Prim inventory storage phase 2. Add a prim inventory script item to sqlite experimentally. This is not yet enabled in the codebase. No user functionality yet - next

phase is to write the code to restore the script in prim inventory on region load
afrisby
Justin Clarke Casey 2008-01-05 19:46:00 +00:00
parent b96da29d1a
commit 52666e64c8
1 changed files with 129 additions and 6 deletions

View File

@ -52,6 +52,7 @@ namespace OpenSim.DataStore.MonoSqlite
private DataSet ds; private DataSet ds;
private SqliteDataAdapter primDa; private SqliteDataAdapter primDa;
private SqliteDataAdapter shapeDa; private SqliteDataAdapter shapeDa;
private SqliteDataAdapter itemsDa;
private SqliteDataAdapter terrainDa; private SqliteDataAdapter terrainDa;
private SqliteDataAdapter landDa; private SqliteDataAdapter landDa;
private SqliteDataAdapter landAccessListDa; private SqliteDataAdapter landAccessListDa;
@ -88,8 +89,11 @@ namespace OpenSim.DataStore.MonoSqlite
SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, conn); SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, conn);
shapeDa = new SqliteDataAdapter(shapeSelectCmd); shapeDa = new SqliteDataAdapter(shapeSelectCmd);
// SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa); // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, conn);
itemsDa = new SqliteDataAdapter(itemsSelectCmd);
SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, conn); SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, conn);
terrainDa = new SqliteDataAdapter(terrainSelectCmd); terrainDa = new SqliteDataAdapter(terrainSelectCmd);
@ -112,6 +116,12 @@ namespace OpenSim.DataStore.MonoSqlite
ds.Tables.Add(createShapeTable()); ds.Tables.Add(createShapeTable());
setupShapeCommands(shapeDa, conn); setupShapeCommands(shapeDa, conn);
if (persistPrimInventories)
{
ds.Tables.Add(createItemsTable());
setupItemsCommands(itemsDa, conn);
}
ds.Tables.Add(createTerrainTable()); ds.Tables.Add(createTerrainTable());
setupTerrainCommands(terrainDa, conn); setupTerrainCommands(terrainDa, conn);
@ -489,6 +499,7 @@ namespace OpenSim.DataStore.MonoSqlite
{ {
primDa.Update(ds, "prims"); primDa.Update(ds, "prims");
shapeDa.Update(ds, "primshapes"); shapeDa.Update(ds, "primshapes");
itemsDa.Update(ds, "primitems");
terrainDa.Update(ds, "terrain"); terrainDa.Update(ds, "terrain");
landDa.Update(ds, "land"); landDa.Update(ds, "land");
landAccessListDa.Update(ds, "landaccesslist"); landAccessListDa.Update(ds, "landaccesslist");
@ -635,11 +646,13 @@ namespace OpenSim.DataStore.MonoSqlite
{ {
DataTable items = new DataTable("primitems"); DataTable items = new DataTable("primitems");
createCol(items, "UUID", typeof (String)); createCol(items, "itemID", typeof (String));
createCol(items, "invType", typeof (Int32)); createCol(items, "primID", typeof (String));
createCol(items, "assetID", typeof (String)); createCol(items, "assetID", typeof (String));
createCol(items, "assetType", typeof (Int32));
createCol(items, "parentFolderID", typeof (String)); createCol(items, "parentFolderID", typeof (String));
createCol(items, "invType", typeof (String));
createCol(items, "assetType", typeof (String));
createCol(items, "name", typeof (String)); createCol(items, "name", typeof (String));
createCol(items, "description", typeof (String)); createCol(items, "description", typeof (String));
@ -656,7 +669,7 @@ namespace OpenSim.DataStore.MonoSqlite
createCol(items, "everyonePermissions", typeof (Int32)); createCol(items, "everyonePermissions", typeof (Int32));
createCol(items, "groupPermissions", typeof (Int32)); createCol(items, "groupPermissions", typeof (Int32));
items.PrimaryKey = new DataColumn[] {items.Columns["UUID"]}; items.PrimaryKey = new DataColumn[] {items.Columns["itemID"]};
return items; return items;
} }
@ -971,6 +984,30 @@ namespace OpenSim.DataStore.MonoSqlite
row["SitTargetOrientY"] = sitTargetOrient.Y; row["SitTargetOrientY"] = sitTargetOrient.Y;
row["SitTargetOrientZ"] = sitTargetOrient.Z; row["SitTargetOrientZ"] = sitTargetOrient.Z;
} }
private void fillItemRow(DataRow row, SceneObjectPart.TaskInventoryItem taskItem)
{
row["itemID"] = taskItem.item_id;
row["primID"] = taskItem.ParentPartID;
row["assetID"] = taskItem.asset_id;
row["parentFolderID"] = taskItem.parent_id;
row["invType"] = taskItem.inv_type;
row["assetType"] = taskItem.type;
row["name"] = taskItem.name;
row["description"] = taskItem.desc;
row["creationDate"] = taskItem.creation_date;
row["creatorID"] = taskItem.creator_id;
row["ownerID"] = taskItem.owner_id;
row["lastOwnerID"] = taskItem.last_owner_id;
row["groupID"] = taskItem.group_id;
row["nextPermissions"] = taskItem.next_owner_mask;
row["currentPermissions"] = taskItem.owner_mask;
row["basePermissions"] = taskItem.base_mask;
row["everyonePermissions"] = taskItem.everyone_mask;
row["groupPermissions"] = taskItem.group_mask;
}
private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID) private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
{ {
@ -1137,6 +1174,78 @@ namespace OpenSim.DataStore.MonoSqlite
{ {
fillShapeRow(shapeRow, prim); fillShapeRow(shapeRow, prim);
} }
if (persistPrimInventories)
{
addPrimInventory(prim.UUID, prim.TaskInventory);
}
}
/// <summary>
/// Persist prim inventory. Deletes, updates and inserts rows.
/// </summary>
/// <param name="primID"></param>
/// <param name="items"></param>
/// <returns></returns>
private void addPrimInventory(LLUUID primID, Dictionary<LLUUID, SceneObjectPart.TaskInventoryItem> items)
{
MainLog.Instance.Verbose("DATASTORE", "Entered addPrimInventory with prim ID {0}", primID);
// Find all existing inventory rows for this prim
DataTable dbItems = ds.Tables["primitems"];
String sql = String.Format("primID = '{0}'", primID);
DataRow[] dbItemRows = dbItems.Select(sql);
// Build structures for manipulation purposes
IDictionary<String, DataRow> dbItemsToRemove = new Dictionary<String, DataRow>();
ICollection<SceneObjectPart.TaskInventoryItem> itemsToAdd
= new List<SceneObjectPart.TaskInventoryItem>();
foreach (DataRow row in dbItemRows)
{
dbItemsToRemove.Add((String)row["itemID"], row);
}
// Eliminate rows from the deletion set which already exist for this prim's inventory
// TODO Very temporary, need to take account of simple metadata changes soon
foreach (LLUUID itemId in items.Keys)
{
String rawItemId = itemId.ToString();
if (dbItemsToRemove.ContainsKey(rawItemId))
{
dbItemsToRemove.Remove(rawItemId);
}
else
{
itemsToAdd.Add(items[itemId]);
}
}
// Delete excess rows
foreach (DataRow row in dbItemsToRemove.Values)
{
MainLog.Instance.Verbose(
"DATASTORE",
"Removing item {0}, {1} from prim ID {2}",
row["name"], row["itemID"], row["primID"]);
row.Delete();
}
// Insert items not already present
foreach (SceneObjectPart.TaskInventoryItem newItem in itemsToAdd)
{
MainLog.Instance.Verbose(
"DATASTORE",
"Adding item {0}, {1} to prim ID {1}",
newItem.name, newItem.item_id, newItem.ParentPartID);
DataRow newItemRow = dbItems.NewRow();
fillItemRow(newItemRow, newItem);
dbItems.Rows.Add(newItemRow);
}
} }
/*********************************************************************** /***********************************************************************
@ -1263,6 +1372,20 @@ namespace OpenSim.DataStore.MonoSqlite
param.SourceVersion = DataRowVersion.Current; param.SourceVersion = DataRowVersion.Current;
return param; return param;
} }
private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
{
da.InsertCommand = createInsertCommand("primitems", ds.Tables["primitems"]);
da.InsertCommand.Connection = conn;
da.UpdateCommand = createUpdateCommand("primitems", "itemID = :itemID", ds.Tables["primitems"]);
da.UpdateCommand.Connection = conn;
SqliteCommand delete = new SqliteCommand("delete from primitems where itemID = :itemID");
delete.Parameters.Add(createSqliteParameter("itemID", typeof (String)));
delete.Connection = conn;
da.DeleteCommand = delete;
}
private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn) private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn)
{ {
@ -1561,4 +1684,4 @@ namespace OpenSim.DataStore.MonoSqlite
} }
} }
} }
} }