* Fixes Library bugs in grid mode. Partly a missing check and partly a missing configuration.

* Made previous Robust config changes consistent in Robust.HG.ini.example
slimupdates2
Diva Canto 2010-05-05 21:12:13 -07:00
parent 4183cef409
commit 53594e599e
5 changed files with 26 additions and 4 deletions

View File

@ -1154,6 +1154,21 @@ namespace OpenSim.Region.Framework.Scenes
if (folder == null) if (folder == null)
return; return;
// TODO: This code for looking in the folder for the library should be folded somewhere else
// so that this class doesn't have to know the details (and so that multiple libraries, etc.
// can be handled transparently).
InventoryFolderImpl fold = null;
if (LibraryService != null && LibraryService.LibraryRootFolder != null)
{
if ((fold = LibraryService.LibraryRootFolder.FindFolder(folder.ID)) != null)
{
client.SendInventoryFolderDetails(
fold.Owner, folder.ID, fold.RequestListOfItems(),
fold.RequestListOfFolders(), fold.Version, fetchFolders, fetchItems);
return;
}
}
// Fetch the folder contents // Fetch the folder contents
InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID); InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID);
@ -1164,7 +1179,7 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}", //m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}",
// contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName); // contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName);
if (containingFolder != null) if (containingFolder != null && containingFolder != null)
client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems); client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems);
} }

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@ -513,8 +513,8 @@ namespace OpenSim.Region.Framework.Scenes
{ {
// FIXME MAYBE: We're not handling sortOrder! // FIXME MAYBE: We're not handling sortOrder!
// TODO: This code for looking in the folder for the library should be folded back into the // TODO: This code for looking in the folder for the library should be folded somewhere else
// CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc. // so that this class doesn't have to know the details (and so that multiple libraries, etc.
// can be handled transparently). // can be handled transparently).
InventoryFolderImpl fold = null; InventoryFolderImpl fold = null;
if (LibraryService != null && LibraryService.LibraryRootFolder != null) if (LibraryService != null && LibraryService.LibraryRootFolder != null)

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@ -125,6 +125,8 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
WelcomeMessage = "Welcome, Avatar!" WelcomeMessage = "Welcome, Avatar!"
AllowRemoteSetLoginLevel = "false"
; Defaults for the users, if none is specified in the useraccounts table entry (ServiceURLs) ; Defaults for the users, if none is specified in the useraccounts table entry (ServiceURLs)
; CHANGE THIS ; CHANGE THIS
HomeURI = "http://127.0.0.1:8002" HomeURI = "http://127.0.0.1:8002"

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@ -126,7 +126,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
WelcomeMessage = "Welcome, Avatar!" WelcomeMessage = "Welcome, Avatar!"
AllowRemoteSetLoginLevel = "false"; AllowRemoteSetLoginLevel = "false"
[GridInfoService] [GridInfoService]

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@ -40,5 +40,10 @@
AllowHypergridMapSearch = true AllowHypergridMapSearch = true
[LibraryService]
LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
LibraryName = "OpenSim Library"
DefaultLibrary = "./inventory/Libraries.xml"
[Friends] [Friends]
Connector = "OpenSim.Services.Connectors.dll:FriendsServicesConnector" Connector = "OpenSim.Services.Connectors.dll:FriendsServicesConnector"