diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index eb2d6f043e..a0b2123cc9 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -377,13 +377,13 @@ namespace OpenSim.Region.Framework.Scenes private int m_update_physics = 1; private int m_update_entitymovement = 1; private int m_update_objects = 1; - private int m_update_temp_cleaning = 1000; private int m_update_presences = 1; // Update scene presence movements private int m_update_events = 1; private int m_update_backup = 200; private int m_update_terrain = 50; // private int m_update_land = 1; private int m_update_coarse_locations = 50; + private int m_update_temp_cleaning = 180; private int agentMS; private int frameMS; @@ -1014,7 +1014,7 @@ namespace OpenSim.Region.Framework.Scenes m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); - m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); + m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNSeconds", m_update_temp_cleaning); } // FIXME: Ultimately this should be in a module. @@ -1491,7 +1491,7 @@ namespace OpenSim.Region.Framework.Scenes public void DoMaintenance(int runs) { long? endRun = null; - int runtc; + int runtc, tmpMS; int previousMaintenanceTick; if (runs >= 0) @@ -1505,6 +1505,8 @@ namespace OpenSim.Region.Framework.Scenes runtc = Util.EnvironmentTickCount(); ++MaintenanceRun; +// m_log.DebugFormat("[SCENE]: Maintenance run {0} in {1}", MaintenanceRun, Name); + // Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client) if (MaintenanceRun % (m_update_coarse_locations / 10) == 0) { @@ -1526,6 +1528,21 @@ namespace OpenSim.Region.Framework.Scenes } } + // Delete temp-on-rez stuff + if (MaintenanceRun % m_update_temp_cleaning == 0 && !m_cleaningTemps) + { +// m_log.DebugFormat("[SCENE]: Running temp-on-rez cleaning in {0}", Name); + tmpMS = Util.EnvironmentTickCount(); + m_cleaningTemps = true; + + Watchdog.RunInThread( + delegate { CleanTempObjects(); m_cleaningTemps = false; }, + string.Format("CleanTempObjects ({0})", Name), + null); + + tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpMS); + } + Watchdog.UpdateThread(); previousMaintenanceTick = m_lastMaintenanceTick; @@ -1564,7 +1581,7 @@ namespace OpenSim.Region.Framework.Scenes // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); - agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = spareMS = 0; + agentMS = eventMS = backupMS = terrainMS = landMS = spareMS = 0; try { @@ -1617,21 +1634,7 @@ namespace OpenSim.Region.Framework.Scenes if (Frame % m_update_presences == 0) m_sceneGraph.UpdatePresences(); - agentMS += Util.EnvironmentTickCountSubtract(tmpMS); - - // Delete temp-on-rez stuff - if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) - { - tmpMS = Util.EnvironmentTickCount(); - m_cleaningTemps = true; - - Watchdog.RunInThread( - delegate { CleanTempObjects(); m_cleaningTemps = false; }, - string.Format("CleanTempObjects ({0})", Name), - null); - - tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpMS); - } + agentMS += Util.EnvironmentTickCountSubtract(tmpMS); if (Frame % m_update_events == 0) { @@ -1701,7 +1704,7 @@ namespace OpenSim.Region.Framework.Scenes } EventManager.TriggerRegionHeartbeatEnd(this); - otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; + otherMS = eventMS + backupMS + terrainMS + landMS; if (!UpdateOnTimer) { diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index c6250e5710..54f3da609c 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -180,10 +180,6 @@ ; This must be a whole number UpdatePhysicsEveryNFrames = 1; - ; Clean up temp on rez objects. - ; This must be a whole number - UpdateTempCleaningEveryNFrames = 1000; - ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1. ; This must be a whole number UpdateEventsEveryNFrames = 1; @@ -196,6 +192,10 @@ ; This must be a whole number UpdateStorageEveryNFrames = 200; + ; Clean up temp on rez objects. + ; This must be a whole number + UpdateTempCleaningEveryNSeconds = 180; + ; ## ; ## PRIM STORAGE ; ##