In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove attachment before changing properties for correct inventory serialization.
Serialization of attachments requires IsAttachment = false so that correct positions are serialized instead of avatar position. However, doing this when a hud is still attached allows race conditions with update threads, resulting in hud artifacts on other viewers. This change sets SOG.IsDeleted before serialization changes take place (IsDeleted itself is not a serialized property). LLClientView then screens out any deleted SOGs before sending updates to viewers.0.7.4.1
parent
6d3ee8bb39
commit
5301648cff
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@ -3808,6 +3808,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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&& part.ParentGroup.HasPrivateAttachmentPoint
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&& part.ParentGroup.AttachedAvatar != AgentId)
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continue;
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// If the part has since been deleted, then drop the update. In the case of attachments,
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// this is to avoid spurious updates to other viewers since post-processing of attachments
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// has to change the IsAttachment flag for various reasons (which will end up in a pass
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// of the test above).
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//
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// Actual deletions (kills) happen in another method.
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if (part.ParentGroup.IsDeleted)
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continue;
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}
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objectUpdateBlocks.Value.Add(updateBlock);
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@ -3815,7 +3824,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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else if (!canUseImproved)
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{
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compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags));
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SceneObjectPart part = (SceneObjectPart)update.Entity;
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ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock
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= CreateCompressedUpdateBlock(part, updateFlags);
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// If the part has since been deleted, then drop the update. In the case of attachments,
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// this is to avoid spurious updates to other viewers since post-processing of attachments
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// has to change the IsAttachment flag for various reasons (which will end up in a pass
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// of the test above).
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//
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// Actual deletions (kills) happen in another method.
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if (part.ParentGroup.IsDeleted)
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continue;
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compressedUpdateBlocks.Value.Add(compressedBlock);
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compressedUpdates.Value.Add(update);
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}
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else
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@ -3842,6 +3864,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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&& part.ParentGroup.HasPrivateAttachmentPoint
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&& part.ParentGroup.AttachedAvatar != AgentId)
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continue;
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// If the part has since been deleted, then drop the update. In the case of attachments,
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// this is to avoid spurious updates to other viewers since post-processing of attachments
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// has to change the IsAttachment flag for various reasons (which will end up in a pass
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// of the test above).
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//
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// Actual deletions (kills) happen in another method.
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if (part.ParentGroup.IsDeleted)
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continue;
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}
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terseUpdateBlocks.Value.Add(terseUpdateBlock);
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@ -628,6 +628,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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{
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m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
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sp.RemoveAttachment(group);
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m_scene.DeleteSceneObject(group, false);
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// Prepare sog for storage
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group.AttachedAvatar = UUID.Zero;
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@ -636,7 +637,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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group.AbsolutePosition = group.RootPart.AttachedPos;
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UpdateKnownItem(sp, group, true);
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m_scene.DeleteSceneObject(group, false);
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return;
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}
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@ -187,8 +187,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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TestScene scene = new SceneHelpers().SetupScene();
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SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
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Assert.That(part.ParentGroup.IsDeleted, Is.False);
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scene.DeleteSceneObject(part.ParentGroup, false);
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Assert.That(part.ParentGroup.IsDeleted, Is.True);
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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Assert.That(retrievedPart, Is.Null);
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}
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@ -219,8 +224,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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Assert.That(retrievedPart, Is.Not.Null);
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Assert.That(part.ParentGroup.IsDeleted, Is.False);
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sogd.InventoryDeQueueAndDelete();
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Assert.That(part.ParentGroup.IsDeleted, Is.True);
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SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
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Assert.That(retrievedPart2, Is.Null);
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}
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