diff --git a/OpenSim/Data/IXInventoryData.cs b/OpenSim/Data/IXInventoryData.cs
new file mode 100644
index 0000000000..88174d9e91
--- /dev/null
+++ b/OpenSim/Data/IXInventoryData.cs
@@ -0,0 +1,82 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using OpenMetaverse;
+using OpenSim.Framework;
+
+namespace OpenSim.Data
+{
+ public class XInventoryFolder
+ {
+ public string folderName;
+ public int type;
+ public int version;
+ public UUID folderID;
+ public UUID agentID;
+ public UUID parentFolderID;
+ }
+
+ public class XInventoryItem
+ {
+ public UUID assetID;
+ public int assetType;
+ public string inventoryName;
+ public string inventoryDescription;
+ public int inventoryNextPermissions;
+ public int inventoryCurrentPermissions;
+ public int invType;
+ public UUID creatorID;
+ public int inventoryBasePermissions;
+ public int inventoryEveryOnePermissions;
+ public int salePrice;
+ public int saleType;
+ public int creationDate;
+ public UUID groupID;
+ public bool groupOwned;
+ public int flags;
+ public UUID inventoryID;
+ public UUID avatarID;
+ public UUID parentFolderID;
+ public int inventoryGroupPermissions;
+ }
+
+ public interface IXInventoryData
+ {
+ XInventoryFolder[] GetFolders(string[] fields, string[] vals);
+ XInventoryItem[] GetItems(string[] fields, string[] vals);
+
+ bool StoreFolder(XInventoryFolder folder);
+ bool StoreItem(XInventoryItem item);
+
+ bool DeleteFolders(string field, string val);
+ bool DeleteItems(string field, string val);
+
+ bool MoveItem(string principalID, string id, string newParent);
+ }
+}
diff --git a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
index b2bd5f60c8..fdb98eba92 100644
--- a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
+++ b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
@@ -153,6 +153,11 @@ namespace OpenSim.Data.MySQL
UUID.TryParse(reader[name].ToString(), out uuid);
m_Fields[name].SetValue(row, uuid);
}
+ else if (m_Fields[name].GetValue(row) is int)
+ {
+ int v = Convert.ToInt32(reader[name]);
+ m_Fields[name].SetValue(row, v);
+ }
else
{
m_Fields[name].SetValue(row, reader[name]);
diff --git a/OpenSim/Data/MySQL/MySQLXInventoryData.cs b/OpenSim/Data/MySQL/MySQLXInventoryData.cs
new file mode 100644
index 0000000000..dd3e6ea540
--- /dev/null
+++ b/OpenSim/Data/MySQL/MySQLXInventoryData.cs
@@ -0,0 +1,113 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Data;
+using System.Reflection;
+using System.Collections.Generic;
+using log4net;
+using MySql.Data.MySqlClient;
+using OpenMetaverse;
+using OpenSim.Framework;
+
+namespace OpenSim.Data.MySQL
+{
+ ///
+ /// A MySQL Interface for the Asset Server
+ ///
+ public class MySQLXInventoryData : IXInventoryData
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(
+ MethodBase.GetCurrentMethod().DeclaringType);
+
+ private MySQLGenericTableHandler m_Folders;
+ private MySqlItemHandler m_Items;
+
+ public MySQLXInventoryData(string conn, string realm)
+ {
+ m_Folders = new MySQLGenericTableHandler(
+ conn, "inventoryfolders", "InventoryStore");
+ m_Items = new MySqlItemHandler(
+ conn, "inventoryitems", String.Empty);
+ }
+
+ public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
+ {
+ return m_Folders.Get(fields, vals);
+ }
+
+ public XInventoryItem[] GetItems(string[] fields, string[] vals)
+ {
+ return m_Items.Get(fields, vals);
+ }
+
+ public bool StoreFolder(XInventoryFolder folder)
+ {
+ return m_Folders.Store(folder);
+ }
+
+ public bool StoreItem(XInventoryItem item)
+ {
+ return m_Items.Store(item);
+ }
+
+ public bool DeleteFolders(string field, string val)
+ {
+ return m_Folders.Delete(field, val);
+ }
+
+ public bool DeleteItems(string field, string val)
+ {
+ return m_Items.Delete(field, val);
+ }
+
+ public bool MoveItem(string principalID, string id, string newParent)
+ {
+ return m_Items.MoveItem(principalID, id, newParent);
+ }
+ }
+
+ public class MySqlItemHandler : MySQLGenericTableHandler
+ {
+ public MySqlItemHandler(string c, string t, string m) :
+ base(c, t, m)
+ {
+ }
+
+ public bool MoveItem(string principalID, string id, string newParent)
+ {
+ MySqlCommand cmd = new MySqlCommand();
+
+ cmd.CommandText = String.Format("update {0} set parentFolderID = ?ParentFolderID where agentID = ?AgentID and folderID = ?FolderID");
+ cmd.Parameters.AddWithValue("?ParentFolderID", newParent);
+ cmd.Parameters.AddWithValue("?FolderID", id);
+ cmd.Parameters.AddWithValue("?AgentID", principalID);
+
+ return ExecuteNonQuery(cmd) == 0 ? false : true;
+ }
+ }
+}
diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs
new file mode 100644
index 0000000000..1e7f206eb9
--- /dev/null
+++ b/OpenSim/Services/InventoryService/XInventoryService.cs
@@ -0,0 +1,474 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using OpenMetaverse;
+using log4net;
+using Nini.Config;
+using System.Reflection;
+using OpenSim.Services.Base;
+using OpenSim.Services.Interfaces;
+using OpenSim.Data;
+using OpenSim.Framework;
+
+namespace OpenSim.Services.InventoryService
+{
+ public class XInventoryService : ServiceBase, IInventoryService
+ {
+ private static readonly ILog m_log =
+ LogManager.GetLogger(
+ MethodBase.GetCurrentMethod().DeclaringType);
+
+ protected IXInventoryData m_Database;
+
+ public XInventoryService(IConfigSource config) : base(config)
+ {
+ string dllName = String.Empty;
+ string connString = String.Empty;
+ //string realm = "Inventory"; // OSG version doesn't use this
+
+ //
+ // Try reading the [InventoryService] section first, if it exists
+ //
+ IConfig authConfig = config.Configs["InventoryService"];
+ if (authConfig != null)
+ {
+ dllName = authConfig.GetString("StorageProvider", dllName);
+ connString = authConfig.GetString("ConnectionString", connString);
+ // realm = authConfig.GetString("Realm", realm);
+ }
+
+ //
+ // Try reading the [DatabaseService] section, if it exists
+ //
+ IConfig dbConfig = config.Configs["DatabaseService"];
+ if (dbConfig != null)
+ {
+ if (dllName == String.Empty)
+ dllName = dbConfig.GetString("StorageProvider", String.Empty);
+ if (connString == String.Empty)
+ connString = dbConfig.GetString("ConnectionString", String.Empty);
+ }
+
+ //
+ // We tried, but this doesn't exist. We can't proceed.
+ //
+ if (dllName == String.Empty)
+ throw new Exception("No StorageProvider configured");
+
+ m_Database = LoadPlugin(dllName,
+ new Object[] {connString, String.Empty});
+ if (m_Database == null)
+ throw new Exception("Could not find a storage interface in the given module");
+ }
+
+ public bool CreateUserInventory(UUID principalID)
+ {
+ // This is braindeaad. We can't ever communicate that we fixed
+ // an existing inventory. Well, just return root folder status,
+ // but check sanity anyway.
+ //
+ bool result = false;
+
+ InventoryFolderBase rootFolder = GetRootFolder(principalID);
+
+ if (rootFolder == null)
+ {
+ rootFolder = ConvertToOpenSim(CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "My Inventory"));
+ result = true;
+ }
+
+ XInventoryFolder[] sysFolders = GetSystemFolders(principalID);
+
+ if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; }))
+ CreateFolder(principalID, rootFolder.ID, (int)AssetType.Animation, "Animations");
+ if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; }))
+ CreateFolder(principalID, rootFolder.ID, (int)AssetType.Bodypart, "Body Parts");
+ if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; }))
+ CreateFolder(principalID, rootFolder.ID, (int)AssetType.CallingCard, "Calling Cards");
+ if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; }))
+ CreateFolder(principalID, rootFolder.ID, (int)AssetType.Clothing, "Clothing");
+ if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; }))
+ CreateFolder(principalID, rootFolder.ID, (int)AssetType.Gesture, "Gestures");
+ if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; }))
+ CreateFolder(principalID, rootFolder.ID, (int)AssetType.Landmark, "Landmarks");
+ if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; }))
+ CreateFolder(principalID, rootFolder.ID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
+ if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; }))
+ CreateFolder(principalID, rootFolder.ID, (int)AssetType.Notecard, "Notecards");
+ if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; }))
+ CreateFolder(principalID, rootFolder.ID, (int)AssetType.Object, "Objects");
+ if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; }))
+ CreateFolder(principalID, rootFolder.ID, (int)AssetType.SnapshotFolder, "Photo Album");
+ if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; }))
+ CreateFolder(principalID, rootFolder.ID, (int)AssetType.LSLText, "Scripts");
+ if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; }))
+ CreateFolder(principalID, rootFolder.ID, (int)AssetType.Sound, "Sounds");
+ if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; }))
+ CreateFolder(principalID, rootFolder.ID, (int)AssetType.Texture, "Textures");
+ if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; }))
+ CreateFolder(principalID, rootFolder.ID, (int)AssetType.TrashFolder, "Trash");
+
+ return result;
+ }
+
+ private XInventoryFolder CreateFolder(UUID principalID, UUID parentID, int type, string name)
+ {
+ XInventoryFolder newFolder = new XInventoryFolder();
+
+ newFolder.folderName = name;
+ newFolder.type = type;
+ newFolder.version = 1;
+ newFolder.folderID = UUID.Random();
+ newFolder.agentID = principalID;
+ newFolder.parentFolderID = parentID;
+
+ m_Database.StoreFolder(newFolder);
+
+ return newFolder;
+ }
+
+ private XInventoryFolder[] GetSystemFolders(UUID principalID)
+ {
+ XInventoryFolder[] allFolders = m_Database.GetFolders(
+ new string[] { "agentID" },
+ new string[] { principalID.ToString() });
+
+ XInventoryFolder[] sysFolders = Array.FindAll(
+ allFolders,
+ delegate (XInventoryFolder f)
+ {
+ if (f.type > 0)
+ return true;
+ return false;
+ });
+
+ return sysFolders;
+ }
+
+ public List GetInventorySkeleton(UUID principalID)
+ {
+ XInventoryFolder[] allFolders = m_Database.GetFolders(
+ new string[] { "agentID" },
+ new string[] { principalID.ToString() });
+
+ if (allFolders.Length == 0)
+ return null;
+
+ List folders = new List();
+
+ foreach (XInventoryFolder x in allFolders)
+ folders.Add(ConvertToOpenSim(x));
+
+ return folders;
+ }
+
+ public InventoryFolderBase GetRootFolder(UUID principalID)
+ {
+ XInventoryFolder[] folders = m_Database.GetFolders(
+ new string[] { "agentID", "parentFolderID"},
+ new string[] { principalID.ToString(), UUID.Zero.ToString() });
+
+ if (folders.Length == 0)
+ return null;
+
+ return ConvertToOpenSim(folders[0]);
+ }
+
+ public InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
+ {
+ XInventoryFolder[] folders = m_Database.GetFolders(
+ new string[] { "agentID", "type"},
+ new string[] { principalID.ToString(), ((int)type).ToString() });
+
+ if (folders.Length == 0)
+ return null;
+
+ return ConvertToOpenSim(folders[0]);
+ }
+
+ public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
+ {
+ InventoryCollection inventory = new InventoryCollection();
+ inventory.UserID = principalID;
+ inventory.Folders = new List();
+ inventory.Items = new List();
+
+ XInventoryFolder[] folders = m_Database.GetFolders(
+ new string[] { "agentID", "parentFolderID"},
+ new string[] { principalID.ToString(), UUID.Zero.ToString() });
+
+ foreach (XInventoryFolder x in folders)
+ inventory.Folders.Add(ConvertToOpenSim(x));
+
+ XInventoryItem[] items = m_Database.GetItems(
+ new string[] { "avatarID", "parentFolderID"},
+ new string[] { principalID.ToString(), UUID.Zero.ToString() });
+
+ foreach (XInventoryItem i in items)
+ inventory.Items.Add(ConvertToOpenSim(i));
+
+ return inventory;
+ }
+
+ public List GetFolderItems(UUID principalID, UUID folderID)
+ {
+ List invItems = new List();
+
+ XInventoryItem[] items = m_Database.GetItems(
+ new string[] { "avatarID", "parentFolderID"},
+ new string[] { principalID.ToString(), UUID.Zero.ToString() });
+
+ foreach (XInventoryItem i in items)
+ invItems.Add(ConvertToOpenSim(i));
+
+ return invItems;
+ }
+
+ public bool AddFolder(InventoryFolderBase folder)
+ {
+ XInventoryFolder xFolder = ConvertFromOpenSim(folder);
+ return m_Database.StoreFolder(xFolder);
+ }
+
+ public bool UpdateFolder(InventoryFolderBase folder)
+ {
+ return AddFolder(folder);
+ }
+
+ public bool MoveFolder(InventoryFolderBase folder)
+ {
+ XInventoryFolder[] x = m_Database.GetFolders(
+ new string[] { "folderID" },
+ new string[] { folder.ID.ToString() });
+
+ if (x.Length == 0)
+ return false;
+
+ x[0].parentFolderID = folder.ParentID;
+
+ return m_Database.StoreFolder(x[0]);
+ }
+
+ // We don't check the principal's ID here
+ //
+ public bool DeleteFolders(UUID principalID, List folderIDs)
+ {
+ foreach (UUID id in folderIDs)
+ {
+ InventoryFolderBase f = new InventoryFolderBase();
+ f.ID = id;
+ PurgeFolder(f);
+ m_Database.DeleteFolders("folderID", id.ToString());
+ }
+
+ return true;
+ }
+
+ public bool PurgeFolder(InventoryFolderBase folder)
+ {
+ XInventoryFolder[] subFolders = m_Database.GetFolders(
+ new string[] { "parentFolderID" },
+ new string[] { folder.ID.ToString() });
+
+ foreach (XInventoryFolder x in subFolders)
+ PurgeFolder(ConvertToOpenSim(x));
+
+ m_Database.DeleteItems("parentFolderID", folder.ID.ToString());
+
+ return true;
+ }
+
+ public bool AddItem(InventoryItemBase item)
+ {
+ return m_Database.StoreItem(ConvertFromOpenSim(item));
+ }
+
+ public bool UpdateItem(InventoryItemBase item)
+ {
+ return m_Database.StoreItem(ConvertFromOpenSim(item));
+ }
+
+ public bool MoveItems(UUID principalID, List items)
+ {
+ foreach (InventoryItemBase i in items)
+ {
+ m_Database.MoveItem(principalID.ToString(), i.ID.ToString(),
+ i.Folder.ToString());
+ }
+
+ return true;
+ }
+
+ public bool DeleteItems(UUID principalID, List itemIDs)
+ {
+ foreach (UUID id in itemIDs)
+ m_Database.DeleteItems("inventoryID", id.ToString());
+
+ return true;
+ }
+
+ public InventoryItemBase GetItem(InventoryItemBase item)
+ {
+ XInventoryItem[] items = m_Database.GetItems(
+ new string[] { "inventoryID" },
+ new string[] { item.ID.ToString() });
+
+ if (items.Length == 0)
+ return null;
+
+ return ConvertToOpenSim(items[0]);
+ }
+
+ public InventoryFolderBase GetFolder(InventoryFolderBase folder)
+ {
+ XInventoryFolder[] folders = m_Database.GetFolders(
+ new string[] { "folderID"},
+ new string[] { folder.ID.ToString() });
+
+ if (folders.Length == 0)
+ return null;
+
+ return ConvertToOpenSim(folders[0]);
+ }
+
+ public List GetActiveGestures(UUID userId)
+ {
+ return null;
+ }
+
+ public int GetAssetPermissions(UUID userID, UUID assetID)
+ {
+ return 0;
+ }
+
+ // CM never needed those. Left unimplemented.
+ // Obsolete in core
+ //
+ public InventoryCollection GetUserInventory(UUID userID)
+ {
+ return null;
+ }
+ public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
+ {
+ }
+
+ // Unused.
+ //
+ public bool HasInventoryForUser(UUID userID)
+ {
+ return false;
+ }
+
+ // CM Helpers
+ //
+ private InventoryFolderBase ConvertToOpenSim(XInventoryFolder folder)
+ {
+ InventoryFolderBase newFolder = new InventoryFolderBase();
+
+ newFolder.ParentID = folder.parentFolderID;
+ newFolder.Type = (short)folder.type;
+ newFolder.Version = (ushort)folder.version;
+ newFolder.Name = folder.folderName;
+ newFolder.Owner = folder.agentID;
+ newFolder.ID = folder.folderID;
+
+ return newFolder;
+ }
+
+ private XInventoryFolder ConvertFromOpenSim(InventoryFolderBase folder)
+ {
+ XInventoryFolder newFolder = new XInventoryFolder();
+
+ newFolder.parentFolderID = folder.ParentID;
+ newFolder.type = (int)folder.Type;
+ newFolder.version = (int)folder.Version;
+ newFolder.folderName = folder.Name;
+ newFolder.agentID = folder.Owner;
+ newFolder.folderID = folder.ID;
+
+ return newFolder;
+ }
+
+ private InventoryItemBase ConvertToOpenSim(XInventoryItem item)
+ {
+ InventoryItemBase newItem = new InventoryItemBase();
+
+ newItem.AssetID = item.assetID;
+ newItem.AssetType = item.assetType;
+ newItem.Name = item.inventoryName;
+ newItem.Owner = item.avatarID;
+ newItem.ID = item.inventoryID;
+ newItem.InvType = item.invType;
+ newItem.Folder = item.parentFolderID;
+ newItem.CreatorId = item.creatorID.ToString();
+ newItem.Description = item.inventoryDescription;
+ newItem.NextPermissions = (uint)item.inventoryNextPermissions;
+ newItem.CurrentPermissions = (uint)item.inventoryCurrentPermissions;
+ newItem.BasePermissions = (uint)item.inventoryBasePermissions;
+ newItem.EveryOnePermissions = (uint)item.inventoryEveryOnePermissions;
+ newItem.GroupPermissions = (uint)item.inventoryGroupPermissions;
+ newItem.GroupID = item.groupID;
+ newItem.GroupOwned = item.groupOwned;
+ newItem.SalePrice = item.salePrice;
+ newItem.SaleType = (byte)item.saleType;
+ newItem.Flags = (uint)item.flags;
+ newItem.CreationDate = item.creationDate;
+
+ return newItem;
+ }
+
+ private XInventoryItem ConvertFromOpenSim(InventoryItemBase item)
+ {
+ XInventoryItem newItem = new XInventoryItem();
+
+ newItem.assetID = item.AssetID;
+ newItem.assetType = item.AssetType;
+ newItem.inventoryName = item.Name;
+ newItem.avatarID = item.Owner;
+ newItem.inventoryID = item.ID;
+ newItem.invType = item.InvType;
+ newItem.parentFolderID = item.Folder;
+ newItem.creatorID = item.CreatorIdAsUuid;
+ newItem.inventoryDescription = item.Description;
+ newItem.inventoryNextPermissions = (int)item.NextPermissions;
+ newItem.inventoryCurrentPermissions = (int)item.CurrentPermissions;
+ newItem.inventoryBasePermissions = (int)item.BasePermissions;
+ newItem.inventoryEveryOnePermissions = (int)item.EveryOnePermissions;
+ newItem.inventoryGroupPermissions = (int)item.GroupPermissions;
+ newItem.groupID = item.GroupID;
+ newItem.groupOwned = item.GroupOwned;
+ newItem.salePrice = item.SalePrice;
+ newItem.saleType = (int)item.SaleType;
+ newItem.flags = (int)item.Flags;
+ newItem.creationDate = item.CreationDate;
+
+ return newItem;
+ }
+ }
+}