Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency

This will require all money modules to be refactored!
user_profiles
Melanie 2013-05-25 02:08:54 +01:00
parent 1821372634
commit 533bbf033d
9 changed files with 32 additions and 44 deletions

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@ -766,7 +766,7 @@ namespace OpenSim.Groups
remoteClient.SendCreateGroupReply(UUID.Zero, false, "Insufficient funds to create a group."); remoteClient.SendCreateGroupReply(UUID.Zero, false, "Insufficient funds to create a group.");
return UUID.Zero; return UUID.Zero;
} }
money.ApplyCharge(remoteClient.AgentId, money.GroupCreationCharge, "Group Creation"); money.ApplyCharge(remoteClient.AgentId, money.GroupCreationCharge, MoneyTransactionType.GroupCreate);
} }
string reason = string.Empty; string reason = string.Empty;
UUID groupID = m_groupData.CreateGroup(remoteClient.AgentId, name, charter, showInList, insigniaID, membershipFee, openEnrollment, UUID groupID = m_groupData.CreateGroup(remoteClient.AgentId, name, charter, showInList, insigniaID, membershipFee, openEnrollment,

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@ -1159,7 +1159,8 @@ namespace OpenSim.Framework
void SendTeleportStart(uint flags); void SendTeleportStart(uint flags);
void SendTeleportProgress(uint flags, string message); void SendTeleportProgress(uint flags, string message);
void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance); void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance, int transactionType, UUID sourceID, bool sourceIsGroup, UUID destID, bool destIsGroup, int amount, string item);
void SendPayPrice(UUID objectID, int[] payPrice); void SendPayPrice(UUID objectID, int[] payPrice);
void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations); void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations);
@ -1254,8 +1255,6 @@ namespace OpenSim.Framework
void SendDialog(string objectname, UUID objectID, UUID ownerID, string ownerFirstName, string ownerLastName, string msg, UUID textureID, int ch, void SendDialog(string objectname, UUID objectID, UUID ownerID, string ownerFirstName, string ownerLastName, string msg, UUID textureID, int ch,
string[] buttonlabels); string[] buttonlabels);
bool AddMoney(int debit);
/// <summary> /// <summary>
/// Update the client as to where the sun is currently located. /// Update the client as to where the sun is currently located.
/// </summary> /// </summary>

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@ -38,7 +38,8 @@ namespace OpenSim.Framework
int GetBalance(UUID agentID); int GetBalance(UUID agentID);
bool UploadCovered(UUID agentID, int amount); bool UploadCovered(UUID agentID, int amount);
bool AmountCovered(UUID agentID, int amount); bool AmountCovered(UUID agentID, int amount);
void ApplyCharge(UUID agentID, int amount, string text); void ApplyCharge(UUID agentID, int amount, MoneyTransactionType type);
void ApplyCharge(UUID agentID, int amount, MoneyTransactionType type, string extraData);
void ApplyUploadCharge(UUID agentID, int amount, string text); void ApplyUploadCharge(UUID agentID, int amount, string text);
int UploadCharge { get; } int UploadCharge { get; }

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@ -345,7 +345,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// protected HashSet<uint> m_attachmentsSent; // protected HashSet<uint> m_attachmentsSent;
private int m_moneyBalance;
private int m_animationSequenceNumber = 1; private int m_animationSequenceNumber = 1;
private bool m_SendLogoutPacketWhenClosing = true; private bool m_SendLogoutPacketWhenClosing = true;
@ -420,7 +419,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public string Name { get { return FirstName + " " + LastName; } } public string Name { get { return FirstName + " " + LastName; } }
public uint CircuitCode { get { return m_circuitCode; } } public uint CircuitCode { get { return m_circuitCode; } }
public int MoneyBalance { get { return m_moneyBalance; } }
public int NextAnimationSequenceNumber { get { return m_animationSequenceNumber++; } } public int NextAnimationSequenceNumber { get { return m_animationSequenceNumber++; } }
/// <summary> /// <summary>
@ -483,7 +481,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_firstName = sessionInfo.LoginInfo.First; m_firstName = sessionInfo.LoginInfo.First;
m_lastName = sessionInfo.LoginInfo.Last; m_lastName = sessionInfo.LoginInfo.Last;
m_startpos = sessionInfo.LoginInfo.StartPos; m_startpos = sessionInfo.LoginInfo.StartPos;
m_moneyBalance = 1000;
m_udpServer = udpServer; m_udpServer = udpServer;
m_udpClient = udpClient; m_udpClient = udpClient;
@ -1538,7 +1535,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(tpProgress, ThrottleOutPacketType.Unknown); OutPacket(tpProgress, ThrottleOutPacketType.Unknown);
} }
public void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance) public void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance, int transactionType, UUID sourceID, bool sourceIsGroup, UUID destID, bool destIsGroup, int amount, string item)
{ {
MoneyBalanceReplyPacket money = (MoneyBalanceReplyPacket)PacketPool.Instance.GetPacket(PacketType.MoneyBalanceReply); MoneyBalanceReplyPacket money = (MoneyBalanceReplyPacket)PacketPool.Instance.GetPacket(PacketType.MoneyBalanceReply);
money.MoneyData.AgentID = AgentId; money.MoneyData.AgentID = AgentId;
@ -1546,7 +1543,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
money.MoneyData.TransactionSuccess = success; money.MoneyData.TransactionSuccess = success;
money.MoneyData.Description = description; money.MoneyData.Description = description;
money.MoneyData.MoneyBalance = balance; money.MoneyData.MoneyBalance = balance;
money.TransactionInfo.ItemDescription = Util.StringToBytes256("NONE"); money.TransactionInfo.TransactionType = transactionType;
money.TransactionInfo.SourceID = sourceID;
money.TransactionInfo.IsSourceGroup = sourceIsGroup;
money.TransactionInfo.DestID = destID;
money.TransactionInfo.IsDestGroup = destIsGroup;
money.TransactionInfo.Amount = amount;
money.TransactionInfo.ItemDescription = Util.StringToBytes256(item);
OutPacket(money, ThrottleOutPacketType.Task); OutPacket(money, ThrottleOutPacketType.Task);
} }
@ -2279,6 +2283,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <returns></returns> /// <returns></returns>
public AgentAlertMessagePacket BuildAgentAlertPacket(string message, bool modal) public AgentAlertMessagePacket BuildAgentAlertPacket(string message, bool modal)
{ {
// Prepend a slash to make the message come up in the top right
// again.
// Allow special formats to be sent from aware modules.
if (!modal && !message.StartsWith("ALERT: ") && !message.StartsWith("NOTIFY: ") && message != "Home position set." && message != "You died and have been teleported to your home location")
message = "/" + message;
AgentAlertMessagePacket alertPack = (AgentAlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AgentAlertMessage); AgentAlertMessagePacket alertPack = (AgentAlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AgentAlertMessage);
alertPack.AgentData.AgentID = AgentId; alertPack.AgentData.AgentID = AgentId;
alertPack.AlertData.Message = Util.StringToBytes256(message); alertPack.AlertData.Message = Util.StringToBytes256(message);
@ -11933,17 +11942,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting, method); m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting, method);
} }
public bool AddMoney(int debit)
{
if (m_moneyBalance + debit >= 0)
{
m_moneyBalance += debit;
SendMoneyBalance(UUID.Zero, true, Util.StringToBytes256("Poof Poof!"), m_moneyBalance);
return true;
}
return false;
}
protected void HandleAutopilot(Object sender, string method, List<String> args) protected void HandleAutopilot(Object sender, string method, List<String> args)
{ {
float locx = 0; float locx = 0;

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@ -1056,7 +1056,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
{ {
} }
public void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance) public void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance, int transactionType, UUID sourceID, bool sourceIsGroup, UUID destID, bool destIsGroup, int amount, string item)
{ {
} }
@ -1196,11 +1196,6 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
} }
public bool AddMoney(int debit)
{
return true;
}
public void SendSunPos(Vector3 sunPos, Vector3 sunVel, ulong CurrentTime, uint SecondsPerSunCycle, uint SecondsPerYear, float OrbitalPosition) public void SendSunPos(Vector3 sunPos, Vector3 sunVel, ulong CurrentTime, uint SecondsPerSunCycle, uint SecondsPerYear, float OrbitalPosition)
{ {

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@ -764,7 +764,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
remoteClient.SendCreateGroupReply(UUID.Zero, false, "You have got insufficient funds to create a group."); remoteClient.SendCreateGroupReply(UUID.Zero, false, "You have got insufficient funds to create a group.");
return UUID.Zero; return UUID.Zero;
} }
money.ApplyCharge(GetRequestingAgentID(remoteClient), money.GroupCreationCharge, "Group Creation"); money.ApplyCharge(GetRequestingAgentID(remoteClient), money.GroupCreationCharge, MoneyTransactionType.GroupCreate);
} }
UUID groupID = m_groupData.CreateGroup(GetRequestingAgentID(remoteClient), name, charter, showInList, insigniaID, membershipFee, openEnrollment, allowPublish, maturePublish, GetRequestingAgentID(remoteClient)); UUID groupID = m_groupData.CreateGroup(GetRequestingAgentID(remoteClient), name, charter, showInList, insigniaID, membershipFee, openEnrollment, allowPublish, maturePublish, GetRequestingAgentID(remoteClient));

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@ -191,9 +191,14 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
// Please do not refactor these to be just one method // Please do not refactor these to be just one method
// Existing implementations need the distinction // Existing implementations need the distinction
// //
public void ApplyCharge(UUID agentID, int amount, string text) public void ApplyCharge(UUID agentID, int amount, MoneyTransactionType type, string extraData)
{ {
} }
public void ApplyCharge(UUID agentID, int amount, MoneyTransactionType type)
{
}
public void ApplyUploadCharge(UUID agentID, int amount, string text) public void ApplyUploadCharge(UUID agentID, int amount, string text)
{ {
} }
@ -322,7 +327,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
client.SendAlertMessage(e.Message + " "); client.SendAlertMessage(e.Message + " ");
} }
client.SendMoneyBalance(TransactionID, true, new byte[0], returnfunds); client.SendMoneyBalance(TransactionID, true, new byte[0], returnfunds, 0, UUID.Zero, false, UUID.Zero, false, 0, String.Empty);
} }
else else
{ {
@ -385,12 +390,12 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
{ {
if (sender != null) if (sender != null)
{ {
sender.SendMoneyBalance(UUID.Random(), transactionresult, Utils.StringToBytes(description), GetFundsForAgentID(senderID)); sender.SendMoneyBalance(UUID.Random(), transactionresult, Utils.StringToBytes(description), GetFundsForAgentID(senderID), 0, UUID.Zero, false, UUID.Zero, false, 0, String.Empty);
} }
if (receiver != null) if (receiver != null)
{ {
receiver.SendMoneyBalance(UUID.Random(), transactionresult, Utils.StringToBytes(description), GetFundsForAgentID(receiverID)); receiver.SendMoneyBalance(UUID.Random(), transactionresult, Utils.StringToBytes(description), GetFundsForAgentID(receiverID), 0, UUID.Zero, false, UUID.Zero, false, 0, String.Empty);
} }
} }
} }

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@ -694,7 +694,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{ {
} }
public virtual void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance) public virtual void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance, int transactionType, UUID sourceID, bool sourceIsGroup, UUID destID, bool destIsGroup, int amount, string item)
{ {
} }
@ -866,11 +866,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{ {
} }
public bool AddMoney(int debit)
{
return false;
}
public void SendSunPos(Vector3 sunPos, Vector3 sunVel, ulong time, uint dlen, uint ylen, float phase) public void SendSunPos(Vector3 sunPos, Vector3 sunVel, ulong time, uint dlen, uint ylen, float phase)
{ {
} }

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@ -651,7 +651,7 @@ namespace OpenSim.Tests.Common.Mock
{ {
} }
public virtual void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance) public virtual void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance, int transactionType, UUID sourceID, bool sourceIsGroup, UUID destID, bool destIsGroup, int amount, string item)
{ {
} }
@ -875,11 +875,6 @@ namespace OpenSim.Tests.Common.Mock
} }
public bool AddMoney(int debit)
{
return false;
}
public void SendSunPos(Vector3 sunPos, Vector3 sunVel, ulong time, uint dlen, uint ylen, float phase) public void SendSunPos(Vector3 sunPos, Vector3 sunVel, ulong time, uint dlen, uint ylen, float phase)
{ {
} }