Add an overload to OutPacket as per jhurliman. Switch hacky workaround
for InventoryDescendents to the proper way0.6.8-post-fixes
parent
cfcb5faa4e
commit
535f4597c1
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@ -1306,14 +1306,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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currentPacket.ItemData[itemsSent % MAX_ITEMS_PER_PACKET] = CreateItemDataBlock(items[itemsSent++]);
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else
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{
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OutPacket(currentPacket, ThrottleOutPacketType.Asset);
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OutPacket(currentPacket, ThrottleOutPacketType.Asset, false);
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currentPacket = null;
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}
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}
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if (currentPacket != null)
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OutPacket(currentPacket, ThrottleOutPacketType.Asset);
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OutPacket(currentPacket, ThrottleOutPacketType.Asset, false);
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}
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private InventoryDescendentsPacket.FolderDataBlock CreateFolderDataBlock(InventoryFolderBase folder)
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@ -1415,9 +1415,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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descend.AgentData.Version = version;
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descend.AgentData.Descendents = descendents;
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// Disable multiple packets
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descend.HasVariableBlocks = false;
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if (folders > 0)
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descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders];
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else
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@ -4909,6 +4906,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true);
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}
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/// <summary>
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/// This is the starting point for sending a simulator packet out to the client
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/// </summary>
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/// <param name="packet">Packet to send</param>
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/// <param name="throttlePacketType">Throttling category for the packet</param>
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/// <param name="doAutomaticSplitting">True to automatically split oversized
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/// packets (the default), or false to disable splitting if the calling code
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/// handles splitting manually</param>
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protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType, bool doAutomaticSplitting)
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{
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m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting);
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}
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public bool AddMoney(int debit)
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{
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if (m_moneyBalance + debit >= 0)
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