Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim

slimupdates2
Melanie 2010-05-06 16:08:24 +01:00
commit 533bd1bd9b
6 changed files with 36 additions and 10 deletions

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@ -96,15 +96,19 @@ namespace OpenSim.Framework.Serialization.Tests
[Test] [Test]
public void LandDataSerializerSerializeTest() public void LandDataSerializerSerializeTest()
{ {
string serialized = LandDataSerializer.Serialize(this.land); string serialized = LandDataSerializer.Serialize(this.land).Replace("\r\n", "\n");
Assert.That(serialized.Length > 0, "Serialize(LandData) returned empty string"); Assert.That(serialized.Length > 0, "Serialize(LandData) returned empty string");
Assert.That(serialized == LandDataSerializerTest.preSerialized,
"result of Serialize(LandData) does not match expected result");
string serializedWithParcelAccessList = LandDataSerializer.Serialize(this.landWithParcelAccessList); // adding a simple boolean variable because resharper nUnit integration doesn't like this
Assert.That(serializedWithParcelAccessList.Length > 0, // XML data in the Assert.That statement. Not sure why.
bool result = (serialized == preSerialized);
Assert.That(result, "result of Serialize LandData does not match expected result");
string serializedWithParcelAccessList = LandDataSerializer.Serialize(this.landWithParcelAccessList).Replace("\r\n", "\n");
Assert.That(serializedWithParcelAccessList.Length > 0,
"Serialize(LandData) returned empty string for LandData object with ParcelAccessList"); "Serialize(LandData) returned empty string for LandData object with ParcelAccessList");
Assert.That(serializedWithParcelAccessList == LandDataSerializerTest.preSerializedWithParcelAccessList, result = (serializedWithParcelAccessList == preSerializedWithParcelAccessList);
Assert.That(result,
"result of Serialize(LandData) does not match expected result (pre-serialized with parcel access list"); "result of Serialize(LandData) does not match expected result (pre-serialized with parcel access list");
} }

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@ -1154,6 +1154,21 @@ namespace OpenSim.Region.Framework.Scenes
if (folder == null) if (folder == null)
return; return;
// TODO: This code for looking in the folder for the library should be folded somewhere else
// so that this class doesn't have to know the details (and so that multiple libraries, etc.
// can be handled transparently).
InventoryFolderImpl fold = null;
if (LibraryService != null && LibraryService.LibraryRootFolder != null)
{
if ((fold = LibraryService.LibraryRootFolder.FindFolder(folder.ID)) != null)
{
client.SendInventoryFolderDetails(
fold.Owner, folder.ID, fold.RequestListOfItems(),
fold.RequestListOfFolders(), fold.Version, fetchFolders, fetchItems);
return;
}
}
// Fetch the folder contents // Fetch the folder contents
InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID); InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID);
@ -1164,7 +1179,7 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}", //m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}",
// contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName); // contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName);
if (containingFolder != null) if (containingFolder != null && containingFolder != null)
client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems); client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems);
} }

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@ -513,8 +513,8 @@ namespace OpenSim.Region.Framework.Scenes
{ {
// FIXME MAYBE: We're not handling sortOrder! // FIXME MAYBE: We're not handling sortOrder!
// TODO: This code for looking in the folder for the library should be folded back into the // TODO: This code for looking in the folder for the library should be folded somewhere else
// CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc. // so that this class doesn't have to know the details (and so that multiple libraries, etc.
// can be handled transparently). // can be handled transparently).
InventoryFolderImpl fold = null; InventoryFolderImpl fold = null;
if (LibraryService != null && LibraryService.LibraryRootFolder != null) if (LibraryService != null && LibraryService.LibraryRootFolder != null)

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@ -125,6 +125,8 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
WelcomeMessage = "Welcome, Avatar!" WelcomeMessage = "Welcome, Avatar!"
AllowRemoteSetLoginLevel = "false"
; Defaults for the users, if none is specified in the useraccounts table entry (ServiceURLs) ; Defaults for the users, if none is specified in the useraccounts table entry (ServiceURLs)
; CHANGE THIS ; CHANGE THIS
HomeURI = "http://127.0.0.1:8002" HomeURI = "http://127.0.0.1:8002"

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@ -126,7 +126,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
WelcomeMessage = "Welcome, Avatar!" WelcomeMessage = "Welcome, Avatar!"
AllowRemoteSetLoginLevel = "false"; AllowRemoteSetLoginLevel = "false"
[GridInfoService] [GridInfoService]

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@ -40,5 +40,10 @@
AllowHypergridMapSearch = true AllowHypergridMapSearch = true
[LibraryService]
LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
LibraryName = "OpenSim Library"
DefaultLibrary = "./inventory/Libraries.xml"
[Friends] [Friends]
Connector = "OpenSim.Services.Connectors.dll:FriendsServicesConnector" Connector = "OpenSim.Services.Connectors.dll:FriendsServicesConnector"