minor: Change configuration text in config files to reflect the existing situation of BulletSim as the default physics engine.

0.8.0.3
Justin Clark-Casey (justincc) 2014-05-06 17:28:21 +01:00
parent 95eeb4dde8
commit 539165e6bd
2 changed files with 12 additions and 8 deletions

View File

@ -204,11 +204,12 @@
; meshing = ZeroMesher
;; Choose one of the physics engines below
;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine
;; OpenDynamicsEngine is by some distance the most developed physics engine
;; BulletSim is experimental and in active development.
;; basicphysics effectively does not model physics at all, making all
;; objects phantom.
;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim
;; BulletSim is the default physics engine. It provides the best performance and most functionality.
;; BulletSim supports varregions.
;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
;; It continues to provide a workable physics implementation. It does not currently support varregions.
;; basicphysics effectively does not model physics at all, making all objects phantom.
;; Default is OpenDynamicsEngine
; physics = OpenDynamicsEngine
; physics = BulletSim

View File

@ -234,9 +234,12 @@
; to false if you have compatibility problems.
;CacheSculptMaps = true
; Choose one of the physics engines below.
; BulletSim is a high performance physics engine. It is the default OpenSimulator physics engine
; OpenDynamicsEngine is another developed physics engine that was the previous default in OpenSimulator 0.7.6 and before
;; BulletSim is the default physics engine. It provides the best performance and most functionality.
;; BulletSim supports varregions.
;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
;; It continues to provide a workable physics implementation. It does not currently support varregions.
;; basicphysics effectively does not model physics at all, making all objects phantom.
;; Default is OpenDynamicsEngine
physics = BulletSim
;physics = modified_BulletX
;physics = OpenDynamicsEngine