Fixed small bug in Terrain Encoding
parent
ba299f4e10
commit
5239de16df
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@ -443,7 +443,7 @@ namespace OpenSim
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this.EncodePatchHeader(newpack, headers);
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this.EncodePatchHeader(newpack, headers);
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int lastused=0;
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int lastused=0;
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for(int i = 0; i < 1024 ; i++)
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for(int i = 0; i < 2048 ; i++)
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{
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{
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if(Encoded[i] !=0)
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if(Encoded[i] !=0)
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lastused = i;
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lastused = i;
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