4m/s == full volume
|
volume *= volume * .0625f; // 4m/s == full volume
|
||||||
if (volume > 1.0f)
|
if (volume > 1.0f)
|
||||||
volume = 1.0f;
|
volume = 1.0f;
|
||||||
|
|
||||||
soundID = m_TerrainPart[thisMaterial];
|
soundID = m_TerrainPart[thisMaterial];
|
||||||
}
|
}
|
||||||
part.SendCollisionSound(soundID, volume, colInfo.position);
|
part.SendCollisionSound(soundID, volume, colInfo.position);
|
||||||
|
@ -257,12 +254,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(id);
|
SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(id);
|
||||||
if (otherPart != null)
|
if (otherPart != null)
|
||||||
{
|
{
|
||||||
if (otherPart.CollisionSound == part.invalidCollisionSoundUUID || otherPart.VolumeDetectActive)
|
if (otherPart.CollisionSoundType < 0 || otherPart.VolumeDetectActive)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (!HaveSound)
|
if (!HaveSound)
|
||||||
{
|
{
|
||||||
if (otherPart.CollisionSound != UUID.Zero)
|
if (otherPart.CollisionSoundType > 0)
|
||||||
{
|
{
|
||||||
soundID = otherPart.CollisionSound;
|
soundID = otherPart.CollisionSound;
|
||||||
volume = otherPart.CollisionSoundVolume;
|
volume = otherPart.CollisionSoundVolume;
|
||||||
|
@ -271,14 +268,19 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
volume = Math.Abs(colInfo.relativeVel);
|
||||||
|
if (volume < 0.2f)
|
||||||
|
continue;
|
||||||
|
|
||||||
volume *= volume * .0625f; // 4m/s == full volume
|
volume *= volume * .0625f; // 4m/s == full volume
|
||||||
if (volume > 1.0f)
|
if (volume > 1.0f)
|
||||||
volume = 1.0f;
|
volume = 1.0f;
|
||||||
otherMaterial = (int)otherPart.Material;
|
|
||||||
|
int otherMaterial = (int)otherPart.Material;
|
||||||
if (otherMaterial >= MaxMaterials)
|
if (otherMaterial >= MaxMaterials)
|
||||||
otherMaterial = 3;
|
otherMaterial = 3;
|
||||||
index = thisMatScaled + otherMaterial;
|
|
||||||
soundID = m_PartPart[index];
|
soundID = m_PartPart[thisMatScaled + otherMaterial];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -301,11 +303,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
UUID soundID;
|
UUID soundID;
|
||||||
int otherMaterial;
|
int otherMaterial;
|
||||||
|
|
||||||
int thisMaterial = 3;
|
int thisMaterial = 4; // flesh
|
||||||
|
|
||||||
int thisMatScaled = thisMaterial * MaxMaterials;
|
int thisMatScaled = thisMaterial * MaxMaterials;
|
||||||
int index;
|
|
||||||
// bool doneownsound = false;
|
// bool doneownsound = false;
|
||||||
|
|
||||||
CollisionForSoundInfo colInfo;
|
CollisionForSoundInfo colInfo;
|
||||||
uint id;
|
uint id;
|
||||||
|
@ -315,36 +317,41 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
colInfo = collidersinfolist[i];
|
colInfo = collidersinfolist[i];
|
||||||
|
|
||||||
volume = Math.Abs(colInfo.relativeVel);
|
|
||||||
if(volume < 0.2f)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
id = colInfo.colliderID;
|
id = colInfo.colliderID;
|
||||||
|
|
||||||
if (id == 0) // no terrain collision sounds for now
|
if (id == 0) // no terrain collision sounds for now
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
|
// volume = Math.Abs(colInfo.relativeVel);
|
||||||
|
// if (volume < 0.2f)
|
||||||
|
// continue;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(id);
|
SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(id);
|
||||||
if (otherPart != null)
|
if (otherPart != null)
|
||||||
{
|
{
|
||||||
if (otherPart.CollisionSound == otherPart.invalidCollisionSoundUUID)
|
if (otherPart.CollisionSoundType < 0)
|
||||||
continue;
|
continue;
|
||||||
if (otherPart.CollisionSound != UUID.Zero)
|
if (otherPart.CollisionSoundType > 0 && otherPart.CollisionSoundVolume > 0f)
|
||||||
otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position);
|
otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
volume = Math.Abs(colInfo.relativeVel);
|
||||||
|
if (volume < 0.2f)
|
||||||
|
continue;
|
||||||
|
|
||||||
volume *= volume * .0625f; // 4m/s == full volume
|
volume *= volume * .0625f; // 4m/s == full volume
|
||||||
if (volume > 1.0f)
|
if (volume > 1.0f)
|
||||||
volume = 1.0f;
|
volume = 1.0f;
|
||||||
otherMaterial = (int)otherPart.Material;
|
otherMaterial = (int)otherPart.Material;
|
||||||
if (otherMaterial >= MaxMaterials)
|
if (otherMaterial >= MaxMaterials)
|
||||||
otherMaterial = 3;
|
otherMaterial = 3;
|
||||||
index = thisMatScaled + otherMaterial;
|
|
||||||
soundID = m_PartPart[index];
|
soundID = m_PartPart[thisMatScaled + otherMaterial];
|
||||||
otherPart.SendCollisionSound(soundID, volume, colInfo.position);
|
otherPart.SendCollisionSound(soundID, volume, colInfo.position);
|
||||||
}
|
}
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
/*
|
/*
|
||||||
else if (!doneownsound)
|
else if (!doneownsound)
|
||||||
|
|
|
@ -329,7 +329,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
private Vector3 m_cameraAtOffset;
|
private Vector3 m_cameraAtOffset;
|
||||||
private bool m_forceMouselook;
|
private bool m_forceMouselook;
|
||||||
|
|
||||||
// TODO: Collision sound should have default.
|
|
||||||
|
// 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
|
||||||
|
private sbyte m_collisionSoundType;
|
||||||
private UUID m_collisionSound;
|
private UUID m_collisionSound;
|
||||||
private float m_collisionSoundVolume;
|
private float m_collisionSoundVolume;
|
||||||
|
|
||||||
|
@ -1342,12 +1344,39 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public UUID invalidCollisionSoundUUID = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff");
|
public UUID invalidCollisionSoundUUID = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff");
|
||||||
|
|
||||||
|
// 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
|
||||||
|
// runtime thing.. do not persist
|
||||||
|
[XmlIgnore]
|
||||||
|
public sbyte CollisionSoundType
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return m_collisionSoundType;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
m_collisionSoundType = value;
|
||||||
|
if (value == -1)
|
||||||
|
m_collisionSound = invalidCollisionSoundUUID;
|
||||||
|
else if (value == 0)
|
||||||
|
m_collisionSound = UUID.Zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public UUID CollisionSound
|
public UUID CollisionSound
|
||||||
{
|
{
|
||||||
get { return m_collisionSound; }
|
get { return m_collisionSound; }
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
m_collisionSound = value;
|
m_collisionSound = value;
|
||||||
|
|
||||||
|
if (value == invalidCollisionSoundUUID)
|
||||||
|
m_collisionSoundType = -1;
|
||||||
|
else if (value == UUID.Zero)
|
||||||
|
m_collisionSoundType = 0;
|
||||||
|
else
|
||||||
|
m_collisionSoundType = 1;
|
||||||
|
|
||||||
aggregateScriptEvents();
|
aggregateScriptEvents();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2633,11 +2662,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
|
List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
|
||||||
CollisionForSoundInfo soundinfo;
|
|
||||||
ContactPoint curcontact;
|
|
||||||
|
|
||||||
// calculate things that started colliding this time
|
// calculate things that started colliding this time
|
||||||
// and build up list of colliders this time
|
// and build up list of colliders this time
|
||||||
|
if (!VolumeDetectActive && CollisionSoundType >= 0)
|
||||||
|
{
|
||||||
|
CollisionForSoundInfo soundinfo;
|
||||||
|
ContactPoint curcontact;
|
||||||
|
|
||||||
foreach (uint id in collissionswith.Keys)
|
foreach (uint id in collissionswith.Keys)
|
||||||
{
|
{
|
||||||
thisHitColliders.Add(id);
|
thisHitColliders.Add(id);
|
||||||
|
@ -2656,6 +2688,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
foreach (uint id in collissionswith.Keys)
|
||||||
|
{
|
||||||
|
thisHitColliders.Add(id);
|
||||||
|
if (!m_lastColliders.Contains(id))
|
||||||
|
startedColliders.Add(id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// calculate things that ended colliding
|
// calculate things that ended colliding
|
||||||
foreach (uint localID in m_lastColliders)
|
foreach (uint localID in m_lastColliders)
|
||||||
|
@ -2673,7 +2715,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_lastColliders.Remove(localID);
|
m_lastColliders.Remove(localID);
|
||||||
|
|
||||||
// play sounds.
|
// play sounds.
|
||||||
if (soundinfolist.Count > 0 && !VolumeDetectActive && CollisionSound != invalidCollisionSoundUUID)
|
if (soundinfolist.Count > 0)
|
||||||
CollisionSounds.PartCollisionSound(this, soundinfolist);
|
CollisionSounds.PartCollisionSound(this, soundinfolist);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4791,7 +4833,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
pa.OnCollisionUpdate -= PhysicsCollision;
|
pa.OnCollisionUpdate -= PhysicsCollision;
|
||||||
|
|
||||||
bool hassound = ( CollisionSound != invalidCollisionSoundUUID);
|
bool hassound = (CollisionSoundType >= 0 && !VolumeDetectActive);
|
||||||
|
|
||||||
scriptEvents CombinedEvents = AggregateScriptEvents;
|
scriptEvents CombinedEvents = AggregateScriptEvents;
|
||||||
|
|
||||||
// merge with root part
|
// merge with root part
|
||||||
|
@ -4800,10 +4843,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
// submit to this part case
|
// submit to this part case
|
||||||
if (VolumeDetectActive)
|
if (VolumeDetectActive)
|
||||||
{
|
|
||||||
CombinedEvents &= PhyscicsVolumeDtcSubsEvents;
|
CombinedEvents &= PhyscicsVolumeDtcSubsEvents;
|
||||||
hassound = false;
|
|
||||||
}
|
|
||||||
else if ((Flags & PrimFlags.Phantom) != 0)
|
else if ((Flags & PrimFlags.Phantom) != 0)
|
||||||
CombinedEvents &= PhyscicsPhantonSubsEvents;
|
CombinedEvents &= PhyscicsPhantonSubsEvents;
|
||||||
else
|
else
|
||||||
|
|
Loading…
Reference in New Issue