* Instead of referencing mesh stuff in the physics plugin.. change the IMesh Interface. (blame prebuild)

0.6.5-rc1
Teravus Ovares 2009-04-11 00:11:54 +00:00
parent daac8ad2db
commit 53026affb3
5 changed files with 37 additions and 26 deletions

View File

@ -927,10 +927,10 @@ namespace OpenSim.Region.Framework.Scenes
{
throw;
}
catch (AccessViolationException e)
{
m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
}
//catch (AccessViolationException e)
//{
// m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
//}
//catch (NullReferenceException e)
//{
// m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
@ -939,10 +939,10 @@ namespace OpenSim.Region.Framework.Scenes
{
m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
}
catch (Exception e)
{
m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
}
//catch (Exception e)
//{
// m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
//}
finally
{
//updateLock.ReleaseMutex();

View File

@ -35,7 +35,7 @@ using OpenMetaverse;
using BulletDotNET;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Physics.Meshing;
namespace OpenSim.Region.Physics.BulletDotNETPlugin
{
@ -1012,8 +1012,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
IMesh mesh = _parent_scene.mesher.CreateMesh(SOPName, _pbs, _size, meshlod, IsPhysical);
if (!positionOffset.IsIdentical(PhysicsVector.Zero,0.001f) || orientation != Quaternion.Identity)
{
if (mesh is Mesh)
{
float[] xyz = new float[3];
xyz[0] = positionOffset.X;
xyz[1] = positionOffset.Y;
@ -1033,10 +1032,10 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
matrix[2, 1] = m4.M32;
matrix[2, 2] = m4.M33;
Mesh mesh2 = (Mesh) mesh;
mesh2.TransformLinear(matrix, xyz);
mesh = (IMesh)mesh2;
}
mesh.TransformLinear(matrix, xyz);
}
@ -2120,7 +2119,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
ProcessGeomCreationAsTriMesh(PhysicsVector.Zero, Quaternion.Identity);
// createmesh returns null when it doesn't mesh.
/*
if (_mesh is Mesh)
{
}
@ -2129,7 +2128,9 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
m_log.Warn("[PHYSICS]: Can't link a OpenSim.Region.Physics.Meshing.Mesh object");
return;
}
Mesh pMesh = (Mesh) _mesh;
*/
foreach (BulletDotNETPrim chld in childrenPrim)
{
@ -2141,13 +2142,12 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
//pos *= Orientation;
offset.setValues(pos.X, pos.Y, pos.Z);
chld.ProcessGeomCreationAsTriMesh(offset, chld.Orientation);
if (chld._mesh is Mesh)
{
pMesh.Append((Mesh)chld._mesh);
}
_mesh.Append(chld._mesh);
}
setMesh(_parent_scene, pMesh);
setMesh(_parent_scene, _mesh);
//}

View File

@ -49,5 +49,7 @@ namespace OpenSim.Region.Physics.Manager
float[] getVertexListAsFloatLocked();
void releaseSourceMeshData();
void releasePinned();
void Append(IMesh newMesh);
void TransformLinear(float[,] matrix, float[] offset);
}
}

View File

@ -296,12 +296,22 @@ namespace OpenSim.Region.Physics.Meshing
primMesh = null;
}
public void Append(Mesh newMesh)
public void Append(IMesh newMesh)
{
foreach (Vertex v in newMesh.vertices)
Mesh newMesh2;
if (newMesh is Mesh)
{
newMesh2 = (Mesh)newMesh;
}
else
{
return;
}
foreach (Vertex v in newMesh2.vertices)
vertices.Add(v);
foreach (Triangle t in newMesh.triangles)
foreach (Triangle t in newMesh2.triangles)
Add(t);
}

View File

@ -556,7 +556,6 @@
<Reference name="BulletDotNET.dll" />
<Reference name="nunit.framework.dll" />
<Reference name="log4net.dll"/>
<Reference name="./Physics/OpenSim.Region.Physics.Meshing"/>
<Files>
<Match pattern="*.cs" recurse="true"/>