Implement media texture persistence over server restarts for sqlite
This is currently persisting media as an OSDArray serialized to LLSD XML.prebuild-update
parent
ca5d1411a6
commit
53ddcf6d25
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@ -34,6 +34,7 @@ using System.Reflection;
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using log4net;
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using Mono.Data.Sqlite;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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@ -974,6 +975,8 @@ namespace OpenSim.Data.SQLite
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createCol(prims, "CollisionSoundVolume", typeof(Double));
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createCol(prims, "VolumeDetect", typeof(Int16));
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createCol(prims, "MediaURL", typeof(String));
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// Add in contraints
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prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
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@ -1021,6 +1024,7 @@ namespace OpenSim.Data.SQLite
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// way to specify this as a blob atm
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createCol(shapes, "Texture", typeof (Byte[]));
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createCol(shapes, "ExtraParams", typeof (Byte[]));
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createCol(shapes, "Media", typeof(String));
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shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]};
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@ -1339,6 +1343,12 @@ namespace OpenSim.Data.SQLite
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if (Convert.ToInt16(row["VolumeDetect"]) != 0)
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prim.VolumeDetectActive = true;
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if (!(row["MediaURL"] is System.DBNull))
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{
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m_log.DebugFormat("[SQLITE]: MediaUrl type [{0}]", row["MediaURL"].GetType());
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prim.MediaUrl = (string)row["MediaURL"];
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}
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return prim;
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}
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@ -1614,7 +1624,6 @@ namespace OpenSim.Data.SQLite
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row["PayButton3"] = prim.PayPrice[3];
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row["PayButton4"] = prim.PayPrice[4];
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row["TextureAnimation"] = Convert.ToBase64String(prim.TextureAnimation);
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row["ParticleSystem"] = Convert.ToBase64String(prim.ParticleSystem);
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@ -1674,7 +1683,8 @@ namespace OpenSim.Data.SQLite
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row["VolumeDetect"] = 1;
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else
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row["VolumeDetect"] = 0;
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row["MediaURL"] = prim.MediaUrl;
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}
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/// <summary>
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@ -1849,6 +1859,19 @@ namespace OpenSim.Data.SQLite
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s.TextureEntry = textureEntry;
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s.ExtraParams = (byte[]) row["ExtraParams"];
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if (!(row["Media"] is System.DBNull))
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{
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string rawMeArray = (string)row["Media"];
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OSDArray osdMeArray = (OSDArray)OSDParser.DeserializeLLSDXml(rawMeArray);
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List<MediaEntry> mediaEntries = new List<MediaEntry>();
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foreach (OSD osdMe in osdMeArray)
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mediaEntries.Add(MediaEntry.FromOSD(osdMe));
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s.Media = mediaEntries;
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}
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return s;
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}
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@ -1892,17 +1915,22 @@ namespace OpenSim.Data.SQLite
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row["Texture"] = s.TextureEntry;
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row["ExtraParams"] = s.ExtraParams;
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OSDArray meArray = new OSDArray();
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foreach (MediaEntry me in s.Media)
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meArray.Add(me.GetOSD());
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row["Media"] = OSDParser.SerializeLLSDXmlString(meArray);
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}
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/// <summary>
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///
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/// Persistently store a prim.
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/// </summary>
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/// <param name="prim"></param>
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/// <param name="sceneGroupID"></param>
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/// <param name="regionUUID"></param>
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private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
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{
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DataTable prims = ds.Tables["prims"];
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DataTable shapes = ds.Tables["primshapes"];
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@ -317,6 +317,11 @@ namespace OpenSim.Region.Framework.Scenes
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protected Vector3 m_lastAcceleration;
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protected Vector3 m_lastAngularVelocity;
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protected int m_lastTerseSent;
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/// <summary>
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/// Stores media texture data
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/// </summary>
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protected string m_mediaUrl;
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// TODO: Those have to be changed into persistent properties at some later point,
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// or sit-camera on vehicles will break on sim-crossing.
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@ -962,6 +967,7 @@ namespace OpenSim.Region.Framework.Scenes
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TriggerScriptChangedEvent(Changed.SCALE);
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}
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}
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public byte UpdateFlag
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{
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get { return m_updateFlag; }
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@ -971,7 +977,21 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Used for media on a prim
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/// </summary>
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public string MediaUrl { get; set; }
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public string MediaUrl
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{
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get
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{
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return m_mediaUrl;
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}
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set
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{
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m_mediaUrl = value;
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if (ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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}
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}
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[XmlIgnore]
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public bool CreateSelected
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@ -2238,6 +2238,7 @@
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<Reference name="OpenSim.Region.Framework"/>
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<Reference name="OpenMetaverseTypes.dll"/>
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<Reference name="OpenMetaverse.dll"/>
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<Reference name="OpenMetaverse.StructuredData.dll"/>
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<Reference name="Mono.Data.Sqlite"/>
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<Reference name="Mono.Addins.dll" />
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<Reference name="log4net.dll"/>
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