retouch ubitode module

avinationmerge
UbitUmarov 2015-09-09 14:27:21 +01:00
parent ece4088a45
commit 52fb24ade5
1 changed files with 52 additions and 119 deletions

View File

@ -169,17 +169,14 @@ namespace OpenSim.Region.PhysicsModule.UbitOde
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UBITODEPhysicsScene")]
public class ODEScene : PhysicsScene, INonSharedRegionModule
{
private readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString());
public string LogHeader = "[UbitODE]";
private bool m_Enabled = false;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>();
private bool m_Enabled = false;
public bool OdeUbitLib = false;
public bool m_suportCombine = false; // mega suport not tested
// private int threadid = 0;
// private Random fluidRandomizer = new Random(Environment.TickCount);
// const d.ContactFlags comumContactFlags = d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM |d.ContactFlags.Approx1 | d.ContactFlags.Bounce;
@ -331,6 +328,7 @@ namespace OpenSim.Region.PhysicsModule.UbitOde
}
*/
#region INonSharedRegionModule
public string Name
{
get { return "UbitODE"; }
@ -350,24 +348,10 @@ namespace OpenSim.Region.PhysicsModule.UbitOde
string physics = config.GetString("physics", string.Empty);
if (physics == Name)
{
m_Enabled = true;
m_config = source;
// We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether
// it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports
// will find it already loaded later on.
//
// This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be
// controlled in Ode.NET.dll.config
if (Util.IsWindows())
Util.LoadArchSpecificWindowsDll("ode.dll");
// Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
// http://opensimulator.org/mantis/view.php?id=2750).
d.InitODE();
m_Enabled = true;
}
}
}
public void Close()
@ -379,43 +363,67 @@ namespace OpenSim.Region.PhysicsModule.UbitOde
if (!m_Enabled)
return;
EngineType = Name;
EngineType = Name;
PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName;
scene.RegisterModuleInterface<PhysicsScene>(this);
OdeLock = new Object();
// We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether
// it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports
// will find it already loaded later on.
//
// This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be
// controlled in Ode.NET.dll.config
if (Util.IsWindows())
Util.LoadArchSpecificWindowsDll("ode.dll");
// Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
// http://opensimulator.org/mantis/view.php?id=2750).
d.InitODE();
string ode_config = d.GetConfiguration();
if (ode_config != null && ode_config != "")
{
m_log.InfoFormat("[UbitODE] ode library configuration: {0}", ode_config);
if (ode_config.Contains("ODE_Ubit"))
{
OdeUbitLib = true;
}
}
Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
mesher = scene.RequestModuleInterface<IMesher>();
if (mesher == null)
{
m_log.WarnFormat("[UbitODE] No mesher. module disabled");
m_Enabled = false;
return;
}
scene.RegisterModuleInterface<PhysicsScene>(this);
Initialization(extent);
base.Initialise(scene.PhysicsRequestAsset,
(scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[scene.RegionInfo.RegionSizeX * scene.RegionInfo.RegionSizeY]),
(float)scene.RegionInfo.RegionSettings.WaterHeight);
scene.PhysicsEnabled = true;
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
// if (!m_Enabled)
// return;
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
mesher = scene.RequestModuleInterface<IMesher>();
if (mesher == null)
{
m_log.WarnFormat("{0} No mesher. module disabled", LogHeader);
m_Enabled = false;
return;
}
region_loaded();
scene.PhysicsEnabled = true;
// if (!m_Enabled)
// return;
}
#endregion
@ -426,16 +434,20 @@ namespace OpenSim.Region.PhysicsModule.UbitOde
/// </summary>
private void Initialization(Vector3 regionExtent)
{
// checkThread();
OdeLock = new Object();
SimulationLock = new Object();
nearCallback = near;
m_rayCastManager = new ODERayCastRequestManager(this);
WorldExtents.X = regionExtent.X;
m_regionWidth = (uint)regionExtent.X;
WorldExtents.Y = regionExtent.Y;
m_regionHeight = (uint)regionExtent.Y;
m_suportCombine = false;
lock (OdeLock)
{
// Create the world and the first space
@ -506,27 +518,9 @@ namespace OpenSim.Region.PhysicsModule.UbitOde
d.WorldSetAutoDisableFlag(world, false);
}
WorldExtents.X = regionExtent.X;
m_regionWidth = (uint)regionExtent.X;
WorldExtents.Y = regionExtent.Y;
m_regionHeight = (uint)regionExtent.Y;
m_suportCombine = false;
// checkThread();
}
private void region_loaded()
{
string ode_config = d.GetConfiguration();
if (ode_config != null && ode_config != "")
{
m_log.WarnFormat("ODE configuration: {0}", ode_config);
if (ode_config.Contains("ODE_Ubit"))
{
OdeUbitLib = true;
}
}
// Defaults
@ -567,7 +561,6 @@ namespace OpenSim.Region.PhysicsModule.UbitOde
}
}
d.WorldSetCFM(world, comumContactCFM);
d.WorldSetERP(world, comumContactERP);
@ -2500,7 +2493,6 @@ namespace OpenSim.Region.PhysicsModule.UbitOde
}
}
public override void DeleteTerrain()
{
}
@ -2514,66 +2506,7 @@ namespace OpenSim.Region.PhysicsModule.UbitOde
{
return m_suportCombine;
}
/*
public override void UnCombine(PhysicsScene pScene)
{
IntPtr localGround = IntPtr.Zero;
// float[] localHeightfield;
bool proceed = false;
List<IntPtr> geomDestroyList = new List<IntPtr>();
lock (OdeLock)
{
if (RegionTerrain.TryGetValue(Vector3.Zero, out localGround))
{
foreach (IntPtr geom in TerrainHeightFieldHeights.Keys)
{
if (geom == localGround)
{
// localHeightfield = TerrainHeightFieldHeights[geom];
proceed = true;
}
else
{
geomDestroyList.Add(geom);
}
}
if (proceed)
{
m_worldOffset = Vector3.Zero;
WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
m_parentScene = null;
foreach (IntPtr g in geomDestroyList)
{
// removingHeightField needs to be done or the garbage collector will
// collect the terrain data before we tell ODE to destroy it causing
// memory corruption
if (TerrainHeightFieldHeights.ContainsKey(g))
{
// float[] removingHeightField = TerrainHeightFieldHeights[g];
TerrainHeightFieldHeights.Remove(g);
if (RegionTerrain.ContainsKey(g))
{
RegionTerrain.Remove(g);
}
d.GeomDestroy(g);
//removingHeightField = new float[0];
}
}
}
else
{
m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data.");
}
}
}
}
*/
public override void SetWaterLevel(float baseheight)
{
waterlevel = baseheight;