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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Reflection;
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using System.Text;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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namespace OpenSim.Framework.Communications
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{
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/// <summary>
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/// Resolves OpenSim Profile Anchors (OSPA). An OSPA is a string used to provide information for
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/// identifying user profiles or supplying a simple name if no profile is available.
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/// </summary>
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public class OspResolver
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public const string OSPA_PREFIX = "ospi:";
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public const string OSPA_NAME_KEY = "n";
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public const string OSPA_NAME_VALUE_SEPARATOR = " ";
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public const string OSPA_TUPLE_SEPARATOR = "|";
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public static readonly char[] OSPA_TUPLE_SEPARATOR_ARRAY = OSPA_TUPLE_SEPARATOR.ToCharArray();
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public const string OSPA_KEY_VALUE_PAIR_SEPARATOR = "=";
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/// <summary>
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/// Resolve an osp string into the most suitable internal OpenSim identifier.
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/// </summary>
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///
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/// In some cases this will be a UUID if a suitable profile exists on the system. In other cases, this may
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/// just return the same identifier after creating a temporary profile.
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///
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/// <param name="ospa"></param>
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/// <param name="commsManager"></param>
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/// <returns>
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/// A suitable internal OpenSim identifier. If the input string wasn't ospi data, then we simply
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/// return that same string. If the input string was ospi data but no valid profile information has been found,
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/// then returns null.
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/// </returns>
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public static string Resolve(string ospa, CommunicationsManager commsManager)
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{
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if (!ospa.StartsWith(OSPA_PREFIX))
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return ospa;
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string ospaMeat = ospa.Substring(OSPA_PREFIX.Length);
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string[] ospaTuples = ospaMeat.Split(OSPA_TUPLE_SEPARATOR_ARRAY);
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foreach (string tuple in ospaTuples)
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{
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int tupleSeparatorIndex = tuple.IndexOf(OSPA_TUPLE_SEPARATOR);
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if (tupleSeparatorIndex < 0)
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{
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m_log.WarnFormat("[OSPA RESOLVER]: Ignoring non-tuple component {0} in OSPA {1}", tuple, ospa);
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continue;
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}
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string key = tuple.Remove(tupleSeparatorIndex).Trim();
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string value = tuple.Substring(tupleSeparatorIndex + 1).Trim();
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if (OSPA_NAME_KEY == key)
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return ResolveOspaName(value, commsManager);
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}
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return null;
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}
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/// <summary>
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/// Resolve an OSPI name by querying existing persistent user profiles. If there is no persistent user profile
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/// then a temporary user profile is inserted in the cache.
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/// </summary>
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/// <param name="name"></param>
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/// <param name="commsManager"></param>
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/// <returns>
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/// An OpenSim internal identifier for the name given. Returns null if the name was not valid
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/// </returns>
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protected static string ResolveOspaName(string name, CommunicationsManager commsManager)
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{
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int nameSeparatorIndex = name.IndexOf(OSPA_NAME_VALUE_SEPARATOR);
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if (nameSeparatorIndex < 0)
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{
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m_log.WarnFormat("[OSPA RESOLVER]: Ignoring unseparated name {0}", name);
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return null;
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}
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string firstName = name.Remove(nameSeparatorIndex).TrimEnd();
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string lastName = name.Substring(nameSeparatorIndex + 1).TrimStart();
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CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(firstName, lastName);
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if (userInfo != null)
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return userInfo.UserProfile.ID.ToString();
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UserProfileData tempUserProfile = new UserProfileData();
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tempUserProfile.FirstName = firstName;
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tempUserProfile.SurName = lastName;
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tempUserProfile.ID = new UUID(Utils.MD5(Encoding.Unicode.GetBytes(tempUserProfile.Name)), 0);
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commsManager.UserService.AddTemporaryUserProfile(tempUserProfile);
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return tempUserProfile.ID.ToString();
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}
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}
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}
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@ -373,7 +373,6 @@ namespace OpenSim.Framework
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return SHA1.ComputeHash(Encoding.Default.GetBytes(src));
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return SHA1.ComputeHash(Encoding.Default.GetBytes(src));
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}
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}
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public static int fast_distance2d(int x, int y)
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public static int fast_distance2d(int x, int y)
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{
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{
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x = Math.Abs(x);
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x = Math.Abs(x);
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@ -57,7 +57,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// </value>
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/// </value>
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private Stream m_loadStream;
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private Stream m_loadStream;
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CommunicationsManager commsManager;
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protected CommunicationsManager m_commsManager;
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public InventoryArchiveReadRequest(
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public InventoryArchiveReadRequest(
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CachedUserInfo userInfo, string invPath, string loadPath, CommunicationsManager commsManager)
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CachedUserInfo userInfo, string invPath, string loadPath, CommunicationsManager commsManager)
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@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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m_userInfo = userInfo;
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m_userInfo = userInfo;
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m_invPath = invPath;
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m_invPath = invPath;
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m_loadStream = loadStream;
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m_loadStream = loadStream;
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this.commsManager = commsManager;
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m_commsManager = commsManager;
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}
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}
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/// <summary>
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/// <summary>
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@ -101,7 +101,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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//
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//
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// FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might
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// FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might
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// use a remote inventory service, though this is vanishingly rare at the moment.
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// use a remote inventory service, though this is vanishingly rare at the moment.
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if (null == commsManager.UserAdminService)
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if (null == m_commsManager.UserAdminService)
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}",
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"[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}",
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@ -156,7 +156,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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// Don't use the item ID that's in the file
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// Don't use the item ID that's in the file
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item.ID = UUID.Random();
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item.ID = UUID.Random();
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item.CreatorId = m_userInfo.UserProfile.ID.ToString();
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string ospResolvedId = OspResolver.Resolve(item.CreatorId, m_commsManager);
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if (null != ospResolvedId)
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item.CreatorId = ospResolvedId;
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item.Owner = m_userInfo.UserProfile.ID;
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item.Owner = m_userInfo.UserProfile.ID;
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// Reset folder ID to the one in which we want to load it
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// Reset folder ID to the one in which we want to load it
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asset.Type = assetType;
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asset.Type = assetType;
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asset.Data = data;
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asset.Data = data;
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commsManager.AssetCache.AddAsset(asset);
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m_commsManager.AssetCache.AddAsset(asset);
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return true;
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return true;
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}
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}
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string userFirstName = "Mr";
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string userFirstName = "Mr";
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string userLastName = "Tiddles";
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string userLastName = "Tiddles";
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string folderName = "a";
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UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000555");
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string archiveFolderName
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= string.Format("{0}{1}{2}", folderName, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, UUID.Random());
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string itemName = "b.lsl";
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string itemName = "b.lsl";
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string archiveItemName
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string archiveItemName
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= string.Format("{0}{1}{2}", itemName, "_", UUID.Random());
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= string.Format("{0}{1}{2}", itemName, "_", UUID.Random());
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item1.Name = itemName;
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item1.Name = itemName;
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item1.AssetID = UUID.Random();
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item1.AssetID = UUID.Random();
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item1.GroupID = UUID.Random();
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item1.GroupID = UUID.Random();
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item1.CreatorId = userUuid.ToString();
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//item1.CreatorId = "00000000-0000-0000-0000-000000000444";
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item1.Owner = UUID.Parse(item1.CreatorId);
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string item1FileName
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string item1FileName
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= string.Format("{0}{1}/{2}", ArchiveConstants.INVENTORY_PATH, archiveFolderName, archiveItemName);
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= string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
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tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
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tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
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tar.Close();
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tar.Close();
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MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
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MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
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SerialiserModule serialiserModule = new SerialiserModule();
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SerialiserModule serialiserModule = new SerialiserModule();
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
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// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
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Scene scene = SceneSetupHelpers.SetupScene();
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Scene scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
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SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
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scene.CommsManager.UserAdminService.AddUser(userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000);
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scene.CommsManager.UserAdminService.AddUser(
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userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
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archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream);
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archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream);
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CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
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CachedUserInfo userInfo
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InventoryFolderImpl foundFolder = userInfo.RootFolder.FindFolderByPath(folderName);
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= scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
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Assert.That(foundFolder, Is.Not.Null, string.Format("Folder {0} not found on load", folderName));
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InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);
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InventoryItemBase foundItem = foundFolder.FindItemByPath(itemName);
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// Currently, creator and ownership both revert to the loader
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Assert.That(foundItem, Is.Not.Null, string.Format("Item {0} not found on load", itemName));
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Assert.That(foundItem.CreatorId, Is.EqualTo(userUuid.ToString()));
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Assert.That(foundItem.Owner, Is.EqualTo(userUuid));
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Console.WriteLine("Finished TestLoadIarV0p1()");
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Console.WriteLine("Finished TestLoadIarV0p1()");
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}
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}
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