Renamed QueryItem/QueryFolder to GetItem/GetFolder. The word 'query' starting to get on my nerves.

arthursv
Diva Canto 2009-08-13 14:10:12 -07:00
parent 6b9cc6c48d
commit 5246dc33dc
21 changed files with 70 additions and 70 deletions

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@ -747,7 +747,7 @@ namespace OpenSim.Framework.Communications.Cache
InventoryItemBase itemInfo = null; InventoryItemBase itemInfo = null;
itemInfo = m_InventoryService.QueryItem(item); itemInfo = m_InventoryService.GetItem(item);
if (itemInfo != null) if (itemInfo != null)
{ {
@ -784,7 +784,7 @@ namespace OpenSim.Framework.Communications.Cache
InventoryFolderBase folderInfo = null; InventoryFolderBase folderInfo = null;
folderInfo = m_InventoryService.QueryFolder(folder); folderInfo = m_InventoryService.GetFolder(folder);
if (folderInfo != null) if (folderInfo != null)
{ {

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@ -186,14 +186,14 @@ namespace OpenSim.Framework.Communications.Tests
Assert.That( Assert.That(
userInfo.CreateFolder("testFolder1", folderId, (ushort)AssetType.Animation, missingFolderId), Is.False); userInfo.CreateFolder("testFolder1", folderId, (ushort)AssetType.Animation, missingFolderId), Is.False);
Assert.That(myScene.InventoryService.QueryFolder(myFolder), Is.Null); Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Null);
Assert.That(userInfo.RootFolder.ContainsChildFolder(missingFolderId), Is.False); Assert.That(userInfo.RootFolder.ContainsChildFolder(missingFolderId), Is.False);
Assert.That(userInfo.RootFolder.FindFolder(folderId), Is.Null); Assert.That(userInfo.RootFolder.FindFolder(folderId), Is.Null);
// 2: Try a folder create that should work // 2: Try a folder create that should work
Assert.That( Assert.That(
userInfo.CreateFolder("testFolder2", folderId, (ushort)AssetType.Animation, userInfo.RootFolder.ID), Is.True); userInfo.CreateFolder("testFolder2", folderId, (ushort)AssetType.Animation, userInfo.RootFolder.ID), Is.True);
Assert.That(myScene.InventoryService.QueryFolder(myFolder), Is.Not.Null); Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Not.Null);
Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.True); Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.True);
} }
@ -228,7 +228,7 @@ namespace OpenSim.Framework.Communications.Tests
Assert.That(newFolderName1, Is.EqualTo(folder1.Name)); Assert.That(newFolderName1, Is.EqualTo(folder1.Name));
Assert.That(folderType1, Is.EqualTo((ushort)folder1.Type)); Assert.That(folderType1, Is.EqualTo((ushort)folder1.Type));
InventoryFolderBase dataFolder1 = myScene.InventoryService.QueryFolder(myFolder); InventoryFolderBase dataFolder1 = myScene.InventoryService.GetFolder(myFolder);
Assert.That(newFolderName1, Is.EqualTo(dataFolder1.Name)); Assert.That(newFolderName1, Is.EqualTo(dataFolder1.Name));
Assert.That(folderType1, Is.EqualTo((ushort)dataFolder1.Type)); Assert.That(folderType1, Is.EqualTo((ushort)dataFolder1.Type));
} }
@ -254,7 +254,7 @@ namespace OpenSim.Framework.Communications.Tests
Assert.That(folder2.ContainsChildFolder(folder1Id), Is.True); Assert.That(folder2.ContainsChildFolder(folder1Id), Is.True);
Assert.That(rootFolder.ContainsChildFolder(folder1Id), Is.False); Assert.That(rootFolder.ContainsChildFolder(folder1Id), Is.False);
InventoryFolderBase dataFolder1 = myScene.InventoryService.QueryFolder(myFolder2); InventoryFolderBase dataFolder1 = myScene.InventoryService.GetFolder(myFolder2);
Assert.That(newFolderName2, Is.EqualTo(dataFolder1.Name)); Assert.That(newFolderName2, Is.EqualTo(dataFolder1.Name));
Assert.That(folderType2, Is.EqualTo((ushort)dataFolder1.Type)); Assert.That(folderType2, Is.EqualTo((ushort)dataFolder1.Type));
Assert.That(folder2Id, Is.EqualTo(dataFolder1.ParentID)); Assert.That(folder2Id, Is.EqualTo(dataFolder1.ParentID));
@ -296,7 +296,7 @@ namespace OpenSim.Framework.Communications.Tests
InventoryFolderBase myFolder = new InventoryFolderBase(); InventoryFolderBase myFolder = new InventoryFolderBase();
myFolder.ID = folderToMoveId; myFolder.ID = folderToMoveId;
Assert.That(folder2.ContainsChildFolder(folderToMoveId), Is.True); Assert.That(folder2.ContainsChildFolder(folderToMoveId), Is.True);
Assert.That(myScene.InventoryService.QueryFolder(myFolder).ParentID, Is.EqualTo(folder2Id)); Assert.That(myScene.InventoryService.GetFolder(myFolder).ParentID, Is.EqualTo(folder2Id));
Assert.That(folder1.ContainsChildFolder(folderToMoveId), Is.False); Assert.That(folder1.ContainsChildFolder(folderToMoveId), Is.False);
} }
@ -322,13 +322,13 @@ namespace OpenSim.Framework.Communications.Tests
myFolder.ID = folder1Id; myFolder.ID = folder1Id;
userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID); userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID);
Assert.That(myScene.InventoryService.QueryFolder(myFolder), Is.Not.Null); Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Not.Null);
// Test purge // Test purge
userInfo.PurgeFolder(rootFolder.ID); userInfo.PurgeFolder(rootFolder.ID);
Assert.That(rootFolder.RequestListOfFolders(), Is.Empty); Assert.That(rootFolder.RequestListOfFolders(), Is.Empty);
Assert.That(myScene.InventoryService.QueryFolder(myFolder), Is.Null); Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Null);
} }
} }
} }

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@ -552,12 +552,12 @@ namespace OpenSim.Framework.Communications.Tests
return false; return false;
} }
public InventoryItemBase QueryItem(InventoryItemBase item) public InventoryItemBase GetItem(InventoryItemBase item)
{ {
return null; return null;
} }
public InventoryFolderBase QueryFolder(InventoryFolderBase folder) public InventoryFolderBase GetFolder(InventoryFolderBase folder)
{ {
return null; return null;
} }

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@ -6611,7 +6611,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
//InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(itemID); //InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(itemID);
IInventoryService invService = m_scene.RequestModuleInterface<IInventoryService>(); IInventoryService invService = m_scene.RequestModuleInterface<IInventoryService>();
InventoryItemBase assetRequestItem = invService.QueryItem(new InventoryItemBase(itemID)); InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(itemID));
if (assetRequestItem == null) if (assetRequestItem == null)
{ {
assetRequestItem = ((Scene)m_scene).CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID); assetRequestItem = ((Scene)m_scene).CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);

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@ -130,7 +130,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
} }
else else
{ {
InventoryItemBase baseItem = invService.QueryItem(new InventoryItemBase(appearance.Wearables[i].ItemID)); InventoryItemBase baseItem = invService.GetItem(new InventoryItemBase(appearance.Wearables[i].ItemID));
if (baseItem != null) if (baseItem != null)
{ {

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@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
{ {
IInventoryService invService = m_scene.InventoryService; IInventoryService invService = m_scene.InventoryService;
InventoryItemBase item = invService.QueryItem(new InventoryItemBase(gestureId)); InventoryItemBase item = invService.GetItem(new InventoryItemBase(gestureId));
if (item != null) if (item != null)
{ {
item.Flags = 1; item.Flags = 1;
@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
{ {
IInventoryService invService = m_scene.InventoryService; IInventoryService invService = m_scene.InventoryService;
InventoryItemBase item = invService.QueryItem(new InventoryItemBase(gestureId)); InventoryItemBase item = invService.GetItem(new InventoryItemBase(gestureId));
if (item != null) if (item != null)
{ {
item.Flags = 0; item.Flags = 0;

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@ -258,7 +258,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
InventoryItemBase item = invService.QueryItem(new InventoryItemBase(inventoryEntityID)); InventoryItemBase item = invService.GetItem(new InventoryItemBase(inventoryEntityID));
InventoryFolderBase folder = null; InventoryFolderBase folder = null;
if (item != null && trashFolder != null) if (item != null && trashFolder != null)
@ -271,7 +271,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
} }
else else
{ {
folder = invService.QueryFolder(new InventoryFolderBase(inventoryEntityID)); folder = invService.GetFolder(new InventoryFolderBase(inventoryEntityID));
if (folder != null & trashFolder != null) if (folder != null & trashFolder != null)
{ {
@ -428,7 +428,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
// Fetch from service // Fetch from service
// //
folder = invService.QueryFolder(folder); folder = invService.GetFolder(folder);
if (folder == null) if (folder == null)
{ {
m_log.Debug("[INVENTORY TRANSFER] Can't find folder to give"); m_log.Debug("[INVENTORY TRANSFER] Can't find folder to give");
@ -458,7 +458,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
// Fetch from service // Fetch from service
// //
item = invService.QueryItem(item); item = invService.GetItem(item);
if (item == null) if (item == null)
{ {
m_log.Debug("[INVENTORY TRANSFER] Can't find item to give"); m_log.Debug("[INVENTORY TRANSFER] Can't find item to give");

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@ -184,9 +184,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
/// <returns>true if the item was successfully deleted</returns> /// <returns>true if the item was successfully deleted</returns>
public abstract bool DeleteItem(InventoryItemBase item); public abstract bool DeleteItem(InventoryItemBase item);
public abstract InventoryItemBase QueryItem(InventoryItemBase item); public abstract InventoryItemBase GetItem(InventoryItemBase item);
public abstract InventoryFolderBase QueryFolder(InventoryFolderBase folder); public abstract InventoryFolderBase GetFolder(InventoryFolderBase folder);
/// <summary> /// <summary>
/// Does the given user have an inventory structure? /// Does the given user have an inventory structure?

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@ -387,13 +387,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
} }
} }
public override InventoryItemBase QueryItem(InventoryItemBase item) public override InventoryItemBase GetItem(InventoryItemBase item)
{ {
if (item == null) if (item == null)
return null; return null;
if (IsLocalGridUser(item.Owner)) if (IsLocalGridUser(item.Owner))
return m_GridService.QueryItem(item); return m_GridService.GetItem(item);
else else
{ {
UUID sessionID = GetSessionID(item.Owner); UUID sessionID = GetSessionID(item.Owner);
@ -402,13 +402,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
} }
} }
public override InventoryFolderBase QueryFolder(InventoryFolderBase folder) public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
{ {
if (folder == null) if (folder == null)
return null; return null;
if (IsLocalGridUser(folder.Owner)) if (IsLocalGridUser(folder.Owner))
return m_GridService.QueryFolder(folder); return m_GridService.GetFolder(folder);
else else
{ {
UUID sessionID = GetSessionID(folder.Owner); UUID sessionID = GetSessionID(folder.Owner);

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@ -292,14 +292,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_InventoryService.DeleteItem(item); return m_InventoryService.DeleteItem(item);
} }
public override InventoryItemBase QueryItem(InventoryItemBase item) public override InventoryItemBase GetItem(InventoryItemBase item)
{ {
return m_InventoryService.QueryItem(item); return m_InventoryService.GetItem(item);
} }
public override InventoryFolderBase QueryFolder(InventoryFolderBase folder) public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
{ {
return m_InventoryService.QueryFolder(folder); return m_InventoryService.GetFolder(folder);
} }
/// <summary> /// <summary>

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@ -273,7 +273,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.DeleteItem(item.Owner.ToString(), item, sessionID); return m_RemoteConnector.DeleteItem(item.Owner.ToString(), item, sessionID);
} }
public override InventoryItemBase QueryItem(InventoryItemBase item) public override InventoryItemBase GetItem(InventoryItemBase item)
{ {
if (item == null) if (item == null)
return null; return null;
@ -282,7 +282,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID); return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID);
} }
public override InventoryFolderBase QueryFolder(InventoryFolderBase folder) public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
{ {
if (folder == null) if (folder == null)
return null; return null;

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@ -966,7 +966,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (objectID == UUID.Zero) // User inventory if (objectID == UUID.Zero) // User inventory
{ {
IInventoryService invService = m_scene.InventoryService; IInventoryService invService = m_scene.InventoryService;
InventoryItemBase assetRequestItem = invService.QueryItem(new InventoryItemBase(notecard)); InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(notecard));
if (assetRequestItem == null) // Library item if (assetRequestItem == null) // Library item
{ {
assetRequestItem = scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard); assetRequestItem = scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard);
@ -1385,7 +1385,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (objectID == UUID.Zero) // User inventory if (objectID == UUID.Zero) // User inventory
{ {
IInventoryService invService = m_scene.InventoryService; IInventoryService invService = m_scene.InventoryService;
InventoryItemBase assetRequestItem = invService.QueryItem(new InventoryItemBase(script)); InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(script));
if (assetRequestItem == null) // Library item if (assetRequestItem == null) // Library item
{ {
assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(script); assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(script);
@ -1479,7 +1479,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (objectID == UUID.Zero) // User inventory if (objectID == UUID.Zero) // User inventory
{ {
IInventoryService invService = m_scene.InventoryService; IInventoryService invService = m_scene.InventoryService;
InventoryItemBase assetRequestItem = invService.QueryItem(new InventoryItemBase(notecard)); InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(notecard));
if (assetRequestItem == null) // Library item if (assetRequestItem == null) // Library item
{ {
assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard); assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard);

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@ -119,7 +119,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
{ {
InventoryItemBase item = new InventoryItemBase(itemID); InventoryItemBase item = new InventoryItemBase(itemID);
item.Owner = remoteClient.AgentId; item.Owner = remoteClient.AgentId;
item = InventoryService.QueryItem(item); item = InventoryService.GetItem(item);
//if (item == null) //if (item == null)
//{ // Fetch the item //{ // Fetch the item
// item = new InventoryItemBase(); // item = new InventoryItemBase();

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@ -140,7 +140,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns></returns> /// <returns></returns>
public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
{ {
InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
if (item != null) if (item != null)
{ {
@ -315,7 +315,7 @@ namespace OpenSim.Region.Framework.Scenes
public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
UUID itemID, InventoryItemBase itemUpd) UUID itemID, InventoryItemBase itemUpd)
{ {
InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
if (item != null) if (item != null)
{ {
@ -408,7 +408,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem"); Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem");
InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemId)); InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemId));
if ((item != null) && (item.Owner == senderId)) if ((item != null) && (item.Owner == senderId))
{ {
@ -505,7 +505,7 @@ namespace OpenSim.Region.Framework.Scenes
UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId) UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId)
{ {
//// Retrieve the folder from the sender //// Retrieve the folder from the sender
InventoryFolderBase folder = InventoryService.QueryFolder(new InventoryFolderBase(folderId)); InventoryFolderBase folder = InventoryService.GetFolder(new InventoryFolderBase(folderId));
if (null == folder) if (null == folder)
{ {
m_log.ErrorFormat( m_log.ErrorFormat(
@ -558,7 +558,7 @@ namespace OpenSim.Region.Framework.Scenes
if (item == null) if (item == null)
{ {
item = InventoryService.QueryItem(new InventoryItemBase(oldItemID)); item = InventoryService.GetItem(new InventoryItemBase(oldItemID));
if (item == null) if (item == null)
{ {
@ -636,7 +636,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat( m_log.DebugFormat(
"[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId); "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId);
InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
if (item != null) if (item != null)
{ {
@ -1224,7 +1224,7 @@ namespace OpenSim.Region.Framework.Scenes
UUID copyID = UUID.Random(); UUID copyID = UUID.Random();
if (itemID != UUID.Zero) if (itemID != UUID.Zero)
{ {
InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
// Try library // Try library
if (null == item) if (null == item)
@ -1287,7 +1287,7 @@ namespace OpenSim.Region.Framework.Scenes
if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory
{ {
InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
// Try library // Try library
// XXX clumsy, possibly should be one call // XXX clumsy, possibly should be one call
@ -1673,7 +1673,7 @@ namespace OpenSim.Region.Framework.Scenes
if (DeRezAction.SaveToExistingUserInventoryItem == action) if (DeRezAction.SaveToExistingUserInventoryItem == action)
{ {
item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID); item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID);
item = InventoryService.QueryItem(item); item = InventoryService.GetItem(item);
//item = userInfo.RootFolder.FindItem( //item = userInfo.RootFolder.FindItem(
// objectGroup.RootPart.FromUserInventoryItemID); // objectGroup.RootPart.FromUserInventoryItemID);
@ -1834,7 +1834,7 @@ namespace OpenSim.Region.Framework.Scenes
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
if (item != null) if (item != null)
{ {
@ -1984,7 +1984,7 @@ namespace OpenSim.Region.Framework.Scenes
BypassRayCast, bRayEndIsIntersection,true,scale, false); BypassRayCast, bRayEndIsIntersection,true,scale, false);
// Rez object // Rez object
InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
if (item != null) if (item != null)
{ {

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@ -382,7 +382,7 @@ namespace OpenSim.Region.Framework.Scenes
return; return;
} }
InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
if (item != null) if (item != null)
{ {
@ -516,7 +516,7 @@ namespace OpenSim.Region.Framework.Scenes
public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID) public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID)
{ {
InventoryFolderBase folder = new InventoryFolderBase(folderID); InventoryFolderBase folder = new InventoryFolderBase(folderID);
folder = InventoryService.QueryFolder(folder); folder = InventoryService.GetFolder(folder);
if (folder != null) if (folder != null)
{ {
folder.ParentID = parentID; folder.ParentID = parentID;

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@ -1020,11 +1020,11 @@ namespace OpenSim.Region.Framework.Scenes
public bool WaitForCallback(UUID id) public bool WaitForCallback(UUID id)
{ {
int count = 20; int count = 200;
while (m_agentsInTransit.Contains(id) && count-- > 0) while (m_agentsInTransit.Contains(id) && count-- > 0)
{ {
//m_log.Debug(" >>> Waiting... " + count); //m_log.Debug(" >>> Waiting... " + count);
Thread.Sleep(1000); Thread.Sleep(100);
} }
if (count > 0) if (count > 0)
@ -1141,16 +1141,16 @@ namespace OpenSim.Region.Framework.Scenes
{ {
pos = pos + (agent.Velocity); pos = pos + (agent.Velocity);
CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID); //CachedUserInfo userInfo = m_commsProvider.UserProfileCacheService.GetUserDetails(agent.UUID);
if (userInfo != null) //if (userInfo != null)
{ //{
userInfo.DropInventory(); // userInfo.DropInventory();
} //}
else //else
{ //{
m_log.WarnFormat("[SCENE COMM]: No cached user info found for {0} {1} on leaving region {2}", // m_log.WarnFormat("[SCENE COMM]: No cached user info found for {0} {1} on leaving region {2}",
agent.Name, agent.UUID, agent.Scene.RegionInfo.RegionName); // agent.Name, agent.UUID, agent.Scene.RegionInfo.RegionName);
} //}
//bool crossingSuccessful = //bool crossingSuccessful =
// CrossToNeighbouringRegion(neighbourHandle, agent.ControllingClient.AgentId, pos, // CrossToNeighbouringRegion(neighbourHandle, agent.ControllingClient.AgentId, pos,

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@ -110,11 +110,11 @@ namespace OpenSim.Server.Handlers.Inventory
m_httpServer.AddStreamHandler( m_httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryItemBase, InventoryItemBase>( new RestDeserialiseSecureHandler<InventoryItemBase, InventoryItemBase>(
"POST", "/QueryItem/", m_InventoryService.QueryItem, CheckAuthSession)); "POST", "/QueryItem/", m_InventoryService.GetItem, CheckAuthSession));
m_httpServer.AddStreamHandler( m_httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryFolderBase, InventoryFolderBase>( new RestDeserialiseSecureHandler<InventoryFolderBase, InventoryFolderBase>(
"POST", "/QueryFolder/", m_InventoryService.QueryFolder, CheckAuthSession)); "POST", "/QueryFolder/", m_InventoryService.GetFolder, CheckAuthSession));
m_httpServer.AddStreamHandler( m_httpServer.AddStreamHandler(
new RestDeserialiseTrustedHandler<Guid, bool>( new RestDeserialiseTrustedHandler<Guid, bool>(

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@ -156,12 +156,12 @@ namespace OpenSim.Services.Connectors
return false; return false;
} }
public InventoryItemBase QueryItem(InventoryItemBase item) public InventoryItemBase GetItem(InventoryItemBase item)
{ {
return null; return null;
} }
public InventoryFolderBase QueryFolder(InventoryFolderBase folder) public InventoryFolderBase GetFolder(InventoryFolderBase folder)
{ {
return null; return null;
} }

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@ -149,9 +149,9 @@ namespace OpenSim.Services.Interfaces
/// <returns>true if the item was successfully deleted</returns> /// <returns>true if the item was successfully deleted</returns>
bool DeleteItem(InventoryItemBase item); bool DeleteItem(InventoryItemBase item);
InventoryItemBase QueryItem(InventoryItemBase item); InventoryItemBase GetItem(InventoryItemBase item);
InventoryFolderBase QueryFolder(InventoryFolderBase folder); InventoryFolderBase GetFolder(InventoryFolderBase folder);
/// <summary> /// <summary>
/// Does the given user have an inventory structure? /// Does the given user have an inventory structure?

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@ -398,7 +398,7 @@ namespace OpenSim.Services.InventoryService
return true; return true;
} }
public virtual InventoryItemBase QueryItem(InventoryItemBase item) public virtual InventoryItemBase GetItem(InventoryItemBase item)
{ {
InventoryItemBase result = m_Database.queryInventoryItem(item.ID); InventoryItemBase result = m_Database.queryInventoryItem(item.ID);
if (result != null) if (result != null)
@ -407,7 +407,7 @@ namespace OpenSim.Services.InventoryService
return null; return null;
} }
public virtual InventoryFolderBase QueryFolder(InventoryFolderBase item) public virtual InventoryFolderBase GetFolder(InventoryFolderBase item)
{ {
InventoryFolderBase result = m_Database.queryInventoryFolder(item.ID); InventoryFolderBase result = m_Database.queryInventoryFolder(item.ID);
if (result != null) if (result != null)

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@ -148,12 +148,12 @@ namespace OpenSim.Tests.Common.Mock
return false; return false;
} }
public InventoryItemBase QueryItem(InventoryItemBase item) public InventoryItemBase GetItem(InventoryItemBase item)
{ {
return null; return null;
} }
public InventoryFolderBase QueryFolder(InventoryFolderBase folder) public InventoryFolderBase GetFolder(InventoryFolderBase folder)
{ {
return null; return null;
} }