Make sure we're not accessing a physics scene if we're not in one yet.
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dc2c198e5d
commit
5328808b18
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@ -813,7 +813,7 @@ namespace OpenSim.Region.Framework.Scenes
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actor.Orientation = GetWorldRotation();
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// Tell the physics engines that this prim changed.
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if (ParentGroup.Scene != null)
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if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene != null)
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ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
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}
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