Correctly create a freshly created estate owner's default items and avatar entries on standalone if applicable.
parent
c4efb97d49
commit
522d6261f1
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@ -41,11 +41,14 @@ using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Framework.Statistics;
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using OpenSim.Region.ClientStack;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Physics.Manager;
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using OpenSim.Server.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.UserAccountService;
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namespace OpenSim
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{
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@ -362,6 +365,53 @@ namespace OpenSim
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scene.SetModuleInterfaces();
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// FIXME: Put me into a separate method!
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while (regionInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
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{
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MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", regionInfo.EstateSettings.EstateName);
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List<char> excluded = new List<char>(new char[1]{' '});
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string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
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string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
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UserAccount account = scene.UserAccountService.GetUserAccount(regionInfo.ScopeID, first, last);
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if (account == null)
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{
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m_log.DebugFormat("A {0}", scene.UserAccountService.GetType());
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// if (scene.UserAccountService is LocalUserAccountServicesConnector)
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// {
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// IUserAccountService innerUas
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// = ((LocalUserAccountServicesConnector)scene.UserAccountService).UserAccountService;
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//
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// m_log.DebugFormat("B {0}", innerUas.GetType());
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//
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// if (innerUas is UserAccountService)
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// {
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if (scene.UserAccountService is UserAccountService)
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{
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string password = MainConsole.Instance.PasswdPrompt("Password");
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string email = MainConsole.Instance.CmdPrompt("Email", "");
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// TODO: Where do we put m_regInfo.ScopeID?
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account = ((UserAccountService)scene.UserAccountService).CreateUser(first, last, password, email);
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}
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// }
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}
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if (account == null)
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{
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m_log.ErrorFormat(
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"[OPENSIM]: Unable to store account. If this simulator is connected to a grid, you must create the estate owner account first.");
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}
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else
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{
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regionInfo.EstateSettings.EstateOwner = account.PrincipalID;
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regionInfo.EstateSettings.Save();
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}
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}
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// Prims have to be loaded after module configuration since some modules may be invoked during the load
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scene.LoadPrimsFromStorage(regionInfo.originRegionID);
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@ -45,7 +45,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private IUserAccountService m_UserService;
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/// <summary>
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/// This is not on the IUserAccountService. It's only being used so that standalone scenes can punch through
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/// to a local UserAccountService when setting up an estate manager.
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/// </summary>
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public IUserAccountService UserAccountService { get; private set; }
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private UserAccountCache m_Cache;
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private bool m_Enabled = false;
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@ -86,9 +91,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
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}
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Object[] args = new Object[] { source };
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m_UserService = ServerUtils.LoadPlugin<IUserAccountService>(serviceDll, args);
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UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(serviceDll, args);
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if (m_UserService == null)
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if (UserAccountService == null)
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{
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m_log.ErrorFormat(
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"[LOCAL USER ACCOUNT SERVICE CONNECTOR]: Cannot load user account service specified as {0}", serviceDll);
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@ -119,7 +124,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
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if (!m_Enabled)
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return;
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scene.RegisterModuleInterface<IUserAccountService>(m_UserService);
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scene.RegisterModuleInterface<IUserAccountService>(UserAccountService);
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}
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public void RemoveRegion(Scene scene)
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@ -147,7 +152,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
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if (inCache)
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return account;
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account = m_UserService.GetUserAccount(scopeID, userID);
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account = UserAccountService.GetUserAccount(scopeID, userID);
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m_Cache.Cache(userID, account);
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return account;
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@ -160,7 +165,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
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if (inCache)
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return account;
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account = m_UserService.GetUserAccount(scopeID, firstName, lastName);
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account = UserAccountService.GetUserAccount(scopeID, firstName, lastName);
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if (account != null)
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m_Cache.Cache(account.PrincipalID, account);
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@ -169,22 +174,21 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
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public UserAccount GetUserAccount(UUID scopeID, string Email)
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{
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return m_UserService.GetUserAccount(scopeID, Email);
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return UserAccountService.GetUserAccount(scopeID, Email);
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}
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public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
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{
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return m_UserService.GetUserAccounts(scopeID, query);
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return UserAccountService.GetUserAccounts(scopeID, query);
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}
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// Update all updatable fields
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//
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public bool StoreUserAccount(UserAccount data)
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{
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return m_UserService.StoreUserAccount(data);
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return UserAccountService.StoreUserAccount(data);
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}
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#endregion
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}
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}
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@ -1170,88 +1170,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_dialogModule = RequestModuleInterface<IDialogModule>();
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m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
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m_teleportModule = RequestModuleInterface<IEntityTransferModule>();
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// Shoving this in here for now, because we have the needed
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// interfaces at this point
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//
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// TODO: Find a better place for this
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//
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while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
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{
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MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", m_regInfo.EstateSettings.EstateName);
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List<char> excluded = new List<char>(new char[1]{' '});
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string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
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string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
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UserAccount account = UserAccountService.GetUserAccount(m_regInfo.ScopeID, first, last);
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if (account == null)
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{
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// Create a new account
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account = new UserAccount(m_regInfo.ScopeID, first, last, String.Empty);
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if (account.ServiceURLs == null || (account.ServiceURLs != null && account.ServiceURLs.Count == 0))
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{
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account.ServiceURLs = new Dictionary<string, object>();
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account.ServiceURLs["HomeURI"] = string.Empty;
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account.ServiceURLs["GatekeeperURI"] = string.Empty;
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account.ServiceURLs["InventoryServerURI"] = string.Empty;
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account.ServiceURLs["AssetServerURI"] = string.Empty;
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}
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if (UserAccountService.StoreUserAccount(account))
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{
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string password = MainConsole.Instance.PasswdPrompt("Password");
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string email = MainConsole.Instance.CmdPrompt("Email", "");
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account.Email = email;
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UserAccountService.StoreUserAccount(account);
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bool success = false;
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success = AuthenticationService.SetPassword(account.PrincipalID, password);
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if (!success)
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m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set password for account {0} {1}.",
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first, last);
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GridRegion home = null;
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if (GridService != null)
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{
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List<GridRegion> defaultRegions = GridService.GetDefaultRegions(UUID.Zero);
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if (defaultRegions != null && defaultRegions.Count >= 1)
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home = defaultRegions[0];
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if (GridUserService != null && home != null)
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GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
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else
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m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set home for account {0} {1}.",
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first, last);
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}
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else
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m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to retrieve home region for account {0} {1}.",
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first, last);
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if (InventoryService != null)
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success = InventoryService.CreateUserInventory(account.PrincipalID);
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if (!success)
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m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.",
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first, last);
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m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", first, last);
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m_regInfo.EstateSettings.EstateOwner = account.PrincipalID;
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m_regInfo.EstateSettings.Save();
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}
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else
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m_log.ErrorFormat("[SCENE]: Unable to store account. If this simulator is connected to a grid, you must create the estate owner account first.");
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}
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else
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{
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m_regInfo.EstateSettings.EstateOwner = account.PrincipalID;
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m_regInfo.EstateSettings.Save();
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}
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}
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}
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#endregion
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@ -456,7 +456,7 @@ namespace OpenSim.Services.UserAccountService
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/// <param name="lastName"></param>
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/// <param name="password"></param>
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/// <param name="email"></param>
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private void CreateUser(string firstName, string lastName, string password, string email)
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public UserAccount CreateUser(string firstName, string lastName, string password, string email)
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{
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UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
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if (null == account)
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@ -524,6 +524,8 @@ namespace OpenSim.Services.UserAccountService
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{
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m_log.ErrorFormat("[USER ACCOUNT SERVICE]: A user with the name {0} {1} already exists!", firstName, lastName);
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}
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return account;
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}
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private void CreateDefaultAppearanceEntries(UUID principalID)
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@ -1840,6 +1840,8 @@
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<Reference name="OpenSim.Region.ClientStack"/>
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<Reference name="OpenSim.Framework.Communications"/>
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<Reference name="OpenSim.Server.Base"/>
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<Reference name="OpenSim.Services.Interfaces"/>
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<Reference name="OpenSim.Services.UserAccountService"/>
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<Reference name="XMLRPC" path="../../../bin/"/>
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<Reference name="Nini" path="../../../bin/"/>
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<Reference name="log4net" path="../../../bin/"/>
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