Update svn properties, minor formatting cleanup.
parent
d145700115
commit
5276c4bdf8
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@ -177,7 +177,7 @@ namespace OpenSim.Framework.Communications.Cache
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public bool TryGetCachedAsset(UUID assetId, out AssetBase asset)
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public bool TryGetCachedAsset(UUID assetId, out AssetBase asset)
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{
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{
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Object tmp;
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Object tmp;
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if(m_memcache.TryGet(assetId, out tmp))
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if (m_memcache.TryGet(assetId, out tmp))
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{
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{
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asset = (AssetBase)tmp;
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asset = (AssetBase)tmp;
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//m_log.Info("Retrieved from cache " + assetId);
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//m_log.Info("Retrieved from cache " + assetId);
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@ -337,7 +337,7 @@ namespace OpenSim.Framework.Communications.Cache
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// in the 2 caches differently. Also, locks are probably
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// in the 2 caches differently. Also, locks are probably
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// needed in all of this, or move to synchronized non
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// needed in all of this, or move to synchronized non
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// generic forms for Dictionaries.
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// generic forms for Dictionaries.
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if(m_memcache.Contains(uuid))
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if (m_memcache.Contains(uuid))
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{
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{
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m_memcache.Remove(uuid);
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m_memcache.Remove(uuid);
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}
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}
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@ -69,7 +69,7 @@ namespace OpenSim.Region.Environment
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}
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}
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} catch (ReflectionTypeLoadException e)
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} catch (ReflectionTypeLoadException e)
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{
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{
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foreach(Exception e2 in e.LoaderExceptions)
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foreach (Exception e2 in e.LoaderExceptions)
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{
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{
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m_log.Error(e2.ToString());
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m_log.Error(e2.ToString());
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}
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}
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@ -1826,11 +1826,12 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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//SceneObjectPart rootPart = group.GetChildPart(group.UUID);
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//SceneObjectPart rootPart = group.GetChildPart(group.UUID);
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// Serialise calls to RemoveScriptInstances to avoid
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// Serialise calls to RemoveScriptInstances to avoid
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// deadlocking on m_parts inside SceneObjectGroup
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// deadlocking on m_parts inside SceneObjectGroup
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lock (m_deleting_scene_object) {
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lock (m_deleting_scene_object)
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group.RemoveScriptInstances();
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{
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}
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group.RemoveScriptInstances();
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}
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foreach (SceneObjectPart part in group.Children.Values)
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foreach (SceneObjectPart part in group.Children.Values)
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{
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{
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