* Removes some hard-coded magic numbers relating to RegionSize. We now use Constants.RegionSize as expected. (Working towards enlarged or smaller regionsizes that arent multiples of 256m)

* Adds minor functionality to MRM Scripting.
0.6.5-rc1
Adam Frisby 2009-04-01 05:58:07 +00:00
parent 7ec85508ff
commit 5225e40f9e
4 changed files with 39 additions and 40 deletions

View File

@ -74,15 +74,15 @@ namespace OpenSim.Data.NHibernate
private static double[,] parseTerrain(byte[] data) private static double[,] parseTerrain(byte[] data)
{ {
double[,] terret = new double[256,256]; double[,] terret = new double[Constants.RegionSize, Constants.RegionSize];
terret.Initialize(); terret.Initialize();
MemoryStream str = new MemoryStream(data); MemoryStream str = new MemoryStream(data);
BinaryReader br = new BinaryReader(str); BinaryReader br = new BinaryReader(str);
try { try {
for (int x = 0; x < 256; x++) for (int x = 0; x < Constants.RegionSize; x++)
{ {
for (int y = 0; y < 256; y++) for (int y = 0; y < Constants.RegionSize; y++)
{ {
terret[x, y] = br.ReadDouble(); terret[x, y] = br.ReadDouble();
} }
@ -97,13 +97,13 @@ namespace OpenSim.Data.NHibernate
private static byte[] serializeTerrain(double[,] val) private static byte[] serializeTerrain(double[,] val)
{ {
MemoryStream str = new MemoryStream((int)(65536 * sizeof (double))); MemoryStream str = new MemoryStream((int) ((Constants.RegionSize*Constants.RegionSize)*sizeof (double)));
BinaryWriter bw = new BinaryWriter(str); BinaryWriter bw = new BinaryWriter(str);
// TODO: COMPATIBILITY - Add byte-order conversions // TODO: COMPATIBILITY - Add byte-order conversions
for (int x = 0; x < 256; x++) for (int x = 0; x < Constants.RegionSize; x++)
{ {
for (int y = 0; y < 256; y++) for (int y = 0; y < Constants.RegionSize; y++)
{ {
double height = val[x, y]; double height = val[x, y];
if (height <= 0.0) if (height <= 0.0)

View File

@ -882,10 +882,10 @@ namespace OpenSim.Data.Tests
private double[,] GenTerrain(double value) private double[,] GenTerrain(double value)
{ {
double[,] terret = new double[256,256]; double[,] terret = new double[Constants.RegionSize, Constants.RegionSize];
terret.Initialize(); terret.Initialize();
for (int x = 0; x < 256; x++) for (int x = 0; x < Constants.RegionSize; x++)
for (int y = 0; y < 256; y++) for (int y = 0; y < Constants.RegionSize; y++)
terret[x,y] = value; terret[x,y] = value;
return terret; return terret;
@ -893,8 +893,8 @@ namespace OpenSim.Data.Tests
private bool CompareTerrain(double[,] one, double[,] two) private bool CompareTerrain(double[,] one, double[,] two)
{ {
for (int x = 0; x < 256; x++) for (int x = 0; x < Constants.RegionSize; x++)
for (int y = 0; y < 256; y++) for (int y = 0; y < Constants.RegionSize; y++)
if (one[x,y] != two[x,y]) if (one[x,y] != two[x,y])
return false; return false;

View File

@ -1,4 +1,4 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
@ -37,6 +37,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
uint LocalID { get; } uint LocalID { get; }
UUID GlobalID { get; } UUID GlobalID { get; }
String Name { get; set; }
String Description { get; set; }
IObject[] Children { get; } IObject[] Children { get; }
/// <summary> /// <summary>
@ -48,6 +51,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
Vector3 Scale { get; set; } Vector3 Scale { get; set; }
Quaternion Rotation { get; set; } Quaternion Rotation { get; set; }
Vector3 Position { get; set; }
Vector3 SitTarget { get; set; } Vector3 SitTarget { get; set; }
String SitTargetText { get; set; } String SitTargetText { get; set; }

View File

@ -1,31 +1,4 @@
/* using System.Collections.Generic;
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
@ -71,6 +44,18 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
get { return GetSOP().UUID; } get { return GetSOP().UUID; }
} }
public string Name
{
get { return GetSOP().Name; }
set { GetSOP().Name = value; }
}
public string Description
{
get { return GetSOP().Description; }
set { GetSOP().Description = value; }
}
public IObject[] Children public IObject[] Children
{ {
get get
@ -123,6 +108,16 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
set { throw new System.NotImplementedException(); } set { throw new System.NotImplementedException(); }
} }
public Vector3 Position
{
get { return GetSOP().AbsolutePosition; }
set
{
SceneObjectPart pos = GetSOP();
pos.UpdateOffSet(value - pos.AbsolutePosition);
}
}
public Vector3 SitTarget public Vector3 SitTarget
{ {
get { throw new System.NotImplementedException(); } get { throw new System.NotImplementedException(); }