* minor: log message twiddling
parent
10e0df0a2d
commit
5350cec0b3
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@ -365,6 +365,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public LLClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer,
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public LLClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer,
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AgentCircuitManager authenSessions, LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP)
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AgentCircuitManager authenSessions, LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP)
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{
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{
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m_log.Info("[CLIENT]: Started up new client thread to handle incoming request");
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m_moneyBalance = 1000;
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m_moneyBalance = 1000;
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m_channelVersion = Helpers.StringToField(scene.GetSimulatorVersion());
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m_channelVersion = Helpers.StringToField(scene.GetSimulatorVersion());
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@ -376,9 +378,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_networkServer = packServer;
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m_networkServer = packServer;
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// m_inventoryCache = inventoryCache;
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// m_inventoryCache = inventoryCache;
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m_authenticateSessionsHandler = authenSessions;
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m_authenticateSessionsHandler = authenSessions;
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m_log.Info("[CLIENT]: Started up new client thread to handle incoming request");
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m_agentId = agentId;
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m_agentId = agentId;
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m_sessionId = sessionId;
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m_sessionId = sessionId;
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@ -399,7 +399,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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RegisterLocalPacketHandlers();
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RegisterLocalPacketHandlers();
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m_clientThread = new Thread(new ThreadStart(AuthUser));
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m_clientThread = new Thread(new ThreadStart(AuthUser));
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m_clientThread.Name = "ClientThread";
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m_clientThread.Name = "ClientThread";
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m_clientThread.IsBackground = true;
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m_clientThread.IsBackground = true;
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@ -677,8 +676,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_clientPingTimer = new Timer(5000);
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m_clientPingTimer = new Timer(5000);
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m_clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
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m_clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
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m_clientPingTimer.Enabled = true;
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m_clientPingTimer.Enabled = true;
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m_log.Info("[CLIENT]: Adding viewer agent to scene");
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m_scene.AddNewClient(this, true);
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m_scene.AddNewClient(this, true);
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}
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}
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@ -382,6 +382,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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if (!(packet is UseCircuitCodePacket))
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if (!(packet is UseCircuitCodePacket))
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return;
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return;
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UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet;
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UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet;
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lock (clientCircuits)
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lock (clientCircuits)
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{
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{
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@ -289,15 +289,11 @@ namespace OpenSim.Region.Communications.OGS1
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if (respData == null || !respData.ContainsKey("returnString"))
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if (respData == null || !respData.ContainsKey("returnString"))
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{
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{
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m_log.Warn("[OSG1 USER SERVICES]: Error updating user record, Grid server may not be updated.");
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m_log.Error("[OSG1 USER SERVICES]: Error updating user record, Grid server may not be updated.");
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}
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}
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else
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else
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{
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{
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if ((string) respData["returnString"] == "TRUE")
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if ((string) respData["returnString"] != "TRUE")
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{
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m_log.Info("[OSG1 USER SERVICES]: Successfully updated user record");
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}
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else
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{
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{
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m_log.Error("[OSG1 USER SERVICES]: Error updating user record");
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m_log.Error("[OSG1 USER SERVICES]: Error updating user record");
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}
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}
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@ -555,18 +555,14 @@ namespace OpenSim.Region.Environment.Scenes
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protected internal void AddScenePresence(ScenePresence presence)
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protected internal void AddScenePresence(ScenePresence presence)
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{
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{
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bool child = presence.IsChildAgent;
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bool child = presence.IsChildAgent;
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if (child)
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if (child)
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{
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{
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m_numChildAgents++;
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m_numChildAgents++;
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m_log.Info("[SCENE]" + m_regInfo.RegionName + ": Creating new child agent.");
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}
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}
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else
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else
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{
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{
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m_numRootAgents++;
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m_numRootAgents++;
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m_log.Info("[SCENE] " + m_regInfo.RegionName + ": Creating new root agent.");
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m_log.Info("[SCENE] " + m_regInfo.RegionName + ": Adding Physical agent.");
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presence.AddToPhysicalScene();
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presence.AddToPhysicalScene();
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}
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}
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@ -1982,16 +1982,12 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="child"></param>
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/// <param name="child"></param>
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public override void AddNewClient(IClientAPI client, bool child)
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public override void AddNewClient(IClientAPI client, bool child)
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{
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{
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m_log.DebugFormat(
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"[CONNECTION DEBUGGING]: Creating new client for {0} at {1}",
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client.AgentId, RegionInfo.RegionName);
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SubscribeToClientEvents(client);
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SubscribeToClientEvents(client);
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ScenePresence presence;
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ScenePresence presence;
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if (m_restorePresences.ContainsKey(client.AgentId))
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if (m_restorePresences.ContainsKey(client.AgentId))
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{
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{
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m_log.Info("[REGION]: Restoring Scene Presence");
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m_log.DebugFormat("[SCENE]: Restoring agent {0} {1} in {2}", client.Name, client.AgentId, RegionInfo.RegionName);
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presence = m_restorePresences[client.AgentId];
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presence = m_restorePresences[client.AgentId];
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m_restorePresences.Remove(client.AgentId);
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m_restorePresences.Remove(client.AgentId);
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@ -2015,7 +2011,9 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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else
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else
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{
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{
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m_log.Info("[REGION]: Adding New Scene Presence");
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m_log.DebugFormat(
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"[SCENE]: Adding new {0} agent {1} {2} in {3}",
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(child ? "child" : "root"), client.Name, client.AgentId, RegionInfo.RegionName);
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CommsManager.UserProfileCacheService.AddNewUser(client);
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CommsManager.UserProfileCacheService.AddNewUser(client);
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@ -2263,6 +2261,10 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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try
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try
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{
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{
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m_log.DebugFormat(
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"[SCENE]: Removing {0} agent {1} from region {2}",
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(childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName);
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if (avatar.IsChildAgent)
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if (avatar.IsChildAgent)
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{
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{
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m_innerScene.removeUserCount(false);
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m_innerScene.removeUserCount(false);
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@ -654,7 +654,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_animations.Clear();
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m_animations.Clear();
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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// "[SCENEPRESENCE]: Downgrading child agent {0}, {1} to a root agent in {2}",
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// "[SCENEPRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}",
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// Name, UUID, m_scene.RegionInfo.RegionName);
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// Name, UUID, m_scene.RegionInfo.RegionName);
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Velocity = new LLVector3(0, 0, 0);
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Velocity = new LLVector3(0, 0, 0);
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