Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).

afrisby
MW 2007-08-16 16:31:32 +00:00
parent 915f8cc1a1
commit 531f64a53b
18 changed files with 323 additions and 93 deletions

View File

@ -137,6 +137,16 @@ namespace OpenSim.Framework.Communications.Caches
return asset;
}
public AssetBase GetAsset(LLUUID assetID, bool isTexture)
{
AssetBase asset = GetAsset(assetID);
if (asset == null)
{
this._assetServer.RequestAsset(assetID, isTexture);
}
return asset;
}
public void AddAsset(AssetBase asset)
{
// Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated());
@ -241,44 +251,51 @@ namespace OpenSim.Framework.Communications.Caches
if (IsTexture)
{
// Console.WriteLine("asset recieved from asset server");
TextureImage image = new TextureImage(asset);
this.Textures.Add(image.FullID, image);
if (this.RequestedTextures.ContainsKey(image.FullID))
if (!this.Textures.ContainsKey(image.FullID))
{
AssetRequest req = this.RequestedTextures[image.FullID];
req.ImageInfo = image;
if (image.Data.LongLength > 600)
this.Textures.Add(image.FullID, image);
if (this.RequestedTextures.ContainsKey(image.FullID))
{
//over 600 bytes so split up file
req.NumPackets = 1 + (int)(image.Data.Length - 600 ) / 1000;
AssetRequest req = this.RequestedTextures[image.FullID];
req.ImageInfo = image;
if (image.Data.LongLength > 600)
{
//over 600 bytes so split up file
req.NumPackets = 1 + (int)(image.Data.Length - 600) / 1000;
}
else
{
req.NumPackets = 1;
}
this.RequestedTextures.Remove(image.FullID);
this.TextureRequests.Add(req);
}
else
{
req.NumPackets = 1;
}
this.RequestedTextures.Remove(image.FullID);
this.TextureRequests.Add(req);
}
}
else
{
AssetInfo assetInf = new AssetInfo(asset);
this.Assets.Add(assetInf.FullID, assetInf);
if (this.RequestedAssets.ContainsKey(assetInf.FullID))
if (!this.Assets.ContainsKey(assetInf.FullID))
{
AssetRequest req = this.RequestedAssets[assetInf.FullID];
req.AssetInf = assetInf;
if (assetInf.Data.LongLength > 600)
this.Assets.Add(assetInf.FullID, assetInf);
if (this.RequestedAssets.ContainsKey(assetInf.FullID))
{
//over 600 bytes so split up file
req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000;
AssetRequest req = this.RequestedAssets[assetInf.FullID];
req.AssetInf = assetInf;
if (assetInf.Data.LongLength > 600)
{
//over 600 bytes so split up file
req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000;
}
else
{
req.NumPackets = 1;
}
this.RequestedAssets.Remove(assetInf.FullID);
this.AssetRequests.Add(req);
}
else
{
req.NumPackets = 1;
}
this.RequestedAssets.Remove(assetInf.FullID);
this.AssetRequests.Add(req);
}
}
}

View File

@ -105,13 +105,27 @@ namespace OpenSim.Framework.Communications.Caches
}
}
public void updateItem(LLUUID userID, InventoryItemBase itemInfo)
public void UpdateItem(LLUUID userID, InventoryItemBase itemInfo)
{
if ((userID == this.UserProfile.UUID) && (this.RootFolder != null))
{
this.m_parentCommsManager.InventoryServer.AddNewInventoryItem(userID, itemInfo);
}
}
public bool DeleteItem(LLUUID userID, InventoryItemBase item)
{
bool result = false;
if ((userID == this.UserProfile.UUID) && (this.RootFolder != null))
{
result = RootFolder.DeleteItem(item.inventoryID);
if (result)
{
this.m_parentCommsManager.InventoryServer.DeleteInventoryItem(userID, item);
}
}
return result;
}
}

View File

@ -90,6 +90,26 @@ namespace OpenSim.Framework.Communications.Caches
return base2;
}
public bool DeleteItem(LLUUID itemID)
{
bool found = false;
if (this.Items.ContainsKey(itemID))
{
Items.Remove(itemID);
return true;
}
foreach (InventoryFolder folder in this.SubFolders.Values)
{
found = folder.DeleteItem(itemID);
if (found == true)
{
break;
}
}
return found;
}
public InventoryFolder HasSubFolder(LLUUID folderID)
{
InventoryFolder returnFolder = null;

View File

@ -16,5 +16,6 @@ namespace OpenSim.Framework.Communications
void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack);
void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder);
void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
void DeleteInventoryItem(LLUUID userID, InventoryItemBase item);
}
}

View File

@ -319,6 +319,15 @@ namespace OpenSim.Framework.Data.MySQL
addInventoryItem(item);
}
/// <summary>
///
/// </summary>
/// <param name="item"></param>
public void deleteInventoryItem(InventoryItemBase item)
{
}
/// <summary>
/// Creates a new inventory folder
/// </summary>

View File

@ -446,6 +446,23 @@ namespace OpenSim.Framework.Data.SQLite
this.addItem(item);
}
/// <summary>
///
/// </summary>
/// <param name="item"></param>
public void deleteInventoryItem(InventoryItemBase item)
{
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
DataRow inventoryRow = inventoryItemTable.Rows.Find(item.inventoryID);
if (inventoryRow != null)
{
inventoryRow.Delete();
}
this.invItemsDa.Update(ds, "inventoryitems");
}
/// <summary>
/// Adds a new folder specified by folder
/// </summary>

View File

@ -201,6 +201,12 @@ namespace OpenSim.Framework.Data
/// <param name="item">The updated item</param>
void updateInventoryItem(InventoryItemBase item);
/// <summary>
///
/// </summary>
/// <param name="item"></param>
void deleteInventoryItem(InventoryItemBase item);
/// <summary>
/// Adds a new folder specified by folder
/// </summary>

View File

@ -36,7 +36,7 @@ namespace OpenSim.Framework.Interfaces
{
public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID toAgentID, uint timestamp, string fromAgentName, string message); // Cut down from full list
public delegate void RezObject(AssetBase primAsset, LLVector3 pos);
public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos);
public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient);
public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
public delegate void StartAnim(LLUUID animID, int seq);
@ -210,6 +210,7 @@ namespace OpenSim.Framework.Interfaces
void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items);
void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item);
void SendInventoryItemUpdate(InventoryItemBase Item);
void SendRemoveInventoryItem(LLUUID itemID);
void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName);
void SendNameReply(LLUUID profileId, string firstname, string lastname);

View File

@ -138,6 +138,7 @@ namespace OpenSim.Framework
public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){}
public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item){}
public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { }
public virtual void SendRemoveInventoryItem(LLUUID itemID) { }
public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { }
public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname){}

View File

@ -124,6 +124,14 @@ namespace OpenSim.Framework.InventoryServiceBase
}
}
public void deleteItem(InventoryItemBase item)
{
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
{
plugin.Value.deleteInventoryItem(item);
}
}
/// <summary>
///
/// </summary>

View File

@ -630,6 +630,18 @@ namespace OpenSim.Region.ClientStack
OutPacket(InventoryReply);
}
public void SendRemoveInventoryItem(LLUUID itemID)
{
RemoveInventoryItemPacket remove = new RemoveInventoryItemPacket();
remove.AgentData.AgentID = this.AgentID;
remove.AgentData.SessionID = this.SessionID;
remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1];
remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock();
remove.InventoryData[0].ItemID = itemID;
OutPacket(remove);
}
public void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
{
ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket();

View File

@ -45,12 +45,12 @@ namespace OpenSim.Region.ClientStack
get { return m_moneyBalance; }
}
public bool AddMoney( int debit )
public bool AddMoney(int debit)
{
if( m_moneyBalance + debit >= 0 )
if (m_moneyBalance + debit >= 0)
{
m_moneyBalance += debit;
SendMoneyBalance( LLUUID.Zero, true, Helpers.StringToField("Poof Poof!"), m_moneyBalance );
SendMoneyBalance(LLUUID.Zero, true, Helpers.StringToField("Poof Poof!"), m_moneyBalance);
return true;
}
else
@ -58,7 +58,7 @@ namespace OpenSim.Region.ClientStack
return false;
}
}
protected override void ProcessInPacket(Packet Pack)
{
ack_pack(Pack);
@ -126,21 +126,9 @@ namespace OpenSim.Region.ClientStack
break;
case PacketType.RezObject:
RezObjectPacket rezPacket = (RezObjectPacket)Pack;
AgentInventory inven = this.m_inventoryCache.GetAgentsInventory(this.AgentID);
if (inven != null)
if (OnRezObject != null)
{
if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID))
{
AssetBase asset = this.m_assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
if (asset != null)
{
if (OnRezObject != null)
{
this.OnRezObject(asset, rezPacket.RezData.RayEnd);
this.m_inventoryCache.DeleteInventoryItem(this, rezPacket.InventoryData.ItemID);
}
}
}
this.OnRezObject(this, rezPacket.InventoryData.ItemID, rezPacket.RezData.RayEnd);
}
break;
case PacketType.DeRezObject:

View File

@ -63,5 +63,10 @@ namespace OpenSim.Region.Communications.Local
{
this.AddItem(item);
}
public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
{
this.deleteItem(item);
}
}
}

View File

@ -29,5 +29,10 @@ namespace OpenSim.Region.Communications.OGS1
{
}
public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
{
}
}
}

View File

@ -34,6 +34,7 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Communications.Caches;
using OpenSim.Framework.Data;
using OpenSim.Framework.Utilities;
namespace OpenSim.Region.Environment.Scenes
{
@ -206,26 +207,16 @@ namespace OpenSim.Region.Environment.Scenes
});
}
/// <summary>
///
/// </summary>
/// <param name="primAsset"></param>
/// <param name="pos"></param>
public void RezObject(AssetBase primAsset, LLVector3 pos)
{
}
/// <summary>
///
/// </summary>
/// <param name="packet"></param>
/// <param name="simClient"></param>
public void DeRezObject(Packet packet, IClientAPI simClient)
public void DeRezObject(Packet packet, IClientAPI remoteClient)
{
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
{
//currently following code not used (or don't know of any case of destination being zero
@ -246,17 +237,44 @@ namespace OpenSim.Region.Environment.Scenes
}
if (selectedEnt != null)
{
if (PermissionsMngr.CanDeRezObject(simClient.AgentId, selectedEnt.m_uuid))
if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId,((SceneObjectGroup)selectedEnt).UUID))
{
List<ScenePresence> avatars = this.RequestAvatarList();
foreach (ScenePresence avatar in avatars)
string sceneObjectXml = ((SceneObjectGroup)selectedEnt).ToXmlString();
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
avatar.ControllingClient.SendKillObject(this.m_regionHandle, selectedEnt.LocalId);
AssetBase asset = new AssetBase();
asset.Name = ((SceneObjectGroup)selectedEnt).GetPartName(selectedEnt.LocalId);
asset.Description = ((SceneObjectGroup)selectedEnt).GetPartDescription(selectedEnt.LocalId);
asset.InvType = 6;
asset.Type = 6;
asset.FullID = LLUUID.Random();
asset.Data = Helpers.StringToField(sceneObjectXml);
this.assetCache.AddAsset(asset);
InventoryItemBase item = new InventoryItemBase();
item.avatarID = remoteClient.AgentId;
item.creatorsID = remoteClient.AgentId;
item.inventoryID = LLUUID.Random();
item.assetID = asset.FullID;
item.inventoryDescription = asset.Description;
item.inventoryName = asset.Name;
item.assetType = asset.Type;
item.invType = asset.InvType;
item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = 2147483647;
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemUpdate(item);
}
((SceneObjectGroup)selectedEnt).DeleteGroup();
lock (Entities)
{
Entities.Remove(selectedEnt.m_uuid);
Entities.Remove(((SceneObjectGroup) selectedEnt).UUID);
}
}
}
@ -264,6 +282,45 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if(userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
AssetBase rezAsset = this.assetCache.GetAsset(item.assetID, false);
if (rezAsset != null)
{
this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
userInfo.DeleteItem(remoteClient.AgentId, item);
remoteClient.SendRemoveInventoryItem(itemID);
}
else
{
rezAsset = this.assetCache.GetAsset(item.assetID, false);
if (rezAsset != null)
{
this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
userInfo.DeleteItem(remoteClient.AgentId, item);
remoteClient.SendRemoveInventoryItem(itemID);
}
}
}
}
}
}
private void AddRezObject(string xmlData, LLVector3 pos)
{
SceneObjectGroup group = new SceneObjectGroup(this, this.m_regionHandle, xmlData);
this.AddEntity(group);
group.Pos = pos;
}
/// <summary>
///
/// </summary>
@ -301,11 +358,11 @@ namespace OpenSim.Region.Environment.Scenes
this.Entities.Add(copy.UUID, copy);
copy.ScheduleGroupForFullUpdate();
/* List<ScenePresence> avatars = this.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
// copy.SendAllChildPrimsToClient(avatars[i].ControllingClient);
}*/
/* List<ScenePresence> avatars = this.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
// copy.SendAllChildPrimsToClient(avatars[i].ControllingClient);
}*/
}
else
@ -620,7 +677,7 @@ namespace OpenSim.Region.Environment.Scenes
if (hasPrim != false)
{
((SceneObjectGroup)ent).UpdateGroupRotation(pos, rot);
// prim.UpdateGroupMouseRotation(pos, rot);
// prim.UpdateGroupMouseRotation(pos, rot);
break;
}
}
@ -665,7 +722,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
// prim = ((SceneObject)ent).HasChildPrim(localID);
// prim = ((SceneObject)ent).HasChildPrim(localID);
if (prim != null)
{
prim.UpdateSingleRotation(rot);
@ -692,7 +749,7 @@ namespace OpenSim.Region.Environment.Scenes
if (hasPrim != false)
{
((SceneObjectGroup)ent).Resize(scale, localID);
// prim.ResizeGoup(scale);
// prim.ResizeGoup(scale);
break;
}
}

View File

@ -538,7 +538,10 @@ namespace OpenSim.Region.Environment.Scenes
public void AddEntity(SceneObjectGroup sceneObject)
{
Entities.Add(sceneObject.UUID, sceneObject);
if(!Entities.ContainsKey(sceneObject.UUID))
{
Entities.Add(sceneObject.UUID, sceneObject);
}
}
public void RemoveEntity(SceneObjectGroup sceneObject)
@ -604,6 +607,7 @@ namespace OpenSim.Region.Environment.Scenes
client.OnObjectDeselect += DeselectPrim;
client.OnGrabUpdate += MoveObject;
client.OnDeRezObject += DeRezObject;
client.OnRezObject += RezObject;
client.OnNameFromUUIDRequest += commsManager.HandleUUIDNameRequest;
client.OnObjectDescription += PrimDescription;
client.OnObjectName += PrimName;
@ -1114,7 +1118,7 @@ namespace OpenSim.Region.Environment.Scenes
this.assetCache.AddAsset(asset);
item.assetID = asset.FullID;
userInfo.updateItem(remoteClient.AgentId, item);
userInfo.UpdateItem(remoteClient.AgentId, item);
// remoteClient.SendInventoryItemUpdate(item);

View File

@ -39,7 +39,7 @@ namespace OpenSim.Region.Environment.Scenes
{
get { return m_rootPart.RotationOffset; }
}
/// <summary>
///
@ -108,6 +108,12 @@ namespace OpenSim.Region.Environment.Scenes
get { return m_rootPart.OwnerID; }
}
public string Text
{
get { return m_rootPart.Text; }
set { m_rootPart.Text = value; }
}
/// <summary>
/// Added because the Parcel code seems to use it
/// but not sure a object should have this
@ -143,19 +149,40 @@ namespace OpenSim.Region.Environment.Scenes
StringReader sr = new StringReader(xmlData);
XmlTextReader reader = new XmlTextReader(sr);
reader.Read();
reader.ReadStartElement("SceneObjectGroup");
reader.ReadStartElement("RootPart");
this.m_rootPart = SceneObjectPart.FromXml(reader);
reader.ReadEndElement();
//TODO: read and create rest of the parts
reader.ReadEndElement();
while (reader.Read())
{
switch (reader.NodeType)
{
case XmlNodeType.Element:
if (reader.Name == "Part")
{
reader.Read();
SceneObjectPart Part = SceneObjectPart.FromXml(reader);
Part.LocalID = m_scene.PrimIDAllocate();
this.AddPart(Part);
Part.RegionHandle = m_regionHandle;
}
break;
case XmlNodeType.EndElement:
break;
}
}
reader.Close();
sr.Close();
this.m_rootPart.SetParent(this);
this.m_parts.Add(m_rootPart.UUID, m_rootPart);
this.m_rootPart.LocalID = m_scene.PrimIDAllocate();
this.m_rootPart.ParentID = 0;
this.m_rootPart.RegionHandle = m_regionHandle;
this.UpdateParentIDs();
m_scene.EventManager.OnBackup += this.ProcessBackup;
this.ScheduleGroupForFullUpdate();
}
/// <summary>
@ -192,6 +219,17 @@ namespace OpenSim.Region.Environment.Scenes
writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
m_rootPart.ToXml(writer);
writer.WriteEndElement();
writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
foreach (SceneObjectPart part in this.m_parts.Values)
{
if (part.UUID != this.m_rootPart.UUID)
{
writer.WriteStartElement(String.Empty, "Part", String.Empty);
part.ToXml(writer);
writer.WriteEndElement();
}
}
writer.WriteEndElement();
writer.WriteEndElement();
writer.Close();
// System.Console.WriteLine("prim: " + sw.ToString());
@ -215,11 +253,11 @@ namespace OpenSim.Region.Environment.Scenes
dupe.m_regionHandle = this.m_regionHandle;
dupe.CopyRootPart(this.m_rootPart);
List<SceneObjectPart> partList = new List<SceneObjectPart>(this.m_parts.Values);
foreach (SceneObjectPart part in partList)
{
if (part.UUID != this.m_rootPart.UUID)
if (part.UUID != this.m_rootPart.UUID)
{
dupe.CopyPart(part);
}
@ -477,13 +515,6 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public string Text
{
get { return m_rootPart.Text; }
set { m_rootPart.Text = value; }
}
public void SetPartText(string text, uint localID)
{
SceneObjectPart part = this.GetChildPrim(localID);
@ -502,6 +533,26 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public string GetPartName(uint localID)
{
SceneObjectPart part = this.GetChildPrim(localID);
if (part != null)
{
return part.PartName;
}
return "";
}
public string GetPartDescription(uint localID)
{
SceneObjectPart part = this.GetChildPrim(localID);
if (part != null)
{
return part.Description;
}
return "";
}
/// <summary>
///
/// </summary>
@ -598,7 +649,7 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart part = this.GetChildPrim(localID);
if (part != null)
{
if (part.UUID== this.m_rootPart.UUID)
if (part.UUID == this.m_rootPart.UUID)
{
this.UpdateRootPosition(pos);
}
@ -805,14 +856,14 @@ namespace OpenSim.Region.Environment.Scenes
public override void UpdateMovement()
{
foreach( SceneObjectPart part in m_parts.Values )
foreach (SceneObjectPart part in m_parts.Values)
{
part.UpdateMovement();
}
base.UpdateMovement();
}
/// <summary>
/// Added as a way for the storage provider to reset the scene,
/// most likely a better way to do this sort of thing but for now...
@ -857,8 +908,8 @@ namespace OpenSim.Region.Environment.Scenes
}
return null;
}
public void UpdateText( string text )
public void UpdateText(string text)
{
m_rootPart.Text = text;
m_rootPart.ScheduleTerseUpdate();
@ -866,7 +917,7 @@ namespace OpenSim.Region.Environment.Scenes
public void ObjectGrabHandler(uint localId, LLVector3 offsetPos, IClientAPI remoteClient)
{
if( m_rootPart.LocalID == localId )
if (m_rootPart.LocalID == localId)
{
OnGrabGroup(offsetPos, remoteClient);
}
@ -886,5 +937,18 @@ namespace OpenSim.Region.Environment.Scenes
{
}
public void DeleteGroup()
{
m_scene.EventManager.OnBackup -= this.ProcessBackup;
foreach (SceneObjectPart part in this.m_parts.Values)
{
List<ScenePresence> avatars = this.RequestSceneAvatars();
for (int i = 0; i < avatars.Count; i++)
{
avatars[i].ControllingClient.SendKillObject(this.m_regionHandle, part.LocalID);
}
}
}
}
}

View File

@ -153,6 +153,7 @@ namespace SimpleApp
public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) { }
public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item) { }
public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { }
public virtual void SendRemoveInventoryItem(LLUUID itemID) { }
public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { }
public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { }