This is a completely unreasonable thing to do, effectively defying the purpose of BlockingQueues. Trying this, to see the effect on CPU.
parent
5f95f4d78e
commit
5232ab0496
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@ -46,7 +46,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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private readonly BaseHttpServer m_server;
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private readonly BaseHttpServer m_server;
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private DoubleQueue<PollServiceHttpRequest> m_requests = new DoubleQueue<PollServiceHttpRequest>();
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private BlockingQueue<PollServiceHttpRequest> m_requests = new BlockingQueue<PollServiceHttpRequest>();
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private static Queue<PollServiceHttpRequest> m_longPollRequests = new Queue<PollServiceHttpRequest>();
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private static Queue<PollServiceHttpRequest> m_longPollRequests = new Queue<PollServiceHttpRequest>();
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private uint m_WorkerThreadCount = 0;
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private uint m_WorkerThreadCount = 0;
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@ -163,7 +163,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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m_requests.Enqueue(m_longPollRequests.Dequeue());
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m_requests.Enqueue(m_longPollRequests.Dequeue());
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}
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}
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while (m_requests.Count > 0)
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while (m_requests.Count() > 0)
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{
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{
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try
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try
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{
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{
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@ -185,10 +185,21 @@ namespace OpenSim.Framework.Servers.HttpServer
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{
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{
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while (m_running)
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while (m_running)
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{
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{
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PollServiceHttpRequest req = m_requests.Dequeue(5000);
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Watchdog.UpdateThread();
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PollServiceHttpRequest req = null;
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lock (m_requests)
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{
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if (m_requests.Count() > 0)
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req = m_requests.Dequeue();
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}
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if (req == null)
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Thread.Sleep(100);
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else
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{
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//PollServiceHttpRequest req = m_requests.Dequeue(5000);
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//m_log.WarnFormat("[YYY]: Dequeued {0}", (req == null ? "null" : req.PollServiceArgs.Type.ToString()));
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//m_log.WarnFormat("[YYY]: Dequeued {0}", (req == null ? "null" : req.PollServiceArgs.Type.ToString()));
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Watchdog.UpdateThread();
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if (req != null)
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if (req != null)
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{
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{
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try
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try
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@ -249,4 +260,5 @@ namespace OpenSim.Framework.Servers.HttpServer
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}
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}
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}
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}
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}
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}
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}
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}
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}
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