From 53bf479bab05e689b1403a27a175bedad379ea6d Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Fri, 23 Oct 2009 01:11:40 -0700 Subject: [PATCH] Commented out noisy debugging about resent packets (normal) and agents setting throttles (normal) --- OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | 4 ++-- OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index a9bc7d2d49..460938e2bd 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs @@ -304,8 +304,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP int total = resend + land + wind + cloud + task + texture + asset + state; - m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, State={8}, Total={9}", - AgentID, resend, land, wind, cloud, task, texture, asset, state, total); + //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, State={8}, Total={9}", + // AgentID, resend, land, wind, cloud, task, texture, asset, state, total); // Update the token buckets with new throttle values TokenBucket bucket; diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 734471ebb4..2973d4b68c 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs @@ -405,7 +405,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (expiredPackets != null) { - m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID + ", RTO=" + udpClient.RTO); + //m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID + ", RTO=" + udpClient.RTO); // Resend packets for (int i = 0; i < expiredPackets.Count; i++)