Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
commit
540a1912ce
|
@ -37,6 +37,7 @@ using log4net;
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|||
using log4net.Appender;
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using log4net.Core;
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using log4net.Repository;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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|
@ -234,26 +235,19 @@ namespace OpenSim.Framework.Servers
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protected string GetThreadsReport()
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{
|
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StringBuilder sb = new StringBuilder();
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Watchdog.ThreadWatchdogInfo[] threads = Watchdog.GetThreads();
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|
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ProcessThreadCollection threads = ThreadTracker.GetThreads();
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if (threads == null)
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sb.Append(threads.Length + " threads are being tracked:" + Environment.NewLine);
|
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foreach (Watchdog.ThreadWatchdogInfo twi in threads)
|
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{
|
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sb.Append("OpenSim thread tracking is only enabled in DEBUG mode.");
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}
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else
|
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{
|
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sb.Append(threads.Count + " threads are being tracked:" + Environment.NewLine);
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foreach (ProcessThread t in threads)
|
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{
|
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sb.Append("ID: " + t.Id + ", TotalProcessorTime: " + t.TotalProcessorTime + ", TimeRunning: " +
|
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(DateTime.Now - t.StartTime) + ", Pri: " + t.CurrentPriority + ", State: " + t.ThreadState);
|
||||
if (t.ThreadState == System.Diagnostics.ThreadState.Wait)
|
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sb.Append(", Reason: " + t.WaitReason + Environment.NewLine);
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else
|
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Thread t = twi.Thread;
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sb.Append(
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"ID: " + t.ManagedThreadId + ", Name: " + t.Name + ", TimeRunning: "
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+ "Pri: " + t.Priority + ", State: " + t.ThreadState);
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sb.Append(Environment.NewLine);
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}
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|
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}
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}
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int workers = 0, ports = 0, maxWorkers = 0, maxPorts = 0;
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ThreadPool.GetAvailableThreads(out workers, out ports);
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ThreadPool.GetMaxThreads(out maxWorkers, out maxPorts);
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|
|
|
@ -1,46 +0,0 @@
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/*
|
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* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Diagnostics;
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using log4net;
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namespace OpenSim.Framework
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{
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public static class ThreadTracker
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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|
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public static ProcessThreadCollection GetThreads()
|
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{
|
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Process thisProc = Process.GetCurrentProcess();
|
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return thisProc.Threads;
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}
|
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}
|
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}
|
|
@ -1,4 +1,4 @@
|
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/*
|
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
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*
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|
@ -27,6 +27,7 @@
|
|||
|
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
|
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using log4net;
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|
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|
@ -43,7 +44,7 @@ namespace OpenSim.Framework
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const int WATCHDOG_TIMEOUT_MS = 5000;
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|
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[System.Diagnostics.DebuggerDisplay("{Thread.Name}")]
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private class ThreadWatchdogInfo
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public class ThreadWatchdogInfo
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{
|
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public Thread Thread;
|
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public int LastTick;
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|
@ -150,6 +151,15 @@ namespace OpenSim.Framework
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catch { }
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}
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|
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/// <summary>
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/// Get currently watched threads for diagnostic purposes
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/// </summary>
|
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/// <returns></returns>
|
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public static ThreadWatchdogInfo[] GetThreads()
|
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{
|
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return m_threads.Values.ToArray();
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}
|
||||
|
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private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e)
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{
|
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WatchdogTimeout callback = OnWatchdogTimeout;
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|
|
|
@ -5222,11 +5222,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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||||
catch (Exception e)
|
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{
|
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m_log.Error("[GENERICMESSAGE] " + e);
|
||||
m_log.ErrorFormat(
|
||||
"[LLCLIENTVIEW]: Exeception when handling generic message {0}{1}", e.Message, e.StackTrace);
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}
|
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}
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}
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m_log.Error("[GENERICMESSAGE] Not handling GenericMessage with method-type of: " + method);
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|
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//m_log.Debug("[LLCLIENTVIEW]: Not handling GenericMessage with method-type of: " + method);
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return false;
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}
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|
|
|
@ -695,9 +695,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (packet.Header.Reliable && !udpClient.PacketArchive.TryEnqueue(packet.Header.Sequence))
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{
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if (packet.Header.Resent)
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m_log.Debug("[LLUDPSERVER]: Received a resend of already processed packet #" + packet.Header.Sequence + ", type: " + packet.Type);
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m_log.DebugFormat(
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"[LLUDPSERVER]: Received a resend of already processed packet #{0}, type {1} from {2}",
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packet.Header.Sequence, packet.Type, client.Name);
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else
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m_log.Warn("[LLUDPSERVER]: Received a duplicate (not marked as resend) of packet #" + packet.Header.Sequence + ", type: " + packet.Type);
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m_log.WarnFormat(
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"[LLUDPSERVER]: Received a duplicate (not marked as resend) of packet #{0}, type {1} from {2}",
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packet.Header.Sequence, packet.Type, client.Name);
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// Avoid firing a callback twice for the same packet
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return;
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|
|
|
@ -187,18 +187,20 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
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int start, end;
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if (TryParseRange(range, out start, out end))
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{
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end = Utils.Clamp(end, 1, texture.Data.Length);
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end = Utils.Clamp(end, 1, texture.Data.Length - 1);
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start = Utils.Clamp(start, 0, end - 1);
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int len = end - start + 1;
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//m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
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if (end - start < texture.Data.Length)
|
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if (len < texture.Data.Length)
|
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response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
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|
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response.ContentLength = end - start;
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response.ContentLength = len;
|
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response.ContentType = texture.Metadata.ContentType;
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response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length));
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|
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response.Body.Write(texture.Data, start, end - start);
|
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response.Body.Write(texture.Data, start, len);
|
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}
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else
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{
|
||||
|
|
|
@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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itemID = group.GetFromItemID();
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}
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SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemID, group);
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ShowAttachInUserInventory(remoteClient, AttachmentPt, itemID, group);
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AttachToAgent(sp, group, AttachmentPt, attachPos, silent);
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}
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|
@ -219,8 +219,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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public UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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{
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m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
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return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true);
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}
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|
@ -238,11 +236,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (updateInventoryStatus)
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{
|
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if (att == null)
|
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{
|
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ShowDetachInUserInventory(itemID, remoteClient);
|
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}
|
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|
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SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt);
|
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else
|
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ShowAttachInUserInventory(att, remoteClient, itemID, AttachmentPt);
|
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}
|
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|
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if (null == att)
|
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|
@ -313,12 +309,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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return null;
|
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}
|
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|
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public UUID SetAttachmentInventoryStatus(
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/// <summary>
|
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/// Update the user inventory to the attachment of an item
|
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/// </summary>
|
||||
/// <param name="att"></param>
|
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/// <param name="remoteClient"></param>
|
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/// <param name="itemID"></param>
|
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/// <param name="AttachmentPt"></param>
|
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/// <returns></returns>
|
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protected UUID ShowAttachInUserInventory(
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SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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{
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m_log.DebugFormat(
|
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"[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
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remoteClient.Name, att.Name, itemID);
|
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// m_log.DebugFormat(
|
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// "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
|
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// remoteClient.Name, att.Name, itemID);
|
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|
||||
if (!att.IsDeleted)
|
||||
AttachmentPt = att.RootPart.AttachmentPoint;
|
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|
@ -343,7 +347,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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/// <param name="AttachmentPt"></param>
|
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/// <param name="itemID"></param>
|
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/// <param name="att"></param>
|
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public void SetAttachmentInventoryStatus(
|
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protected void ShowAttachInUserInventory(
|
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IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
|
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{
|
||||
// m_log.DebugFormat(
|
||||
|
@ -407,7 +411,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
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// Save avatar attachment information
|
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if (m_scene.AvatarFactory != null)
|
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{
|
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m_log.Debug("[ATTACHMENTS MODULE]: Dettaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
|
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m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
|
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m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
|
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}
|
||||
}
|
||||
|
|
|
@ -198,7 +198,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
|
||||
public void UpdateDatabase(UUID user, AvatarAppearance appearance)
|
||||
{
|
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m_log.DebugFormat("[APPEARANCE]: UpdateDatabase");
|
||||
//m_log.DebugFormat("[APPEARANCE]: UpdateDatabase");
|
||||
AvatarData adata = new AvatarData(appearance);
|
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m_scene.AvatarService.SetAvatar(user, adata);
|
||||
}
|
||||
|
|
|
@ -115,17 +115,6 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// <param name="remoteClient"></param>
|
||||
void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient);
|
||||
|
||||
/// <summary>
|
||||
/// Update the user inventory to the attachment of an item
|
||||
/// </summary>
|
||||
/// <param name="att"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="AttachmentPt"></param>
|
||||
/// <returns></returns>
|
||||
UUID SetAttachmentInventoryStatus(
|
||||
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
|
||||
|
||||
/// <summary>
|
||||
/// Update the user inventory to show a detach.
|
||||
/// </summary>
|
||||
|
|
|
@ -1343,16 +1343,17 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// Check if any objects have reached their targets
|
||||
CheckAtTargets();
|
||||
|
||||
// Run through all ScenePresences looking for updates
|
||||
// Presence updates and queued object updates for each presence are sent to clients
|
||||
if (m_frame % m_update_presences == 0)
|
||||
m_sceneGraph.UpdatePresences();
|
||||
|
||||
// Update SceneObjectGroups that have scheduled themselves for updates
|
||||
// Objects queue their updates onto all scene presences
|
||||
if (m_frame % m_update_objects == 0)
|
||||
m_sceneGraph.UpdateObjectGroups();
|
||||
|
||||
// Run through all ScenePresences looking for updates
|
||||
// Presence updates and queued object updates for each presence are sent to clients
|
||||
if (m_frame % m_update_presences == 0)
|
||||
m_sceneGraph.UpdatePresences();
|
||||
|
||||
// Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client)
|
||||
if (m_frame % m_update_coarse_locations == 0)
|
||||
{
|
||||
List<Vector3> coarseLocations;
|
||||
|
@ -1370,9 +1371,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_sceneGraph.UpdatePreparePhysics();
|
||||
physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2);
|
||||
|
||||
// Apply any pending avatar force input to the avatar's velocity
|
||||
if (m_frame % m_update_entitymovement == 0)
|
||||
m_sceneGraph.UpdateScenePresenceMovement();
|
||||
|
||||
// Perform the main physics update. This will do the actual work of moving objects and avatars according to their
|
||||
// velocity
|
||||
int tmpPhysicsMS = Util.EnvironmentTickCount();
|
||||
if (m_frame % m_update_physics == 0)
|
||||
{
|
||||
|
|
|
@ -568,16 +568,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_parentScene.AttachmentsModule.DetachSingleAttachmentToGround(group.UUID, remoteClient);
|
||||
}
|
||||
|
||||
protected internal void DetachObject(uint objectLocalID, IClientAPI remoteClient)
|
||||
{
|
||||
SceneObjectGroup group = GetGroupByPrim(objectLocalID);
|
||||
if (group != null)
|
||||
{
|
||||
//group.DetachToGround();
|
||||
m_parentScene.AttachmentsModule.ShowDetachInUserInventory(group.GetFromItemID(), remoteClient);
|
||||
}
|
||||
}
|
||||
|
||||
protected internal void HandleUndo(IClientAPI remoteClient, UUID primId)
|
||||
{
|
||||
if (primId != UUID.Zero)
|
||||
|
|
|
@ -1800,9 +1800,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE]: Storing {0}, {1} in {2}",
|
||||
// Name, UUID, m_scene.RegionInfo.RegionName);
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE]: Storing {0}, {1} in {2}",
|
||||
// Name, UUID, m_scene.RegionInfo.RegionName);
|
||||
|
||||
SceneObjectGroup backup_group = Copy(false);
|
||||
backup_group.RootPart.Velocity = RootPart.Velocity;
|
||||
|
|
|
@ -1663,6 +1663,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
// If the agent update does move the avatar, then calculate the force ready for the velocity update,
|
||||
// which occurs later in the main scene loop
|
||||
if (update_movementflag || (update_rotation && DCFlagKeyPressed))
|
||||
{
|
||||
// m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));
|
||||
|
@ -4294,8 +4296,8 @@ if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for ju
|
|||
return;
|
||||
|
||||
UUID itemID = m_appearance.GetAttachedItem(p);
|
||||
UUID assetID = m_appearance.GetAttachedAsset(p);
|
||||
|
||||
//UUID assetID = m_appearance.GetAttachedAsset(p);
|
||||
// For some reason assetIDs are being written as Zero's in the DB -- need to track tat down
|
||||
// But they're not used anyway, the item is being looked up for now, so let's proceed.
|
||||
//if (UUID.Zero == assetID)
|
||||
|
@ -4328,12 +4330,12 @@ if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for ju
|
|||
}
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})",
|
||||
p, itemID, assetID, asset);
|
||||
"[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {3}",
|
||||
p, itemID, asset);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}", e.ToString());
|
||||
m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -69,7 +69,7 @@ namespace OpenSim.Tests
|
|||
[Test]
|
||||
public void IncludeTests()
|
||||
{
|
||||
const string mainIniFile = "OpenSim.ini";
|
||||
const string mainIniFile = "OpenSimDefaults.ini";
|
||||
m_config = new IniConfigSource();
|
||||
|
||||
// Create ini files in a directory structure
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,17 @@
|
|||
; These are the initialization settings for running OpenSim Standalone with an SQLite database
|
||||
|
||||
[DatabaseService]
|
||||
StorageProvider = "OpenSim.Data.SQLiteLegacy.dll"
|
||||
ConnectionString = "URI=file:OpenSim.db,version=3,UseUTF16Encoding=True"
|
||||
|
||||
[AvatarService]
|
||||
ConnectionString = "URI=file:avatars.db,version=3"
|
||||
|
||||
[AuthenticationService]
|
||||
ConnectionString = "URI=file:auth.db,version=3"
|
||||
|
||||
[UserAccountService]
|
||||
ConnectionString = "URI=file:userprofiles.db,version=3"
|
||||
|
||||
[FriendsService]
|
||||
ConnectionString = "URI=file:friends.db,version=3"
|
|
@ -0,0 +1,26 @@
|
|||
; These are the initialization settings for running OpenSim Standalone with an SQLite database
|
||||
|
||||
[DatabaseService]
|
||||
StorageProvider = "OpenSim.Data.SQLite.dll"
|
||||
ConnectionString = "URI=file:OpenSim.db,version=3,UseUTF16Encoding=True"
|
||||
|
||||
[InventoryService]
|
||||
;ConnectionString = "URI=file:inventory.db,version=3"
|
||||
; if you have a legacy inventory store use the connection string below
|
||||
ConnectionString = "URI=file:inventory.db,version=3,UseUTF16Encoding=True"
|
||||
|
||||
[AvatarService]
|
||||
ConnectionString = "URI=file:avatars.db,version=3"
|
||||
|
||||
[AuthenticationService]
|
||||
ConnectionString = "URI=file:auth.db,version=3"
|
||||
|
||||
[UserAccountService]
|
||||
ConnectionString = "URI=file:userprofiles.db,version=3"
|
||||
|
||||
[GridUserService]
|
||||
ConnectionString = "URI=file:griduser.db,version=3"
|
||||
|
||||
[FriendsService]
|
||||
ConnectionString = "URI=file:friends.db,version=3"
|
||||
|
Loading…
Reference in New Issue