From 53f78a10870bc9748b988627292b777678ce3c4e Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Thu, 28 Aug 2008 02:36:40 +0000 Subject: [PATCH] Thank you, A_Biondi, for patch to porperly apply the new item name when copying within agent inventory --- OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index ffb8501778..a12748f90d 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -542,13 +542,13 @@ namespace OpenSim.Region.Environment.Scenes if (remoteClient.AgentId == oldAgentID) { CreateNewInventoryItem( - remoteClient, newFolderID, item.Name, item.Flags, callbackID, asset, (sbyte)item.InvType, + remoteClient, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType, item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions, item.NextPermissions, Util.UnixTimeSinceEpoch()); } else { CreateNewInventoryItem( - remoteClient, newFolderID, item.Name, item.Flags, callbackID, asset, (sbyte)item.InvType, + remoteClient, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType, item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions, item.NextPermissions, Util.UnixTimeSinceEpoch()); } }