diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs index e00defd383..ec58a5aaa9 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs @@ -137,9 +137,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests Vector3 childPosition = new Vector3(rootPartPosition + rotatedChildOffsetPosition); SceneObjectPart childPart = so.Parts[1]; - - // FIXME: Should be childPosition after rotation? - Assert.That(childPart.AbsolutePosition, Is.EqualTo(rootPartPosition + childOffsetPosition)); + + Assert.That(childPart.AbsolutePosition, Is.EqualTo(childPosition)); Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition)); Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));