From 5259a32319fd2b27faa3dcd070dece7b428dfd80 Mon Sep 17 00:00:00 2001 From: Melanie Date: Sun, 6 Dec 2009 00:50:28 +0000 Subject: [PATCH] Remove extra forced updates. They're not needed for each prim. Really. --- .../Region/Framework/Scenes/SceneObjectGroup.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 6170caa3c5..cb87212672 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -2114,14 +2114,14 @@ namespace OpenSim.Region.Framework.Scenes public void LinkToGroup(SceneObjectGroup objectGroup) { // Make sure we have sent any pending unlinks or stuff. - if (objectGroup.RootPart.UpdateFlag > 0) - { - m_log.WarnFormat( - "[SCENE OBJECT GROUP]: Forcing send of linkset {0}, {1} to {2}, {3} as its still waiting.", - objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); + //if (objectGroup.RootPart.UpdateFlag > 0) + //{ + // m_log.WarnFormat( + // "[SCENE OBJECT GROUP]: Forcing send of linkset {0}, {1} to {2}, {3} as its still waiting.", + // objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); - objectGroup.RootPart.SendScheduledUpdates(); - } + // objectGroup.RootPart.SendScheduledUpdates(); + //} // m_log.DebugFormat( // "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",