dont list deleted ones, that still don't know they are gone
parent
b319977a3f
commit
5242853d68
|
@ -3824,7 +3824,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
LSL_List result = new LSL_List();
|
LSL_List result = new LSL_List();
|
||||||
World.ForEachRootScenePresence(delegate (ScenePresence avatar)
|
World.ForEachRootScenePresence(delegate (ScenePresence avatar)
|
||||||
{
|
{
|
||||||
if (avatar != null && avatar.UUID != m_host.OwnerID)
|
if (avatar != null && !avatar.IsDeleted && avatar.UUID != m_host.OwnerID )
|
||||||
{
|
{
|
||||||
result.Add(new LSL_String(avatar.UUID.ToString()));
|
result.Add(new LSL_String(avatar.UUID.ToString()));
|
||||||
result.Add(new LSL_Vector(avatar.AbsolutePosition));
|
result.Add(new LSL_Vector(avatar.AbsolutePosition));
|
||||||
|
@ -3844,7 +3844,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
World.ForEachRootScenePresence(delegate (ScenePresence avatar)
|
World.ForEachRootScenePresence(delegate (ScenePresence avatar)
|
||||||
{
|
{
|
||||||
// npcs are not childagents but that is now.
|
// npcs are not childagents but that is now.
|
||||||
if (avatar != null && avatar.IsNPC && !avatar.IsDeleted && !avatar.IsChildAgent)
|
if (avatar != null && avatar.IsNPC && !avatar.IsDeleted && !avatar.IsChildAgent && !avatar.IsInTransit)
|
||||||
{
|
{
|
||||||
result.Add(new LSL_String(avatar.UUID.ToString()));
|
result.Add(new LSL_String(avatar.UUID.ToString()));
|
||||||
result.Add(new LSL_Vector(avatar.AbsolutePosition));
|
result.Add(new LSL_Vector(avatar.AbsolutePosition));
|
||||||
|
|
Loading…
Reference in New Issue