Perform other region ready actions even if simulator is configured to leave logins disabled on startup.
parent
1971b6bb4f
commit
528004d349
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@ -25,14 +25,23 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenSim.Framework;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public interface IRegionReadyModule
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{
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void OarLoadingAlert(string msg);
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/// <summary>
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/// Trigger region ready status manually.
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/// </summary>
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/// <remarks>
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/// This should be called by the scene if the IRegionReadyModule has set Scene.LoginLock == true
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/// </remarks>
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/// <param name='scene'></param>
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void TriggerRegionReady(IScene scene);
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}
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}
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@ -702,6 +702,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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IConfig startupConfig = m_config.Configs["Startup"];
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StartDisabled = startupConfig.GetBoolean("StartDisabled", false);
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m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance);
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m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
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if (!m_useBackup)
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@ -1485,34 +1487,31 @@ namespace OpenSim.Region.Framework.Scenes
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// allocations, and there is no more work to be done until someone logs in
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GC.Collect();
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IConfig startupConfig = m_config.Configs["Startup"];
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if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false))
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if (!LoginLock)
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{
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if (LoginLock)
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{
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// This handles a case of a region having no scripts for the RegionReady module
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if (m_sceneGraph.GetActiveScriptsCount() == 0)
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{
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// XXX: need to be able to tell these have changed in RegionReady, since it will not
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// detect a scenario where the region has no scripts - it's listening to the
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// script compile queue.
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EventManager.TriggerLoginsEnabled(this);
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}
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}
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else
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if (!StartDisabled)
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{
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m_log.InfoFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
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LoginsDisabled = false;
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EventManager.TriggerLoginsEnabled(this);
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EventManager.TriggerRegionReady(this);
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}
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m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
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// Region ready should always be triggered whether logins are immediately enabled or not.
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EventManager.TriggerRegionReady(this);
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}
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else
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{
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StartDisabled = true;
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LoginsDisabled = true;
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// This handles a case of a region having no scripts for the RegionReady module
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if (m_sceneGraph.GetActiveScriptsCount() == 0)
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{
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// In this case, we leave it to the IRegionReadyModule to enable logins
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// LoginLock can currently only be set by a region module implementation.
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// If somehow this hasn't been done then the quickest way to bugfix is to see the
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// NullReferenceException
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IRegionReadyModule rrm = RequestModuleInterface<IRegionReadyModule>();
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rrm.TriggerRegionReady(this);
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}
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}
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}
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}
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@ -31,16 +31,14 @@ using System.Reflection;
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using System.Net;
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using System.IO;
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using System.Text;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Services.Interfaces;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
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{
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@ -105,7 +103,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
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if (m_disable_logins)
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{
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m_scene.LoginLock = true;
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m_scene.EventManager.OnLoginsEnabled += OnLoginsEnabled;
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m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
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m_log.InfoFormat("[RegionReady]: Region {0} - LOGINS DISABLED DURING INITIALIZATION.", m_scene.Name);
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@ -125,15 +122,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
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m_scene.EventManager.OnOarFileLoaded -= OnOarFileLoaded;
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if (m_disable_logins)
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{
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m_scene.EventManager.OnLoginsEnabled -= OnLoginsEnabled;
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m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
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}
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if (m_uri != string.Empty)
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{
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RRAlert("shutdown");
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}
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m_scene = null;
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}
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@ -186,8 +178,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
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m_scene.RegionInfo.RegionName, c.Message, m_channelNotify);
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m_scene.EventManager.TriggerOnChatBroadcast(this, c);
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m_scene.EventManager.TriggerLoginsEnabled(m_scene);
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m_scene.SceneGridService.InformNeighborsThatRegionisUp(m_scene.RequestModuleInterface<INeighbourService>(), m_scene.RegionInfo);
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TriggerRegionReady(m_scene);
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}
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}
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@ -207,20 +199,18 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
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}
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/// <summary>
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/// This will be triggered by Scene directly if it contains no scripts on startup.
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/// This will be triggered by Scene directly if it contains no scripts on startup. Otherwise it is triggered
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/// when the script compile queue is empty after initial region startup.
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/// </summary>
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/// <remarks>
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/// m_ScriptsRezzing will be false if there were none
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/// else it will be true and we should wait on the
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/// empty compile queue
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/// </remarks>
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/// <param name='scene'></param>
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void OnLoginsEnabled(IScene scene)
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public void TriggerRegionReady(IScene scene)
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{
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if (m_scene.StartDisabled == false)
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m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
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m_scene.LoginLock = false;
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if (!m_scene.StartDisabled)
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{
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m_scene.LoginsDisabled = false;
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m_scene.LoginLock = false;
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// m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}",
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// m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
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@ -228,15 +218,18 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
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m_log.InfoFormat(
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"[RegionReady]: INITIALIZATION COMPLETE FOR {0} - LOGINS ENABLED", m_scene.Name);
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if (m_uri != string.Empty)
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{
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RRAlert("enabled");
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}
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m_scene.EventManager.TriggerRegionReady(m_scene);
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m_scene.EventManager.TriggerLoginsEnabled(m_scene);
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}
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m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
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m_scene.SceneGridService.InformNeighborsThatRegionisUp(
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m_scene.RequestModuleInterface<INeighbourService>(), m_scene.RegionInfo);
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if (m_uri != string.Empty)
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{
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RRAlert("enabled");
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}
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m_scene.EventManager.TriggerRegionReady(m_scene);
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}
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public void OarLoadingAlert(string msg)
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