Moving SendInitialData sort of back to where it was before, so that it doesn't interfere with the unit tests.
parent
3d5a9e6748
commit
52c5b75174
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@ -845,7 +845,8 @@ namespace OpenSim.Region.Framework.Scenes
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AbsolutePosition = pos;
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AbsolutePosition = pos;
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AddToPhysicalScene(isFlying);
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AddToPhysicalScene(isFlying);
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SetHeight(m_appearance.AvatarHeight);
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if (m_appearance != null)
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SetHeight(m_appearance.AvatarHeight);
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// Don't send an animation pack here, since on a region crossing this will sometimes cause a flying
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// Don't send an animation pack here, since on a region crossing this will sometimes cause a flying
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// avatar to return to the standing position in mid-air. On login it looks like this is being sent
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// avatar to return to the standing position in mid-air. On login it looks like this is being sent
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@ -866,8 +867,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_isChildAgent = false;
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m_isChildAgent = false;
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SendInitialData();
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m_scene.EventManager.TriggerOnMakeRootAgent(this);
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m_scene.EventManager.TriggerOnMakeRootAgent(this);
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}
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}
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@ -1042,6 +1041,8 @@ namespace OpenSim.Region.Framework.Scenes
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m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
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m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
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SendInitialData();
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}
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}
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/// <summary>
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/// <summary>
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