Make the "notecard saved" text appear in the saver rather than the notecard owner, if the notecard is saved by a permitted group member

This means moving the alert up to a place where the IClientAPI is available.
One can also argue that such client messages shouldn't be sent directly from the scene data model
slimupdates
Justin Clark-Casey (justincc) 2010-04-19 21:25:59 +01:00
parent da83ee28be
commit 524a2a9e26
3 changed files with 9 additions and 11 deletions

View File

@ -181,7 +181,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
Manager.MyScene.AssetService.Store(asset);
if (part.Inventory.UpdateInventoryItem(item))
{
remoteClient.SendAgentAlertMessage("Notecard saved", false);
part.GetProperties(remoteClient);
}
}
}
}

View File

@ -201,7 +201,9 @@ namespace OpenSim.Region.Framework.Scenes
// Update item with new asset
item.AssetID = asset.FullID;
group.UpdateInventoryItem(item);
if (group.UpdateInventoryItem(item))
remoteClient.SendAgentAlertMessage("Notecard saved", false);
part.GetProperties(remoteClient);
// Trigger rerunning of script (use TriggerRezScript event, see RezScript)
@ -1224,7 +1226,10 @@ namespace OpenSim.Region.Framework.Scenes
remoteClient, part, transactionID, currentItem);
}
if (part.Inventory.UpdateInventoryItem(itemInfo))
{
remoteClient.SendAgentAlertMessage("Notecard saved", false);
part.GetProperties(remoteClient);
}
}
}
else

View File

@ -630,16 +630,6 @@ namespace OpenSim.Region.Framework.Scenes
{
item.AssetID = m_items[item.ItemID].AssetID;
}
else if ((InventoryType)item.Type == InventoryType.Notecard)
{
ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID);
if (presence != null)
{
presence.ControllingClient.SendAgentAlertMessage(
"Notecard saved", false);
}
}
m_items[item.ItemID] = item;
m_inventorySerial++;