Make the "notecard saved" text appear in the saver rather than the notecard owner, if the notecard is saved by a permitted group member
This means moving the alert up to a place where the IClientAPI is available. One can also argue that such client messages shouldn't be sent directly from the scene data modelslimupdates
parent
da83ee28be
commit
524a2a9e26
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@ -181,7 +181,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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Manager.MyScene.AssetService.Store(asset);
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if (part.Inventory.UpdateInventoryItem(item))
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{
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remoteClient.SendAgentAlertMessage("Notecard saved", false);
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part.GetProperties(remoteClient);
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}
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}
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}
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}
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@ -201,7 +201,9 @@ namespace OpenSim.Region.Framework.Scenes
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// Update item with new asset
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item.AssetID = asset.FullID;
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group.UpdateInventoryItem(item);
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if (group.UpdateInventoryItem(item))
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remoteClient.SendAgentAlertMessage("Notecard saved", false);
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part.GetProperties(remoteClient);
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// Trigger rerunning of script (use TriggerRezScript event, see RezScript)
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@ -1224,7 +1226,10 @@ namespace OpenSim.Region.Framework.Scenes
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remoteClient, part, transactionID, currentItem);
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}
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if (part.Inventory.UpdateInventoryItem(itemInfo))
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{
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remoteClient.SendAgentAlertMessage("Notecard saved", false);
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part.GetProperties(remoteClient);
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}
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}
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}
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else
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@ -630,16 +630,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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item.AssetID = m_items[item.ItemID].AssetID;
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}
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else if ((InventoryType)item.Type == InventoryType.Notecard)
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{
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ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID);
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if (presence != null)
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{
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presence.ControllingClient.SendAgentAlertMessage(
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"Notecard saved", false);
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}
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}
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m_items[item.ItemID] = item;
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m_inventorySerial++;
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