diff --git a/OpenSim/Data/IXInventoryData.cs b/OpenSim/Data/IXInventoryData.cs new file mode 100644 index 0000000000..88174d9e91 --- /dev/null +++ b/OpenSim/Data/IXInventoryData.cs @@ -0,0 +1,82 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using OpenMetaverse; +using OpenSim.Framework; + +namespace OpenSim.Data +{ + public class XInventoryFolder + { + public string folderName; + public int type; + public int version; + public UUID folderID; + public UUID agentID; + public UUID parentFolderID; + } + + public class XInventoryItem + { + public UUID assetID; + public int assetType; + public string inventoryName; + public string inventoryDescription; + public int inventoryNextPermissions; + public int inventoryCurrentPermissions; + public int invType; + public UUID creatorID; + public int inventoryBasePermissions; + public int inventoryEveryOnePermissions; + public int salePrice; + public int saleType; + public int creationDate; + public UUID groupID; + public bool groupOwned; + public int flags; + public UUID inventoryID; + public UUID avatarID; + public UUID parentFolderID; + public int inventoryGroupPermissions; + } + + public interface IXInventoryData + { + XInventoryFolder[] GetFolders(string[] fields, string[] vals); + XInventoryItem[] GetItems(string[] fields, string[] vals); + + bool StoreFolder(XInventoryFolder folder); + bool StoreItem(XInventoryItem item); + + bool DeleteFolders(string field, string val); + bool DeleteItems(string field, string val); + + bool MoveItem(string principalID, string id, string newParent); + } +} diff --git a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs index b2bd5f60c8..fdb98eba92 100644 --- a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs +++ b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs @@ -153,6 +153,11 @@ namespace OpenSim.Data.MySQL UUID.TryParse(reader[name].ToString(), out uuid); m_Fields[name].SetValue(row, uuid); } + else if (m_Fields[name].GetValue(row) is int) + { + int v = Convert.ToInt32(reader[name]); + m_Fields[name].SetValue(row, v); + } else { m_Fields[name].SetValue(row, reader[name]); diff --git a/OpenSim/Data/MySQL/MySQLXInventoryData.cs b/OpenSim/Data/MySQL/MySQLXInventoryData.cs new file mode 100644 index 0000000000..dd3e6ea540 --- /dev/null +++ b/OpenSim/Data/MySQL/MySQLXInventoryData.cs @@ -0,0 +1,113 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Data; +using System.Reflection; +using System.Collections.Generic; +using log4net; +using MySql.Data.MySqlClient; +using OpenMetaverse; +using OpenSim.Framework; + +namespace OpenSim.Data.MySQL +{ + /// + /// A MySQL Interface for the Asset Server + /// + public class MySQLXInventoryData : IXInventoryData + { + private static readonly ILog m_log = LogManager.GetLogger( + MethodBase.GetCurrentMethod().DeclaringType); + + private MySQLGenericTableHandler m_Folders; + private MySqlItemHandler m_Items; + + public MySQLXInventoryData(string conn, string realm) + { + m_Folders = new MySQLGenericTableHandler( + conn, "inventoryfolders", "InventoryStore"); + m_Items = new MySqlItemHandler( + conn, "inventoryitems", String.Empty); + } + + public XInventoryFolder[] GetFolders(string[] fields, string[] vals) + { + return m_Folders.Get(fields, vals); + } + + public XInventoryItem[] GetItems(string[] fields, string[] vals) + { + return m_Items.Get(fields, vals); + } + + public bool StoreFolder(XInventoryFolder folder) + { + return m_Folders.Store(folder); + } + + public bool StoreItem(XInventoryItem item) + { + return m_Items.Store(item); + } + + public bool DeleteFolders(string field, string val) + { + return m_Folders.Delete(field, val); + } + + public bool DeleteItems(string field, string val) + { + return m_Items.Delete(field, val); + } + + public bool MoveItem(string principalID, string id, string newParent) + { + return m_Items.MoveItem(principalID, id, newParent); + } + } + + public class MySqlItemHandler : MySQLGenericTableHandler + { + public MySqlItemHandler(string c, string t, string m) : + base(c, t, m) + { + } + + public bool MoveItem(string principalID, string id, string newParent) + { + MySqlCommand cmd = new MySqlCommand(); + + cmd.CommandText = String.Format("update {0} set parentFolderID = ?ParentFolderID where agentID = ?AgentID and folderID = ?FolderID"); + cmd.Parameters.AddWithValue("?ParentFolderID", newParent); + cmd.Parameters.AddWithValue("?FolderID", id); + cmd.Parameters.AddWithValue("?AgentID", principalID); + + return ExecuteNonQuery(cmd) == 0 ? false : true; + } + } +} diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs new file mode 100644 index 0000000000..1e7f206eb9 --- /dev/null +++ b/OpenSim/Services/InventoryService/XInventoryService.cs @@ -0,0 +1,474 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using OpenMetaverse; +using log4net; +using Nini.Config; +using System.Reflection; +using OpenSim.Services.Base; +using OpenSim.Services.Interfaces; +using OpenSim.Data; +using OpenSim.Framework; + +namespace OpenSim.Services.InventoryService +{ + public class XInventoryService : ServiceBase, IInventoryService + { + private static readonly ILog m_log = + LogManager.GetLogger( + MethodBase.GetCurrentMethod().DeclaringType); + + protected IXInventoryData m_Database; + + public XInventoryService(IConfigSource config) : base(config) + { + string dllName = String.Empty; + string connString = String.Empty; + //string realm = "Inventory"; // OSG version doesn't use this + + // + // Try reading the [InventoryService] section first, if it exists + // + IConfig authConfig = config.Configs["InventoryService"]; + if (authConfig != null) + { + dllName = authConfig.GetString("StorageProvider", dllName); + connString = authConfig.GetString("ConnectionString", connString); + // realm = authConfig.GetString("Realm", realm); + } + + // + // Try reading the [DatabaseService] section, if it exists + // + IConfig dbConfig = config.Configs["DatabaseService"]; + if (dbConfig != null) + { + if (dllName == String.Empty) + dllName = dbConfig.GetString("StorageProvider", String.Empty); + if (connString == String.Empty) + connString = dbConfig.GetString("ConnectionString", String.Empty); + } + + // + // We tried, but this doesn't exist. We can't proceed. + // + if (dllName == String.Empty) + throw new Exception("No StorageProvider configured"); + + m_Database = LoadPlugin(dllName, + new Object[] {connString, String.Empty}); + if (m_Database == null) + throw new Exception("Could not find a storage interface in the given module"); + } + + public bool CreateUserInventory(UUID principalID) + { + // This is braindeaad. We can't ever communicate that we fixed + // an existing inventory. Well, just return root folder status, + // but check sanity anyway. + // + bool result = false; + + InventoryFolderBase rootFolder = GetRootFolder(principalID); + + if (rootFolder == null) + { + rootFolder = ConvertToOpenSim(CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "My Inventory")); + result = true; + } + + XInventoryFolder[] sysFolders = GetSystemFolders(principalID); + + if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)AssetType.Animation, "Animations"); + if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)AssetType.Bodypart, "Body Parts"); + if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)AssetType.CallingCard, "Calling Cards"); + if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)AssetType.Clothing, "Clothing"); + if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)AssetType.Gesture, "Gestures"); + if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)AssetType.Landmark, "Landmarks"); + if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)AssetType.LostAndFoundFolder, "Lost And Found"); + if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)AssetType.Notecard, "Notecards"); + if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)AssetType.Object, "Objects"); + if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)AssetType.SnapshotFolder, "Photo Album"); + if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)AssetType.LSLText, "Scripts"); + if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)AssetType.Sound, "Sounds"); + if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)AssetType.Texture, "Textures"); + if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)AssetType.TrashFolder, "Trash"); + + return result; + } + + private XInventoryFolder CreateFolder(UUID principalID, UUID parentID, int type, string name) + { + XInventoryFolder newFolder = new XInventoryFolder(); + + newFolder.folderName = name; + newFolder.type = type; + newFolder.version = 1; + newFolder.folderID = UUID.Random(); + newFolder.agentID = principalID; + newFolder.parentFolderID = parentID; + + m_Database.StoreFolder(newFolder); + + return newFolder; + } + + private XInventoryFolder[] GetSystemFolders(UUID principalID) + { + XInventoryFolder[] allFolders = m_Database.GetFolders( + new string[] { "agentID" }, + new string[] { principalID.ToString() }); + + XInventoryFolder[] sysFolders = Array.FindAll( + allFolders, + delegate (XInventoryFolder f) + { + if (f.type > 0) + return true; + return false; + }); + + return sysFolders; + } + + public List GetInventorySkeleton(UUID principalID) + { + XInventoryFolder[] allFolders = m_Database.GetFolders( + new string[] { "agentID" }, + new string[] { principalID.ToString() }); + + if (allFolders.Length == 0) + return null; + + List folders = new List(); + + foreach (XInventoryFolder x in allFolders) + folders.Add(ConvertToOpenSim(x)); + + return folders; + } + + public InventoryFolderBase GetRootFolder(UUID principalID) + { + XInventoryFolder[] folders = m_Database.GetFolders( + new string[] { "agentID", "parentFolderID"}, + new string[] { principalID.ToString(), UUID.Zero.ToString() }); + + if (folders.Length == 0) + return null; + + return ConvertToOpenSim(folders[0]); + } + + public InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) + { + XInventoryFolder[] folders = m_Database.GetFolders( + new string[] { "agentID", "type"}, + new string[] { principalID.ToString(), ((int)type).ToString() }); + + if (folders.Length == 0) + return null; + + return ConvertToOpenSim(folders[0]); + } + + public InventoryCollection GetFolderContent(UUID principalID, UUID folderID) + { + InventoryCollection inventory = new InventoryCollection(); + inventory.UserID = principalID; + inventory.Folders = new List(); + inventory.Items = new List(); + + XInventoryFolder[] folders = m_Database.GetFolders( + new string[] { "agentID", "parentFolderID"}, + new string[] { principalID.ToString(), UUID.Zero.ToString() }); + + foreach (XInventoryFolder x in folders) + inventory.Folders.Add(ConvertToOpenSim(x)); + + XInventoryItem[] items = m_Database.GetItems( + new string[] { "avatarID", "parentFolderID"}, + new string[] { principalID.ToString(), UUID.Zero.ToString() }); + + foreach (XInventoryItem i in items) + inventory.Items.Add(ConvertToOpenSim(i)); + + return inventory; + } + + public List GetFolderItems(UUID principalID, UUID folderID) + { + List invItems = new List(); + + XInventoryItem[] items = m_Database.GetItems( + new string[] { "avatarID", "parentFolderID"}, + new string[] { principalID.ToString(), UUID.Zero.ToString() }); + + foreach (XInventoryItem i in items) + invItems.Add(ConvertToOpenSim(i)); + + return invItems; + } + + public bool AddFolder(InventoryFolderBase folder) + { + XInventoryFolder xFolder = ConvertFromOpenSim(folder); + return m_Database.StoreFolder(xFolder); + } + + public bool UpdateFolder(InventoryFolderBase folder) + { + return AddFolder(folder); + } + + public bool MoveFolder(InventoryFolderBase folder) + { + XInventoryFolder[] x = m_Database.GetFolders( + new string[] { "folderID" }, + new string[] { folder.ID.ToString() }); + + if (x.Length == 0) + return false; + + x[0].parentFolderID = folder.ParentID; + + return m_Database.StoreFolder(x[0]); + } + + // We don't check the principal's ID here + // + public bool DeleteFolders(UUID principalID, List folderIDs) + { + foreach (UUID id in folderIDs) + { + InventoryFolderBase f = new InventoryFolderBase(); + f.ID = id; + PurgeFolder(f); + m_Database.DeleteFolders("folderID", id.ToString()); + } + + return true; + } + + public bool PurgeFolder(InventoryFolderBase folder) + { + XInventoryFolder[] subFolders = m_Database.GetFolders( + new string[] { "parentFolderID" }, + new string[] { folder.ID.ToString() }); + + foreach (XInventoryFolder x in subFolders) + PurgeFolder(ConvertToOpenSim(x)); + + m_Database.DeleteItems("parentFolderID", folder.ID.ToString()); + + return true; + } + + public bool AddItem(InventoryItemBase item) + { + return m_Database.StoreItem(ConvertFromOpenSim(item)); + } + + public bool UpdateItem(InventoryItemBase item) + { + return m_Database.StoreItem(ConvertFromOpenSim(item)); + } + + public bool MoveItems(UUID principalID, List items) + { + foreach (InventoryItemBase i in items) + { + m_Database.MoveItem(principalID.ToString(), i.ID.ToString(), + i.Folder.ToString()); + } + + return true; + } + + public bool DeleteItems(UUID principalID, List itemIDs) + { + foreach (UUID id in itemIDs) + m_Database.DeleteItems("inventoryID", id.ToString()); + + return true; + } + + public InventoryItemBase GetItem(InventoryItemBase item) + { + XInventoryItem[] items = m_Database.GetItems( + new string[] { "inventoryID" }, + new string[] { item.ID.ToString() }); + + if (items.Length == 0) + return null; + + return ConvertToOpenSim(items[0]); + } + + public InventoryFolderBase GetFolder(InventoryFolderBase folder) + { + XInventoryFolder[] folders = m_Database.GetFolders( + new string[] { "folderID"}, + new string[] { folder.ID.ToString() }); + + if (folders.Length == 0) + return null; + + return ConvertToOpenSim(folders[0]); + } + + public List GetActiveGestures(UUID userId) + { + return null; + } + + public int GetAssetPermissions(UUID userID, UUID assetID) + { + return 0; + } + + // CM never needed those. Left unimplemented. + // Obsolete in core + // + public InventoryCollection GetUserInventory(UUID userID) + { + return null; + } + public void GetUserInventory(UUID userID, InventoryReceiptCallback callback) + { + } + + // Unused. + // + public bool HasInventoryForUser(UUID userID) + { + return false; + } + + // CM Helpers + // + private InventoryFolderBase ConvertToOpenSim(XInventoryFolder folder) + { + InventoryFolderBase newFolder = new InventoryFolderBase(); + + newFolder.ParentID = folder.parentFolderID; + newFolder.Type = (short)folder.type; + newFolder.Version = (ushort)folder.version; + newFolder.Name = folder.folderName; + newFolder.Owner = folder.agentID; + newFolder.ID = folder.folderID; + + return newFolder; + } + + private XInventoryFolder ConvertFromOpenSim(InventoryFolderBase folder) + { + XInventoryFolder newFolder = new XInventoryFolder(); + + newFolder.parentFolderID = folder.ParentID; + newFolder.type = (int)folder.Type; + newFolder.version = (int)folder.Version; + newFolder.folderName = folder.Name; + newFolder.agentID = folder.Owner; + newFolder.folderID = folder.ID; + + return newFolder; + } + + private InventoryItemBase ConvertToOpenSim(XInventoryItem item) + { + InventoryItemBase newItem = new InventoryItemBase(); + + newItem.AssetID = item.assetID; + newItem.AssetType = item.assetType; + newItem.Name = item.inventoryName; + newItem.Owner = item.avatarID; + newItem.ID = item.inventoryID; + newItem.InvType = item.invType; + newItem.Folder = item.parentFolderID; + newItem.CreatorId = item.creatorID.ToString(); + newItem.Description = item.inventoryDescription; + newItem.NextPermissions = (uint)item.inventoryNextPermissions; + newItem.CurrentPermissions = (uint)item.inventoryCurrentPermissions; + newItem.BasePermissions = (uint)item.inventoryBasePermissions; + newItem.EveryOnePermissions = (uint)item.inventoryEveryOnePermissions; + newItem.GroupPermissions = (uint)item.inventoryGroupPermissions; + newItem.GroupID = item.groupID; + newItem.GroupOwned = item.groupOwned; + newItem.SalePrice = item.salePrice; + newItem.SaleType = (byte)item.saleType; + newItem.Flags = (uint)item.flags; + newItem.CreationDate = item.creationDate; + + return newItem; + } + + private XInventoryItem ConvertFromOpenSim(InventoryItemBase item) + { + XInventoryItem newItem = new XInventoryItem(); + + newItem.assetID = item.AssetID; + newItem.assetType = item.AssetType; + newItem.inventoryName = item.Name; + newItem.avatarID = item.Owner; + newItem.inventoryID = item.ID; + newItem.invType = item.InvType; + newItem.parentFolderID = item.Folder; + newItem.creatorID = item.CreatorIdAsUuid; + newItem.inventoryDescription = item.Description; + newItem.inventoryNextPermissions = (int)item.NextPermissions; + newItem.inventoryCurrentPermissions = (int)item.CurrentPermissions; + newItem.inventoryBasePermissions = (int)item.BasePermissions; + newItem.inventoryEveryOnePermissions = (int)item.EveryOnePermissions; + newItem.inventoryGroupPermissions = (int)item.GroupPermissions; + newItem.groupID = item.GroupID; + newItem.groupOwned = item.GroupOwned; + newItem.salePrice = item.SalePrice; + newItem.saleType = (int)item.SaleType; + newItem.flags = (int)item.Flags; + newItem.creationDate = item.CreationDate; + + return newItem; + } + } +}