Throttle prim sending a bit (again) to ensure the queues don't overrun and

clog
0.6.5-rc1
Melanie Thielker 2009-05-01 18:24:56 +00:00
parent 8020af6184
commit 52d80249d3
1 changed files with 2 additions and 2 deletions

View File

@ -747,7 +747,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
while (m_pendingObjects != null && m_pendingObjects.Count > 0 && m_partsUpdateQueue.Count < 120)
while (m_pendingObjects != null && m_pendingObjects.Count > 0 && m_partsUpdateQueue.Count < 60)
{
SceneObjectGroup g = m_pendingObjects.Dequeue();
@ -836,7 +836,7 @@ namespace OpenSim.Region.Framework.Scenes
updateCount++;
}
if (updateCount > 300)
if (updateCount > 200)
break;
}