diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index bd4c5fce37..4d7c40eb46 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -8408,7 +8408,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api LSL_Vector lower; LSL_Vector upper; if (presence.Animator.Animations.DefaultAnimation.AnimID - == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) + == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) { // This is for ground sitting avatars float height = presence.Appearance.AvatarHeight / 2.66666667f;