Don't try to start attachment scripts or send updates if the attachment itself has been unsuccessful
parent
4c1365f149
commit
53a01dc422
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@ -2376,9 +2376,19 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public void AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent)
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/// <summary>
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/// Attach an object.
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/// </summary>
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/// <param name="controllingClient"></param>
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/// <param name="localID"></param>
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/// <param name="attachPoint"></param>
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/// <param name="rot"></param>
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/// <param name="pos"></param>
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/// <param name="silent"></param>
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/// <returns>true if the object was successfully attached, false otherwise</returns>
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public bool AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent)
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{
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m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
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return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
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}
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public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
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@ -478,46 +478,59 @@ namespace OpenSim.Region.Framework.Scenes
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if (part == null)
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return;
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if (!m_parentScene.Permissions.CanTakeObject(
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part.UUID, remoteClient.AgentId))
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if (!m_parentScene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
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return;
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// Calls attach with a Zero position
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AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false);
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m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
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// Save avatar attachment information
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ScenePresence presence;
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if (m_parentScene.AvatarFactory != null && m_parentScene.TryGetAvatar(remoteClient.AgentId, out presence))
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if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
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{
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m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", AttachmentPoint: " + AttachmentPt);
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m_parentScene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
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m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
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// Save avatar attachment information
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ScenePresence presence;
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if (m_parentScene.AvatarFactory != null && m_parentScene.TryGetAvatar(remoteClient.AgentId, out presence))
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{
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m_log.Info(
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"[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
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+ ", AttachmentPoint: " + AttachmentPt);
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m_parentScene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
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}
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}
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}
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public SceneObjectGroup RezSingleAttachment(
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IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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/// <summary>
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/// Rez an attachment
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="itemID"></param>
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/// <param name="AttachmentPt"></param>
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/// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
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public SceneObjectGroup RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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{
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SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient,
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itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
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false, false, remoteClient.AgentId, true);
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if (objatt != null)
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{
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bool tainted = false;
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if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
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tainted = true;
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AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
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objatt.ScheduleGroupForFullUpdate();
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if (tainted)
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objatt.HasGroupChanged = true;
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// Fire after attach, so we don't get messy perms dialogs
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// 3 == AttachedRez
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objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3);
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if (AttachObject(
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remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false))
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{
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objatt.ScheduleGroupForFullUpdate();
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if (tainted)
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objatt.HasGroupChanged = true;
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// Fire after attach, so we don't get messy perms dialogs
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// 3 == AttachedRez
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objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3);
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}
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}
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return objatt;
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}
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@ -554,7 +567,17 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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protected internal void AttachObject(
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/// <summary>
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/// Attach a scene object to an avatar.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="objectLocalID"></param>
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/// <param name="AttachmentPt"></param>
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/// <param name="rot"></param>
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/// <param name="attachPos"></param>
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/// <param name="silent"></param>
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/// <returns>true if the attachment was successful, false otherwise</returns>
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protected internal bool AttachObject(
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IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
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{
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SceneObjectGroup group = GetGroupByPrim(objectLocalID);
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@ -583,10 +606,8 @@ namespace OpenSim.Region.Framework.Scenes
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// Stick it on left hand with Zero Offset from the attachment point.
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AttachmentPt = (uint)AttachmentPoint.LeftHand;
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attachPos = Vector3.Zero;
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}
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group.SetAttachmentPoint((byte)AttachmentPt);
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group.AbsolutePosition = attachPos;
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@ -609,15 +630,21 @@ namespace OpenSim.Region.Framework.Scenes
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// it get cleaned up
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//
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group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
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group.HasGroupChanged = false;
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group.HasGroupChanged = false;
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}
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else
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{
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remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false);
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return false;
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}
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}
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else
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{
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m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID);
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return false;
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}
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return true;
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}
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protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
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