diff --git a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
new file mode 100644
index 0000000000..b82ddb4065
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
@@ -0,0 +1,70 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Text;
+using System.Threading;
+using System.Timers;
+using Timer=System.Timers.Timer;
+using Nini.Config;
+using NUnit.Framework;
+using OpenMetaverse;
+using OpenMetaverse.Assets;
+using OpenSim.Framework;
+using OpenSim.Framework.Communications;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
+using OpenSim.Region.CoreModules.World.Serialiser;
+using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
+using OpenSim.Services.Interfaces;
+using OpenSim.Tests.Common;
+using OpenSim.Tests.Common.Mock;
+
+namespace OpenSim.Region.Framework.Tests
+{
+ [TestFixture]
+ public class UserInventoryTests
+ {
+ [Test]
+ public void TestGiveInventoryFolder()
+ {
+ Scene scene = SceneSetupHelpers.SetupScene();
+ UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
+ UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene);
+ InventoryFolderBase folder1
+ = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1");
+
+ scene.GiveInventoryFolder(user2.PrincipalID, user1.PrincipalID, folder1.ID, UUID.Zero);
+
+// InventoryFolderBase receivedFolder1Template = new InventoryFolderBase(
+// InventoryFolderBase receivedFolder1 = scene.InventoryService.GetFolder
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
index 04191349e3..e33145fc7a 100644
--- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
@@ -40,8 +40,15 @@ namespace OpenSim.Tests.Common
{
public static readonly string PATH_DELIMITER = "/";
- public static InventoryItemBase CreateInventoryItem(
- Scene scene, string itemName, UUID itemId, string folderPath, UUID userId)
+ ///
+ /// Creates a notecard in the objects folder.
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public static InventoryItemBase CreateInventoryItem(Scene scene, string itemName, UUID itemId, UUID userId)
{
InventoryItemBase item = new InventoryItemBase();
item.Name = itemName;