Perform other region ready actions even if simulator is configured to leave logins disabled on startup.

0.7.4.1
Justin Clark-Casey (justincc) 2012-07-18 23:35:05 +01:00
parent 1971b6bb4f
commit 528004d349
4 changed files with 49 additions and 48 deletions

View File

@ -25,14 +25,23 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenSim.Framework;
namespace OpenSim.Region.Framework.Interfaces
{
public interface IRegionReadyModule
{
void OarLoadingAlert(string msg);
/// <summary>
/// Trigger region ready status manually.
/// </summary>
/// <remarks>
/// This should be called by the scene if the IRegionReadyModule has set Scene.LoginLock == true
/// </remarks>
/// <param name='scene'></param>
void TriggerRegionReady(IScene scene);
}
}

View File

@ -2506,7 +2506,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
public void TriggerRegionReady(IScene scene)
{
RegionReady handler = OnRegionReady;

View File

@ -702,6 +702,8 @@ namespace OpenSim.Region.Framework.Scenes
{
IConfig startupConfig = m_config.Configs["Startup"];
StartDisabled = startupConfig.GetBoolean("StartDisabled", false);
m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance);
m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
if (!m_useBackup)
@ -1484,35 +1486,32 @@ namespace OpenSim.Region.Framework.Scenes
// this is a rare case where we know we have just went through a long cycle of heap
// allocations, and there is no more work to be done until someone logs in
GC.Collect();
IConfig startupConfig = m_config.Configs["Startup"];
if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false))
if (!LoginLock)
{
if (LoginLock)
{
// This handles a case of a region having no scripts for the RegionReady module
if (m_sceneGraph.GetActiveScriptsCount() == 0)
{
// XXX: need to be able to tell these have changed in RegionReady, since it will not
// detect a scenario where the region has no scripts - it's listening to the
// script compile queue.
EventManager.TriggerLoginsEnabled(this);
}
}
else
if (!StartDisabled)
{
m_log.InfoFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
LoginsDisabled = false;
EventManager.TriggerLoginsEnabled(this);
EventManager.TriggerRegionReady(this);
}
m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
// Region ready should always be triggered whether logins are immediately enabled or not.
EventManager.TriggerRegionReady(this);
}
else
{
StartDisabled = true;
LoginsDisabled = true;
// This handles a case of a region having no scripts for the RegionReady module
if (m_sceneGraph.GetActiveScriptsCount() == 0)
{
// In this case, we leave it to the IRegionReadyModule to enable logins
// LoginLock can currently only be set by a region module implementation.
// If somehow this hasn't been done then the quickest way to bugfix is to see the
// NullReferenceException
IRegionReadyModule rrm = RequestModuleInterface<IRegionReadyModule>();
rrm.TriggerRegionReady(this);
}
}
}
}

View File

@ -31,16 +31,14 @@ using System.Reflection;
using System.Net;
using System.IO;
using System.Text;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Services.Interfaces;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
{
@ -105,7 +103,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
if (m_disable_logins)
{
m_scene.LoginLock = true;
m_scene.EventManager.OnLoginsEnabled += OnLoginsEnabled;
m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
m_log.InfoFormat("[RegionReady]: Region {0} - LOGINS DISABLED DURING INITIALIZATION.", m_scene.Name);
@ -125,15 +122,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
m_scene.EventManager.OnOarFileLoaded -= OnOarFileLoaded;
if (m_disable_logins)
{
m_scene.EventManager.OnLoginsEnabled -= OnLoginsEnabled;
m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
}
if (m_uri != string.Empty)
{
RRAlert("shutdown");
}
m_scene = null;
}
@ -186,8 +178,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
m_scene.RegionInfo.RegionName, c.Message, m_channelNotify);
m_scene.EventManager.TriggerOnChatBroadcast(this, c);
m_scene.EventManager.TriggerLoginsEnabled(m_scene);
m_scene.SceneGridService.InformNeighborsThatRegionisUp(m_scene.RequestModuleInterface<INeighbourService>(), m_scene.RegionInfo);
TriggerRegionReady(m_scene);
}
}
@ -207,20 +199,18 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
}
/// <summary>
/// This will be triggered by Scene directly if it contains no scripts on startup.
/// This will be triggered by Scene directly if it contains no scripts on startup. Otherwise it is triggered
/// when the script compile queue is empty after initial region startup.
/// </summary>
/// <remarks>
/// m_ScriptsRezzing will be false if there were none
/// else it will be true and we should wait on the
/// empty compile queue
/// </remarks>
/// <param name='scene'></param>
void OnLoginsEnabled(IScene scene)
public void TriggerRegionReady(IScene scene)
{
if (m_scene.StartDisabled == false)
m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
m_scene.LoginLock = false;
if (!m_scene.StartDisabled)
{
m_scene.LoginsDisabled = false;
m_scene.LoginLock = false;
// m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}",
// m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
@ -228,15 +218,18 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
m_log.InfoFormat(
"[RegionReady]: INITIALIZATION COMPLETE FOR {0} - LOGINS ENABLED", m_scene.Name);
if (m_uri != string.Empty)
{
RRAlert("enabled");
}
m_scene.EventManager.TriggerRegionReady(m_scene);
m_scene.EventManager.TriggerLoginsEnabled(m_scene);
}
m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
m_scene.SceneGridService.InformNeighborsThatRegionisUp(
m_scene.RequestModuleInterface<INeighbourService>(), m_scene.RegionInfo);
if (m_uri != string.Empty)
{
RRAlert("enabled");
}
m_scene.EventManager.TriggerRegionReady(m_scene);
}
public void OarLoadingAlert(string msg)