lludp: direct encode rest of send terseupdates
parent
d8f9a007f4
commit
5428b4799d
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@ -4027,65 +4027,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OutPacket(avp, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority);
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}
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/*
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public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs)
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{
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// m_log.DebugFormat("[LLCLIENTVIEW]: Sending animations for {0} to {1}", sourceAgentId, Name);
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AvatarAnimationPacket ani = (AvatarAnimationPacket)PacketPool.Instance.GetPacket(PacketType.AvatarAnimation);
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// TODO: don't create new blocks if recycling an old packet
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ani.Sender = new AvatarAnimationPacket.SenderBlock();
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ani.Sender.ID = sourceAgentId;
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ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[animations.Length];
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ani.PhysicalAvatarEventList = new AvatarAnimationPacket.PhysicalAvatarEventListBlock[0];
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//self animations
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if (sourceAgentId == AgentId)
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{
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List<int> withobjects = new List<int>(animations.Length);
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List<int> noobjects = new List<int>(animations.Length);
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for(int i = 0; i < animations.Length; ++i)
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{
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if(objectIDs[i] == sourceAgentId || objectIDs[i] == UUID.Zero)
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noobjects.Add(i);
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else
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withobjects.Add(i);
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}
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ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[withobjects.Count];
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int k = 0;
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foreach (int i in withobjects)
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{
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ani.AnimationList[k] = new AvatarAnimationPacket.AnimationListBlock();
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ani.AnimationList[k].AnimID = animations[i];
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ani.AnimationList[k].AnimSequenceID = seqs[i];
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ani.AnimationSourceList[k] = new AvatarAnimationPacket.AnimationSourceListBlock();
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ani.AnimationSourceList[k].ObjectID = objectIDs[i];
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k++;
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}
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foreach (int i in noobjects)
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{
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ani.AnimationList[k] = new AvatarAnimationPacket.AnimationListBlock();
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ani.AnimationList[k].AnimID = animations[i];
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ani.AnimationList[k].AnimSequenceID = seqs[i];
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k++;
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}
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}
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else
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{
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ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[0];
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for (int i = 0; i < animations.Length; ++i)
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{
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ani.AnimationList[i] = new AvatarAnimationPacket.AnimationListBlock();
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ani.AnimationList[i].AnimID = animations[i];
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ani.AnimationList[i].AnimSequenceID = seqs[i];
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}
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}
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OutPacket(ani, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority);
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}
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*/
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static private readonly byte[] AvatarAnimationHeader = new byte[] {
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Helpers.MSG_RELIABLE,
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0, 0, 0, 0, // sequence number
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@ -4217,37 +4158,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void SendEntityTerseUpdateImmediate(ISceneEntity ent)
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{
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// m_log.DebugFormat(
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// "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}",
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// avatar.Name, avatar.UUID, Name, AgentId);
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if (ent == null)
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return;
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ImprovedTerseObjectUpdatePacket objupdate =
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(ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
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objupdate.Header.Zerocoded = true;
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objupdate.RegionData.TimeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);
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objupdate.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
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UDPPacketBuffer buf = m_udpServer.GetNewUDPBuffer(m_udpClient.RemoteEndPoint);
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//setup header and regioninfo block
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Buffer.BlockCopy(terseUpdateHeader, 0, buf.Data, 0, 7);
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if (ent is ScenePresence)
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{
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ScenePresence presence = ent as ScenePresence;
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objupdate.RegionData.RegionHandle = presence.RegionHandle;
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objupdate.ObjectData[0] = CreateImprovedTerseBlock(ent);
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}
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else if(ent is SceneObjectPart)
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{
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SceneObjectPart part = ent as SceneObjectPart;
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objupdate.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
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objupdate.ObjectData[0] = CreateImprovedTerseBlock(ent);
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}
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Utils.UInt64ToBytesSafepos(((ScenePresence)ent).RegionHandle, buf.Data, 7);
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else
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Utils.UInt64ToBytesSafepos(m_scene.RegionInfo.RegionHandle, buf.Data, 7);
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OutPacket(objupdate, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority);
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Utils.UInt16ToBytes(Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f), buf.Data, 15);
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buf.Data[17] = 1;
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// We need to record the avatar local id since the root prim of an attachment points to this.
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// m_attachmentsSent.Add(avatar.LocalId);
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int pos = 18;
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CreateImprovedTerseBlock(ent, buf.Data, ref pos, false);
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buf.DataLength = pos;
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m_udpServer.SendUDPPacket(m_udpClient, buf, ThrottleOutPacketType.Task, null, false, true);
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}
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public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
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@ -5991,121 +5921,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(ISceneEntity entity)
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{
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#region ScenePresence/SOP Handling
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bool avatar = (entity is ScenePresence);
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uint localID = entity.LocalId;
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uint attachPoint;
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Vector4 collisionPlane;
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Vector3 position, velocity, acceleration, angularVelocity;
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Quaternion rotation;
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if (avatar)
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{
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ScenePresence presence = (ScenePresence)entity;
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position = presence.OffsetPosition;
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velocity = presence.Velocity;
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acceleration = Vector3.Zero;
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rotation = presence.Rotation;
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// tpvs can only see rotations around Z in some cases
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if(!presence.Flying && !presence.IsSatOnObject)
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{
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rotation.X = 0f;
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rotation.Y = 0f;
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}
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rotation.Normalize();
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angularVelocity = presence.AngularVelocity;
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// m_log.DebugFormat(
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// "[LLCLIENTVIEW]: Sending terse update to {0} with position {1} in {2}", Name, presence.OffsetPosition, m_scene.Name);
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attachPoint = presence.State;
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collisionPlane = presence.CollisionPlane;
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}
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else
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{
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SceneObjectPart part = (SceneObjectPart)entity;
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attachPoint = part.ParentGroup.AttachmentPoint;
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attachPoint = ((attachPoint % 16) * 16 + (attachPoint / 16));
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// m_log.DebugFormat(
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// "[LLCLIENTVIEW]: Sending attachPoint {0} for {1} {2} to {3}",
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// attachPoint, part.Name, part.LocalId, Name);
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collisionPlane = Vector4.Zero;
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position = part.RelativePosition;
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velocity = part.Velocity;
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acceleration = part.Acceleration;
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angularVelocity = part.AngularVelocity;
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rotation = part.RotationOffset;
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}
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#endregion ScenePresence/SOP Handling
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int pos = 0;
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byte[] data = new byte[(avatar ? 60 : 44)];
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// LocalID
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Utils.UIntToBytes(localID, data, pos);
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pos += 4;
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// Avatar/CollisionPlane
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data[pos++] = (byte) attachPoint;
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if (avatar)
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{
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data[pos++] = 1;
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if (collisionPlane == Vector4.Zero)
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collisionPlane = Vector4.UnitW;
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//m_log.DebugFormat("CollisionPlane: {0}",collisionPlane);
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collisionPlane.ToBytes(data, pos);
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pos += 16;
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}
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else
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{
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++pos;
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}
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// Position
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position.ToBytes(data, pos);
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pos += 12;
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// Velocity
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ClampVectorForUint(ref velocity, 128f);
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Utils.FloatToUInt16Bytes(velocity.X, 128.0f, data, pos); pos += 2;
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Utils.FloatToUInt16Bytes(velocity.Y, 128.0f, data, pos); pos += 2;
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Utils.FloatToUInt16Bytes(velocity.Z, 128.0f, data, pos); pos += 2;
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// Acceleration
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ClampVectorForUint(ref acceleration, 64f);
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Utils.FloatToUInt16Bytes(acceleration.X, 64.0f, data, pos); pos += 2;
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Utils.FloatToUInt16Bytes(acceleration.Y, 64.0f, data, pos); pos += 2;
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Utils.FloatToUInt16Bytes(acceleration.Z, 64.0f, data, pos); pos += 2;
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// Rotation
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Utils.FloatToUInt16Bytes(rotation.X, 1.0f, data, pos); pos += 2;
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Utils.FloatToUInt16Bytes(rotation.Y, 1.0f, data, pos); pos += 2;
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Utils.FloatToUInt16Bytes(rotation.Z, 1.0f, data, pos); pos += 2;
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Utils.FloatToUInt16Bytes(rotation.W, 1.0f, data, pos); pos += 2;
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// Angular Velocity
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ClampVectorForUint(ref angularVelocity, 64f);
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Utils.FloatToUInt16Bytes(angularVelocity.X, 64.0f, data, pos); pos += 2;
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Utils.FloatToUInt16Bytes(angularVelocity.Y, 64.0f, data, pos); pos += 2;
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Utils.FloatToUInt16Bytes(angularVelocity.Z, 64.0f, data, pos); pos += 2;
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ImprovedTerseObjectUpdatePacket.ObjectDataBlock block
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= new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
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block.Data = data;
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block.TextureEntry = Utils.EmptyBytes;
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return block;
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}
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protected void CreateImprovedTerseBlock(ISceneEntity entity, byte[] data, ref int pos, bool includeTexture)
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{
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#region ScenePresence/SOP Handling
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@ -14027,38 +13842,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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if (p is ScenePresence)
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{
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// m_log.DebugFormat(
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// "[LLCLIENTVIEW]: Immediately sending terse agent update for {0} to {1} in {2}",
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// p.Name, Name, Scene.Name);
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UDPPacketBuffer buf = m_udpServer.GetNewUDPBuffer(m_udpClient.RemoteEndPoint);
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// It turns out to get the agent to stop flying, you have to feed it stop flying velocities
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// There's no explicit message to send the client to tell it to stop flying.. it relies on the
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// velocity, collision plane and avatar height
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// Add 1/6 the avatar's height to it's position so it doesn't shoot into the air
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// when the avatar stands up
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ImprovedTerseObjectUpdatePacket.ObjectDataBlock block =
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CreateImprovedTerseBlock(p);
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// const float TIME_DILATION = 1.0f;
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ushort timeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);;
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ImprovedTerseObjectUpdatePacket packet
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= (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
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PacketType.ImprovedTerseObjectUpdate);
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packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
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packet.RegionData.TimeDilation = timeDilation;
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packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
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packet.ObjectData[0] = block;
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OutPacket(packet, ThrottleOutPacketType.Task, true);
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//setup header and regioninfo block
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Buffer.BlockCopy(terseUpdateHeader, 0, buf.Data, 0, 7);
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Utils.UInt64ToBytesSafepos(m_scene.RegionInfo.RegionHandle, buf.Data, 7);
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Utils.UInt16ToBytes(Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f), buf.Data, 15);
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buf.Data[17] = 1;
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int pos = 18;
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CreateImprovedTerseBlock(p, buf.Data, ref pos, false);
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buf.DataLength = pos;
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m_udpServer.SendUDPPacket(m_udpClient, buf, ThrottleOutPacketType.Task, null, false, true);
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}
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//ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
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// AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient)));
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}
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public void SendPlacesReply(UUID queryID, UUID transactionID,
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