Merge branch 'master' into careminster-presence-refactor
commit
542e6b8af4
|
@ -127,15 +127,10 @@
|
|||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.framework.tests)==0}" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.data.sqlite.tests">
|
||||
<arg value="./bin/OpenSim.Data.SQLite.Tests.dll" />
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.data.tests">
|
||||
<arg value="./bin/OpenSim.Data.Tests.dll" />
|
||||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.sqlite.tests)==0}" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.data.mysql.tests">
|
||||
<arg value="./bin/OpenSim.Data.MySQL.Tests.dll" />
|
||||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.mysql.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.tests)==0}" />
|
||||
|
||||
<delete dir="%temp%"/>
|
||||
|
||||
|
@ -297,14 +292,9 @@
|
|||
<arg value="-xml=test-results/OpenSim.Region.Framework.Tests.dll-Results.xml" />
|
||||
</exec>
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.data.sqlite.tests">
|
||||
<arg value="./bin/OpenSim.Data.SQLite.Tests.dll" />
|
||||
<arg value="-xml=test-results/OpenSim.Data.SQLite.Tests.dll-Results.xml" />
|
||||
</exec>
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.data.mysql.tests">
|
||||
<arg value="./bin/OpenSim.Data.MySQL.Tests.dll" />
|
||||
<arg value="-xml=test-results/OpenSim.Data.MySQL.Tests.dll-Results.xml" />
|
||||
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.data.tests">
|
||||
<arg value="./bin/OpenSim.Data.Tests.dll" />
|
||||
<arg value="-xml=test-results/OpenSim.Data.Tests.dll-Results.xml" />
|
||||
</exec>
|
||||
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.tests)==0}" />
|
||||
|
@ -313,8 +303,7 @@
|
|||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.scriptengine.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.coremodules.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.framework.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.sqlite.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.mysql.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.tests)==0}" />
|
||||
|
||||
</target>
|
||||
<!-- <exec program="nunit-console.exe" failonerror="false" resultproperty="testresult.acceptancetestassembly"> -->
|
||||
|
|
|
@ -39,8 +39,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
|||
|
||||
public class RestAppearanceServices : IRest
|
||||
{
|
||||
|
||||
private static readonly int PARM_USERID = 0;
|
||||
// private static readonly int PARM_USERID = 0;
|
||||
|
||||
// private static readonly int PARM_PATH = 1;
|
||||
|
||||
|
@ -64,6 +63,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
|||
{
|
||||
Rest.Log.InfoFormat("{0} Domain is relative, adding absolute prefix", MsgId);
|
||||
qPrefix = String.Format("{0}{1}{2}", Rest.Prefix, Rest.UrlPathSeparator, qPrefix);
|
||||
qPrefix = String.Format("{0}{1}{2}", Rest.Prefix, Rest.UrlPathSeparator, qPrefix);
|
||||
Rest.Log.InfoFormat("{0} Domain is now <{1}>", MsgId, qPrefix);
|
||||
}
|
||||
|
||||
|
@ -294,31 +294,31 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
|||
/// </summary>
|
||||
/// <param name=rdata>HTTP service request work area</param>
|
||||
|
||||
private void DoGet(AppearanceRequestData rdata)
|
||||
{
|
||||
AvatarData adata = Rest.AvatarServices.GetAvatar(rdata.userProfile.ID);
|
||||
|
||||
if (adata == null)
|
||||
{
|
||||
rdata.Fail(Rest.HttpStatusCodeNoContent,
|
||||
String.Format("appearance data not found for user {0} {1}",
|
||||
rdata.userProfile.FirstName, rdata.userProfile.SurName));
|
||||
}
|
||||
rdata.userAppearance = adata.ToAvatarAppearance(rdata.userProfile.ID);
|
||||
|
||||
rdata.initXmlWriter();
|
||||
|
||||
FormatUserAppearance(rdata);
|
||||
|
||||
// Indicate a successful request
|
||||
|
||||
rdata.Complete();
|
||||
|
||||
// Send the response to the user. The body will be implicitly
|
||||
// constructed from the result of the XML writer.
|
||||
|
||||
rdata.Respond(String.Format("Appearance {0} Normal completion", rdata.method));
|
||||
}
|
||||
// private void DoGet(AppearanceRequestData rdata)
|
||||
// {
|
||||
// AvatarData adata = Rest.AvatarServices.GetAvatar(rdata.userProfile.ID);
|
||||
//
|
||||
// if (adata == null)
|
||||
// {
|
||||
// rdata.Fail(Rest.HttpStatusCodeNoContent,
|
||||
// String.Format("appearance data not found for user {0} {1}",
|
||||
// rdata.userProfile.FirstName, rdata.userProfile.SurName));
|
||||
// }
|
||||
// rdata.userAppearance = adata.ToAvatarAppearance(rdata.userProfile.ID);
|
||||
//
|
||||
// rdata.initXmlWriter();
|
||||
//
|
||||
// FormatUserAppearance(rdata);
|
||||
//
|
||||
// // Indicate a successful request
|
||||
//
|
||||
// rdata.Complete();
|
||||
//
|
||||
// // Send the response to the user. The body will be implicitly
|
||||
// // constructed from the result of the XML writer.
|
||||
//
|
||||
// rdata.Respond(String.Format("Appearance {0} Normal completion", rdata.method));
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// POST adds NEW information to the user profile database.
|
||||
|
@ -326,112 +326,112 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
|||
/// characteristics supplied in the request.
|
||||
/// </summary>
|
||||
|
||||
private void DoExtend(AppearanceRequestData rdata)
|
||||
{
|
||||
|
||||
bool created = false;
|
||||
bool modified = false;
|
||||
string newnode = String.Empty;
|
||||
|
||||
Rest.Log.DebugFormat("{0} POST ENTRY", MsgId);
|
||||
|
||||
//AvatarAppearance old = Rest.AvatarServices.GetUserAppearance(rdata.userProfile.ID);
|
||||
|
||||
rdata.userAppearance = new AvatarAppearance();
|
||||
|
||||
// Although the following behavior is admitted by HTTP I am becoming
|
||||
// increasingly doubtful that it is appropriate for REST. If I attempt to
|
||||
// add a new record, and it already exists, then it seems to me that the
|
||||
// attempt should fail, rather than update the existing record.
|
||||
AvatarData adata = null;
|
||||
if (GetUserAppearance(rdata))
|
||||
{
|
||||
modified = rdata.userAppearance != null;
|
||||
created = !modified;
|
||||
adata = new AvatarData(rdata.userAppearance);
|
||||
Rest.AvatarServices.SetAvatar(rdata.userProfile.ID, adata);
|
||||
// Rest.UserServices.UpdateUserProfile(rdata.userProfile);
|
||||
}
|
||||
else
|
||||
{
|
||||
created = true;
|
||||
adata = new AvatarData(rdata.userAppearance);
|
||||
Rest.AvatarServices.SetAvatar(rdata.userProfile.ID, adata);
|
||||
// Rest.UserServices.UpdateUserProfile(rdata.userProfile);
|
||||
}
|
||||
|
||||
if (created)
|
||||
{
|
||||
newnode = String.Format("{0} {1}", rdata.userProfile.FirstName,
|
||||
rdata.userProfile.SurName);
|
||||
// Must include a location header with a URI that identifies the new resource.
|
||||
|
||||
rdata.AddHeader(Rest.HttpHeaderLocation,String.Format("http://{0}{1}:{2}{3}{4}",
|
||||
rdata.hostname,rdata.port,rdata.path,Rest.UrlPathSeparator, newnode));
|
||||
rdata.Complete(Rest.HttpStatusCodeCreated);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if (modified)
|
||||
{
|
||||
rdata.Complete(Rest.HttpStatusCodeOK);
|
||||
}
|
||||
else
|
||||
{
|
||||
rdata.Complete(Rest.HttpStatusCodeNoContent);
|
||||
}
|
||||
}
|
||||
|
||||
rdata.Respond(String.Format("Appearance {0} : Normal completion", rdata.method));
|
||||
|
||||
}
|
||||
// private void DoExtend(AppearanceRequestData rdata)
|
||||
// {
|
||||
//
|
||||
// bool created = false;
|
||||
// bool modified = false;
|
||||
// string newnode = String.Empty;
|
||||
//
|
||||
// Rest.Log.DebugFormat("{0} POST ENTRY", MsgId);
|
||||
//
|
||||
// //AvatarAppearance old = Rest.AvatarServices.GetUserAppearance(rdata.userProfile.ID);
|
||||
//
|
||||
// rdata.userAppearance = new AvatarAppearance();
|
||||
//
|
||||
// // Although the following behavior is admitted by HTTP I am becoming
|
||||
// // increasingly doubtful that it is appropriate for REST. If I attempt to
|
||||
// // add a new record, and it already exists, then it seems to me that the
|
||||
// // attempt should fail, rather than update the existing record.
|
||||
// AvatarData adata = null;
|
||||
// if (GetUserAppearance(rdata))
|
||||
// {
|
||||
// modified = rdata.userAppearance != null;
|
||||
// created = !modified;
|
||||
// adata = new AvatarData(rdata.userAppearance);
|
||||
// Rest.AvatarServices.SetAvatar(rdata.userProfile.ID, adata);
|
||||
// // Rest.UserServices.UpdateUserProfile(rdata.userProfile);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// created = true;
|
||||
// adata = new AvatarData(rdata.userAppearance);
|
||||
// Rest.AvatarServices.SetAvatar(rdata.userProfile.ID, adata);
|
||||
// // Rest.UserServices.UpdateUserProfile(rdata.userProfile);
|
||||
// }
|
||||
//
|
||||
// if (created)
|
||||
// {
|
||||
// newnode = String.Format("{0} {1}", rdata.userProfile.FirstName,
|
||||
// rdata.userProfile.SurName);
|
||||
// // Must include a location header with a URI that identifies the new resource.
|
||||
//
|
||||
// rdata.AddHeader(Rest.HttpHeaderLocation,String.Format("http://{0}{1}:{2}{3}{4}",
|
||||
// rdata.hostname,rdata.port,rdata.path,Rest.UrlPathSeparator, newnode));
|
||||
// rdata.Complete(Rest.HttpStatusCodeCreated);
|
||||
//
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// if (modified)
|
||||
// {
|
||||
// rdata.Complete(Rest.HttpStatusCodeOK);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// rdata.Complete(Rest.HttpStatusCodeNoContent);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// rdata.Respond(String.Format("Appearance {0} : Normal completion", rdata.method));
|
||||
//
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// This updates the user's appearance. not all aspects need to be provided,
|
||||
/// only those supplied will be changed.
|
||||
/// </summary>
|
||||
|
||||
private void DoUpdate(AppearanceRequestData rdata)
|
||||
{
|
||||
|
||||
// REFACTORING PROBLEM This was commented out. It doesn't work for 0.7
|
||||
|
||||
//bool created = false;
|
||||
//bool modified = false;
|
||||
|
||||
|
||||
//rdata.userAppearance = Rest.AvatarServices.GetUserAppearance(rdata.userProfile.ID);
|
||||
|
||||
//// If the user exists then this is considered a modification regardless
|
||||
//// of what may, or may not be, specified in the payload.
|
||||
|
||||
//if (rdata.userAppearance != null)
|
||||
//{
|
||||
// modified = true;
|
||||
// Rest.AvatarServices.UpdateUserAppearance(rdata.userProfile.ID, rdata.userAppearance);
|
||||
// Rest.UserServices.UpdateUserProfile(rdata.userProfile);
|
||||
//}
|
||||
|
||||
//if (created)
|
||||
//{
|
||||
// rdata.Complete(Rest.HttpStatusCodeCreated);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// if (modified)
|
||||
// {
|
||||
// rdata.Complete(Rest.HttpStatusCodeOK);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// rdata.Complete(Rest.HttpStatusCodeNoContent);
|
||||
// }
|
||||
//}
|
||||
|
||||
rdata.Respond(String.Format("Appearance {0} : Normal completion", rdata.method));
|
||||
|
||||
}
|
||||
// private void DoUpdate(AppearanceRequestData rdata)
|
||||
// {
|
||||
//
|
||||
// // REFACTORING PROBLEM This was commented out. It doesn't work for 0.7
|
||||
//
|
||||
// //bool created = false;
|
||||
// //bool modified = false;
|
||||
//
|
||||
//
|
||||
// //rdata.userAppearance = Rest.AvatarServices.GetUserAppearance(rdata.userProfile.ID);
|
||||
//
|
||||
// //// If the user exists then this is considered a modification regardless
|
||||
// //// of what may, or may not be, specified in the payload.
|
||||
//
|
||||
// //if (rdata.userAppearance != null)
|
||||
// //{
|
||||
// // modified = true;
|
||||
// // Rest.AvatarServices.UpdateUserAppearance(rdata.userProfile.ID, rdata.userAppearance);
|
||||
// // Rest.UserServices.UpdateUserProfile(rdata.userProfile);
|
||||
// //}
|
||||
//
|
||||
// //if (created)
|
||||
// //{
|
||||
// // rdata.Complete(Rest.HttpStatusCodeCreated);
|
||||
// //}
|
||||
// //else
|
||||
// //{
|
||||
// // if (modified)
|
||||
// // {
|
||||
// // rdata.Complete(Rest.HttpStatusCodeOK);
|
||||
// // }
|
||||
// // else
|
||||
// // {
|
||||
// // rdata.Complete(Rest.HttpStatusCodeNoContent);
|
||||
// // }
|
||||
// //}
|
||||
//
|
||||
// rdata.Respond(String.Format("Appearance {0} : Normal completion", rdata.method));
|
||||
//
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Delete the specified user's appearance. This actually performs a reset
|
||||
|
@ -439,31 +439,29 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
|||
/// Existing ownership is preserved. All prior updates are lost and can not
|
||||
/// be recovered.
|
||||
/// </summary>
|
||||
|
||||
private void DoDelete(AppearanceRequestData rdata)
|
||||
{
|
||||
AvatarData adata = Rest.AvatarServices.GetAvatar(rdata.userProfile.ID);
|
||||
|
||||
if (adata != null)
|
||||
{
|
||||
AvatarAppearance old = adata.ToAvatarAppearance(rdata.userProfile.ID);
|
||||
rdata.userAppearance = new AvatarAppearance();
|
||||
rdata.userAppearance.Owner = old.Owner;
|
||||
adata = new AvatarData(rdata.userAppearance);
|
||||
|
||||
Rest.AvatarServices.SetAvatar(rdata.userProfile.ID, adata);
|
||||
|
||||
rdata.Complete();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
rdata.Complete(Rest.HttpStatusCodeNoContent);
|
||||
}
|
||||
|
||||
rdata.Respond(String.Format("Appearance {0} : Normal completion", rdata.method));
|
||||
|
||||
}
|
||||
// private void DoDelete(AppearanceRequestData rdata)
|
||||
// {
|
||||
// AvatarData adata = Rest.AvatarServices.GetAvatar(rdata.userProfile.ID);
|
||||
//
|
||||
// if (adata != null)
|
||||
// {
|
||||
// AvatarAppearance old = adata.ToAvatarAppearance(rdata.userProfile.ID);
|
||||
// rdata.userAppearance = new AvatarAppearance();
|
||||
// rdata.userAppearance.Owner = old.Owner;
|
||||
// adata = new AvatarData(rdata.userAppearance);
|
||||
//
|
||||
// Rest.AvatarServices.SetAvatar(rdata.userProfile.ID, adata);
|
||||
//
|
||||
// rdata.Complete();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
//
|
||||
// rdata.Complete(Rest.HttpStatusCodeNoContent);
|
||||
// }
|
||||
//
|
||||
// rdata.Respond(String.Format("Appearance {0} : Normal completion", rdata.method));
|
||||
// }
|
||||
|
||||
#endregion method-specific processing
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -141,7 +141,17 @@ namespace OpenSim.Framework.Console
|
|||
CommandInfo commandInfo = (CommandInfo)dict[String.Empty];
|
||||
help.Add(commandInfo.help_text);
|
||||
help.Add(commandInfo.long_help);
|
||||
|
||||
string descriptiveHelp = commandInfo.descriptive_help;
|
||||
|
||||
// If we do have some descriptive help then insert a spacing line before and after for readability.
|
||||
if (descriptiveHelp != string.Empty)
|
||||
help.Add(string.Empty);
|
||||
|
||||
help.Add(commandInfo.descriptive_help);
|
||||
|
||||
if (descriptiveHelp != string.Empty)
|
||||
help.Add(string.Empty);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -182,8 +192,7 @@ namespace OpenSim.Framework.Console
|
|||
public void AddCommand(string module, bool shared, string command,
|
||||
string help, string longhelp, CommandDelegate fn)
|
||||
{
|
||||
AddCommand(module, shared, command, help, longhelp,
|
||||
String.Empty, fn);
|
||||
AddCommand(module, shared, command, help, longhelp, String.Empty, fn);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -286,7 +286,11 @@ namespace OpenSim.Framework.Servers
|
|||
|
||||
EnhanceVersionInformation();
|
||||
|
||||
m_log.Info("[STARTUP]: Version: " + m_version + "\n");
|
||||
m_log.Info("[STARTUP]: OpenSimulator version: " + m_version + Environment.NewLine);
|
||||
// clr version potentially is more confusing than helpful, since it doesn't tell us if we're running under Mono/MS .NET and
|
||||
// the clr version number doesn't match the project version number under Mono.
|
||||
//m_log.Info("[STARTUP]: Virtual machine runtime version: " + Environment.Version + Environment.NewLine);
|
||||
m_log.Info("[STARTUP]: Operating system version: " + Environment.OSVersion + Environment.NewLine);
|
||||
|
||||
StartupSpecific();
|
||||
|
||||
|
|
|
@ -251,14 +251,20 @@ namespace OpenSim
|
|||
"Save named prim to XML2", SavePrimsXml2);
|
||||
|
||||
m_console.Commands.AddCommand("region", false, "load oar",
|
||||
"load oar [--merge] [--skip-assets] <oar name>",
|
||||
"Load a region's data from OAR archive. --merge will merge the oar with the existing scene. --skip-assets will load the oar but ignore the assets it contains",
|
||||
"load oar [--merge] [--skip-assets] [<OAR path>]",
|
||||
"Load a region's data from an OAR archive.",
|
||||
"--merge will merge the OAR with the existing scene." + Environment.NewLine
|
||||
+ "--skip-assets will load the OAR but ignore the assets it contains." + Environment.NewLine
|
||||
+ "The path can be either a filesystem location or a URI."
|
||||
+ " If this is not given then the command looks for an OAR named region.oar in the current directory.",
|
||||
LoadOar);
|
||||
|
||||
m_console.Commands.AddCommand("region", false, "save oar",
|
||||
"save oar <oar name>",
|
||||
"Save a region's data to an OAR archive",
|
||||
"More information on forthcoming options here soon", SaveOar);
|
||||
"save oar [<OAR path>]",
|
||||
"Save a region's data to an OAR archive.",
|
||||
"The OAR path must be a filesystem path."
|
||||
+ " If this is not given then the oar is saved to region.oar in the current directory.",
|
||||
SaveOar);
|
||||
|
||||
m_console.Commands.AddCommand("region", false, "edit scale",
|
||||
"edit scale <name> <x> <y> <z>",
|
||||
|
|
|
@ -37,7 +37,6 @@ using log4net;
|
|||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
||||
using OpenSim.Framework.Communications.Osp;
|
||||
using OpenSim.Framework.Serialization;
|
||||
using OpenSim.Framework.Serialization.External;
|
||||
|
@ -72,7 +71,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
scene,
|
||||
userInfo,
|
||||
invPath,
|
||||
new GZipStream(new FileStream(loadPath, FileMode.Open), CompressionMode.Decompress))
|
||||
new GZipStream(ArchiveHelpers.GetStream(loadPath), CompressionMode.Decompress))
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -37,7 +37,6 @@ using OpenSim.Framework;
|
|||
using OpenSim.Framework.Serialization;
|
||||
using OpenSim.Framework.Serialization.External;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
||||
using OpenSim.Framework.Communications.Osp;
|
||||
using OpenSim.Region.CoreModules.World.Archiver;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
|
|
@ -91,13 +91,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
|
||||
scene.AddCommand(
|
||||
this, "load iar",
|
||||
"load iar <first> <last> <inventory path> <password> [<archive path>]",
|
||||
"Load user inventory archive.", HandleLoadInvConsoleCommand);
|
||||
"load iar <first> <last> <inventory path> <password> [<IAR path>]",
|
||||
"Load user inventory archive (IAR).",
|
||||
"<first> is user's first name." + Environment.NewLine
|
||||
+ "<last> is user's last name." + Environment.NewLine
|
||||
+ "<inventory path> is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine
|
||||
+ "<password> is the user's password." + Environment.NewLine
|
||||
+ "<IAR path> is the filesystem path or URI from which to load the IAR."
|
||||
+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
|
||||
HandleLoadInvConsoleCommand);
|
||||
|
||||
scene.AddCommand(
|
||||
this, "save iar",
|
||||
"save iar <first> <last> <inventory path> <password> [<archive path>]",
|
||||
"Save user inventory archive.", HandleSaveInvConsoleCommand);
|
||||
"save iar <first> <last> <inventory path> <password> [<IAR path>]",
|
||||
"Save user inventory archive (IAR).",
|
||||
"<first> is the user's first name." + Environment.NewLine
|
||||
+ "<last> is the user's last name." + Environment.NewLine
|
||||
+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine
|
||||
+ "<IAR path> is the filesystem path at which to save the IAR."
|
||||
+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
|
||||
HandleSaveInvConsoleCommand);
|
||||
|
||||
m_aScene = scene;
|
||||
}
|
||||
|
|
|
@ -38,7 +38,6 @@ using OpenSim.Framework;
|
|||
using OpenSim.Framework.Serialization;
|
||||
using OpenSim.Framework.Serialization.External;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
||||
using OpenSim.Framework.Communications.Osp;
|
||||
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
|
||||
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||
|
@ -77,125 +76,118 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
// Commenting for now! The mock inventory service needs more beef, at least for
|
||||
// GetFolderForType
|
||||
// REFACTORING PROBLEM. This needs to be rewritten.
|
||||
//[Test]
|
||||
public void TestSaveIarV0_1()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
// [Test]
|
||||
// public void TestSaveIarV0_1()
|
||||
// {
|
||||
// TestHelper.InMethod();
|
||||
// //log4net.Config.XmlConfigurator.Configure();
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
|
||||
|
||||
// InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
|
||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||
|
||||
// Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
// SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||
// CommunicationsManager cm = scene.CommsManager;
|
||||
// Create user
|
||||
string userFirstName = "Jock";
|
||||
string userLastName = "Stirrup";
|
||||
string userPassword = "troll";
|
||||
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
|
||||
|
||||
// // Create user
|
||||
// string userFirstName = "Jock";
|
||||
// string userLastName = "Stirrup";
|
||||
// UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||
// Create asset
|
||||
SceneObjectGroup object1;
|
||||
SceneObjectPart part1;
|
||||
{
|
||||
string partName = "My Little Dog Object";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
|
||||
// lock (this)
|
||||
// {
|
||||
// UserProfileTestUtils.CreateUserWithInventory(
|
||||
// cm, userFirstName, userLastName, userId, InventoryReceived);
|
||||
// Monitor.Wait(this, 60000);
|
||||
// }
|
||||
part1
|
||||
= new SceneObjectPart(
|
||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part1.Name = partName;
|
||||
|
||||
// // Create asset
|
||||
// SceneObjectGroup object1;
|
||||
// SceneObjectPart part1;
|
||||
// {
|
||||
// string partName = "My Little Dog Object";
|
||||
// UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
// PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
// Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||
// Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||
// Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
object1 = new SceneObjectGroup(part1);
|
||||
scene.AddNewSceneObject(object1, false);
|
||||
}
|
||||
|
||||
// part1
|
||||
// = new SceneObjectPart(
|
||||
// ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
// part1.Name = partName;
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||
scene.AssetService.Store(asset1);
|
||||
|
||||
// object1 = new SceneObjectGroup(part1);
|
||||
// scene.AddNewSceneObject(object1, false);
|
||||
// }
|
||||
// Create item
|
||||
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
||||
InventoryItemBase item1 = new InventoryItemBase();
|
||||
item1.Name = "My Little Dog";
|
||||
item1.AssetID = asset1.FullID;
|
||||
item1.ID = item1Id;
|
||||
InventoryFolderBase objsFolder
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects");
|
||||
item1.Folder = objsFolder.ID;
|
||||
scene.AddInventoryItem(userId, item1);
|
||||
|
||||
// UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
// AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||
// scene.AssetService.Store(asset1);
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
|
||||
|
||||
// // Create item
|
||||
// UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
||||
// InventoryItemBase item1 = new InventoryItemBase();
|
||||
// item1.Name = "My Little Dog";
|
||||
// item1.AssetID = asset1.FullID;
|
||||
// item1.ID = item1Id;
|
||||
// InventoryFolderBase objsFolder
|
||||
// = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects");
|
||||
// item1.Folder = objsFolder.ID;
|
||||
// scene.AddInventoryItem(userId, item1);
|
||||
mre.Reset();
|
||||
archiverModule.ArchiveInventory(
|
||||
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
|
||||
mre.WaitOne(60000, false);
|
||||
|
||||
// MemoryStream archiveWriteStream = new MemoryStream();
|
||||
// archiverModule.OnInventoryArchiveSaved += SaveCompleted;
|
||||
byte[] archive = archiveWriteStream.ToArray();
|
||||
MemoryStream archiveReadStream = new MemoryStream(archive);
|
||||
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
|
||||
|
||||
// mre.Reset();
|
||||
// archiverModule.ArchiveInventory(
|
||||
// Guid.NewGuid(), userFirstName, userLastName, "Objects", "troll", archiveWriteStream);
|
||||
// mre.WaitOne(60000, false);
|
||||
//bool gotControlFile = false;
|
||||
bool gotObject1File = false;
|
||||
//bool gotObject2File = false;
|
||||
string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
|
||||
string expectedObject1FilePath = string.Format(
|
||||
"{0}{1}{2}",
|
||||
ArchiveConstants.INVENTORY_PATH,
|
||||
InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
|
||||
expectedObject1FileName);
|
||||
|
||||
// byte[] archive = archiveWriteStream.ToArray();
|
||||
// MemoryStream archiveReadStream = new MemoryStream(archive);
|
||||
// TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
|
||||
|
||||
// //bool gotControlFile = false;
|
||||
// bool gotObject1File = false;
|
||||
// //bool gotObject2File = false;
|
||||
// string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
|
||||
// string expectedObject1FilePath = string.Format(
|
||||
// "{0}{1}{2}",
|
||||
// ArchiveConstants.INVENTORY_PATH,
|
||||
// InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
|
||||
// expectedObject1FileName);
|
||||
|
||||
// string filePath;
|
||||
// TarArchiveReader.TarEntryType tarEntryType;
|
||||
string filePath;
|
||||
TarArchiveReader.TarEntryType tarEntryType;
|
||||
|
||||
// Console.WriteLine("Reading archive");
|
||||
|
||||
// while (tar.ReadEntry(out filePath, out tarEntryType) != null)
|
||||
while (tar.ReadEntry(out filePath, out tarEntryType) != null)
|
||||
{
|
||||
Console.WriteLine("Got {0}", filePath);
|
||||
|
||||
// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
|
||||
// {
|
||||
// Console.WriteLine("Got {0}", filePath);
|
||||
// gotControlFile = true;
|
||||
// }
|
||||
|
||||
//// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
|
||||
//// {
|
||||
//// gotControlFile = true;
|
||||
//// }
|
||||
|
||||
// if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
|
||||
if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
|
||||
{
|
||||
// string fileName = filePath.Remove(0, "Objects/".Length);
|
||||
//
|
||||
// if (fileName.StartsWith(part1.Name))
|
||||
// {
|
||||
//// string fileName = filePath.Remove(0, "Objects/".Length);
|
||||
////
|
||||
//// if (fileName.StartsWith(part1.Name))
|
||||
//// {
|
||||
// Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
|
||||
// gotObject1File = true;
|
||||
//// }
|
||||
//// else if (fileName.StartsWith(part2.Name))
|
||||
//// {
|
||||
//// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
|
||||
//// gotObject2File = true;
|
||||
//// }
|
||||
Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
|
||||
gotObject1File = true;
|
||||
// }
|
||||
// else if (fileName.StartsWith(part2.Name))
|
||||
// {
|
||||
// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
|
||||
// gotObject2File = true;
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
//// Assert.That(gotControlFile, Is.True, "No control file in archive");
|
||||
// Assert.That(gotObject1File, Is.True, "No item1 file in archive");
|
||||
//// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
|
||||
// Assert.That(gotControlFile, Is.True, "No control file in archive");
|
||||
Assert.That(gotObject1File, Is.True, "No item1 file in archive");
|
||||
// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
|
||||
|
||||
// // TODO: Test presence of more files and contents of files.
|
||||
// }
|
||||
// TODO: Test presence of more files and contents of files.
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
||||
|
@ -541,56 +533,41 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
/// <summary>
|
||||
/// Test replication of an archive path to the user's inventory.
|
||||
/// </summary>
|
||||
//[Test]
|
||||
//public void TestReplicateArchivePathToUserInventory()
|
||||
//{
|
||||
// TestHelper.InMethod();
|
||||
[Test]
|
||||
public void TestReplicateArchivePathToUserInventory()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
// //log4net.Config.XmlConfigurator.Configure();
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
|
||||
|
||||
// Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
// CommunicationsManager commsManager = scene.CommsManager;
|
||||
// CachedUserInfo userInfo;
|
||||
Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
|
||||
List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
|
||||
|
||||
// lock (this)
|
||||
// {
|
||||
// // !!! REFACTORING PROBLEM. This needs to be rewritten
|
||||
// userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager, InventoryReceived);
|
||||
// Monitor.Wait(this, 60000);
|
||||
// }
|
||||
string folder1Name = "a";
|
||||
string folder2Name = "b";
|
||||
string itemName = "c.lsl";
|
||||
|
||||
// //Console.WriteLine("userInfo.RootFolder 1: {0}", userInfo.RootFolder);
|
||||
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
|
||||
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
|
||||
string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
|
||||
|
||||
// Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
|
||||
// List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
|
||||
string itemArchivePath
|
||||
= string.Format(
|
||||
"{0}{1}{2}{3}",
|
||||
ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
|
||||
|
||||
// string folder1Name = "a";
|
||||
// string folder2Name = "b";
|
||||
// string itemName = "c.lsl";
|
||||
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
|
||||
.ReplicateArchivePathToUserInventory(
|
||||
itemArchivePath, false, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
||||
foldersCreated, nodesLoaded);
|
||||
|
||||
// string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
|
||||
// string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
|
||||
// string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
|
||||
|
||||
// string itemArchivePath
|
||||
// = string.Format(
|
||||
// "{0}{1}{2}{3}",
|
||||
// ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
|
||||
|
||||
// //Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder);
|
||||
|
||||
// new InventoryArchiveReadRequest(scene, userInfo, null, (Stream)null)
|
||||
// .ReplicateArchivePathToUserInventory(
|
||||
// itemArchivePath, false, scene.InventoryService.GetRootFolder(userInfo.UserProfile.ID),
|
||||
// foldersCreated, nodesLoaded);
|
||||
|
||||
// //Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder);
|
||||
// //InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a");
|
||||
// InventoryFolderBase folder1
|
||||
// = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userInfo.UserProfile.ID, "a");
|
||||
// Assert.That(folder1, Is.Not.Null, "Could not find folder a");
|
||||
// InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b");
|
||||
// Assert.That(folder2, Is.Not.Null, "Could not find folder b");
|
||||
//}
|
||||
InventoryFolderBase folder1
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, "a");
|
||||
Assert.That(folder1, Is.Not.Null, "Could not find folder a");
|
||||
InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b");
|
||||
Assert.That(folder2, Is.Not.Null, "Could not find folder b");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -25,6 +25,9 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework.Serialization;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
@ -60,5 +63,66 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
{
|
||||
return ArchiveConstants.CreateOarObjectPath(sog.Name, sog.UUID, sog.AbsolutePosition);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resolve path to a working FileStream
|
||||
/// </summary>
|
||||
/// <param name="path"></param>
|
||||
/// <returns></returns>
|
||||
public static Stream GetStream(string path)
|
||||
{
|
||||
if (File.Exists(path))
|
||||
{
|
||||
return new FileStream(path, FileMode.Open, FileAccess.Read);
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
Uri uri = new Uri(path);
|
||||
if (uri.Scheme == "file")
|
||||
{
|
||||
return new FileStream(uri.AbsolutePath, FileMode.Open, FileAccess.Read);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (uri.Scheme != "http")
|
||||
throw new Exception(String.Format("Unsupported URI scheme ({0})", path));
|
||||
|
||||
// OK, now we know we have an HTTP URI to work with
|
||||
return URIFetch(uri);
|
||||
}
|
||||
}
|
||||
catch (UriFormatException)
|
||||
{
|
||||
// In many cases the user will put in a plain old filename that cannot be found so assume that
|
||||
// this is the problem rather than confusing the issue with a UriFormatException
|
||||
throw new Exception(String.Format("Cannot find file {0}", path));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static Stream URIFetch(Uri uri)
|
||||
{
|
||||
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(uri);
|
||||
|
||||
// request.Credentials = credentials;
|
||||
|
||||
request.ContentLength = 0;
|
||||
request.KeepAlive = false;
|
||||
|
||||
WebResponse response = request.GetResponse();
|
||||
Stream file = response.GetResponseStream();
|
||||
|
||||
// justincc: gonna ignore the content type for now and just try anything
|
||||
//if (response.ContentType != "application/x-oar")
|
||||
// throw new Exception(String.Format("{0} does not identify an OAR file", uri.ToString()));
|
||||
|
||||
if (response.ContentLength == 0)
|
||||
throw new Exception(String.Format("{0} returned an empty file", uri.ToString()));
|
||||
|
||||
// return new BufferedStream(file, (int) response.ContentLength);
|
||||
return new BufferedStream(file, 1000000);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
|
||||
try
|
||||
{
|
||||
m_loadStream = new GZipStream(GetStream(loadPath), CompressionMode.Decompress);
|
||||
m_loadStream = new GZipStream(ArchiveHelpers.GetStream(loadPath), CompressionMode.Decompress);
|
||||
}
|
||||
catch (EntryPointNotFoundException e)
|
||||
{
|
||||
|
@ -472,68 +472,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resolve path to a working FileStream
|
||||
/// </summary>
|
||||
/// <param name="path"></param>
|
||||
/// <returns></returns>
|
||||
private Stream GetStream(string path)
|
||||
{
|
||||
if (File.Exists(path))
|
||||
{
|
||||
return new FileStream(path, FileMode.Open, FileAccess.Read);
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
Uri uri = new Uri(path);
|
||||
if (uri.Scheme == "file")
|
||||
{
|
||||
return new FileStream(uri.AbsolutePath, FileMode.Open, FileAccess.Read);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (uri.Scheme != "http")
|
||||
throw new Exception(String.Format("Unsupported URI scheme ({0})", path));
|
||||
|
||||
// OK, now we know we have an HTTP URI to work with
|
||||
|
||||
return URIFetch(uri);
|
||||
}
|
||||
}
|
||||
catch (UriFormatException)
|
||||
{
|
||||
// In many cases the user will put in a plain old filename that cannot be found so assume that
|
||||
// this is the problem rather than confusing the issue with a UriFormatException
|
||||
throw new Exception(String.Format("Cannot find file {0}", path));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static Stream URIFetch(Uri uri)
|
||||
{
|
||||
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(uri);
|
||||
|
||||
// request.Credentials = credentials;
|
||||
|
||||
request.ContentLength = 0;
|
||||
request.KeepAlive = false;
|
||||
|
||||
WebResponse response = request.GetResponse();
|
||||
Stream file = response.GetResponseStream();
|
||||
|
||||
// justincc: gonna ignore the content type for now and just try anything
|
||||
//if (response.ContentType != "application/x-oar")
|
||||
// throw new Exception(String.Format("{0} does not identify an OAR file", uri.ToString()));
|
||||
|
||||
if (response.ContentLength == 0)
|
||||
throw new Exception(String.Format("{0} returned an empty file", uri.ToString()));
|
||||
|
||||
// return new BufferedStream(file, (int) response.ContentLength);
|
||||
return new BufferedStream(file, 1000000);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load oar control file
|
||||
/// </summary>
|
||||
|
|
|
@ -1014,7 +1014,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
|
||||
int lastMapRefresh = 0;
|
||||
int twoDays = 172800;
|
||||
int RefreshSeconds = twoDays;
|
||||
// int RefreshSeconds = twoDays;
|
||||
|
||||
try
|
||||
{
|
||||
|
|
|
@ -2149,7 +2149,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete every object from the scene
|
||||
/// Delete every object from the scene. This does not include attachments worn by avatars.
|
||||
/// </summary>
|
||||
public void DeleteAllSceneObjects()
|
||||
{
|
||||
|
@ -2160,10 +2160,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
foreach (EntityBase e in entities)
|
||||
{
|
||||
if (e is SceneObjectGroup)
|
||||
{
|
||||
SceneObjectGroup sog = (SceneObjectGroup)e;
|
||||
if (!sog.IsAttachment)
|
||||
DeleteSceneObject((SceneObjectGroup)e, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Synchronously delete the given object from the scene.
|
||||
|
|
|
@ -376,6 +376,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="mod"></param>
|
||||
public void RegisterModuleInterface<M>(M mod)
|
||||
{
|
||||
m_log.DebugFormat("[SCENE BASE]: Registering interface {0}", typeof(M));
|
||||
|
||||
List<Object> l = null;
|
||||
if (!ModuleInterfaces.TryGetValue(typeof(M), out l))
|
||||
{
|
||||
|
@ -498,7 +500,30 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Call this from a region module to add a command to the OpenSim console.
|
||||
/// </summary>
|
||||
/// <param name="mod"></param>
|
||||
/// <param name="command"></param>
|
||||
/// <param name="shorthelp"></param>
|
||||
/// <param name="longhelp"></param>
|
||||
/// <param name="callback"></param>
|
||||
public void AddCommand(object mod, string command, string shorthelp, string longhelp, CommandDelegate callback)
|
||||
{
|
||||
AddCommand(mod, command, shorthelp, longhelp, string.Empty, callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Call this from a region module to add a command to the OpenSim console.
|
||||
/// </summary>
|
||||
/// <param name="mod"></param>
|
||||
/// <param name="command"></param>
|
||||
/// <param name="shorthelp"></param>
|
||||
/// <param name="longhelp"></param>
|
||||
/// <param name="descriptivehelp"></param>
|
||||
/// <param name="callback"></param>
|
||||
public void AddCommand(
|
||||
object mod, string command, string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback)
|
||||
{
|
||||
if (MainConsole.Instance == null)
|
||||
return;
|
||||
|
@ -523,7 +548,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
else throw new Exception("AddCommand module parameter must be IRegionModule or IRegionModuleBase");
|
||||
}
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(modulename, shared, command, shorthelp, longhelp, callback);
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
modulename, shared, command, shorthelp, longhelp, descriptivehelp, callback);
|
||||
}
|
||||
|
||||
public virtual ISceneObject DeserializeObject(string representation)
|
||||
|
|
|
@ -1289,10 +1289,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
{
|
||||
avatar.SceneViewer.QueuePartForUpdate(this);
|
||||
AddFullUpdateToAvatar(avatar);
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tell the scene presence that it should send updates for this part to its client
|
||||
/// </summary>
|
||||
public void AddFullUpdateToAvatar(ScenePresence presence)
|
||||
{
|
||||
presence.SceneViewer.QueuePartForUpdate(this);
|
||||
|
@ -1313,7 +1316,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
{
|
||||
avatar.SceneViewer.QueuePartForUpdate(this);
|
||||
AddTerseUpdateToAvatar(avatar);
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -820,15 +820,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Add the part to the queue of parts for which we need to send an update to the client
|
||||
/// </summary>
|
||||
/// <param name="part"></param>
|
||||
public void QueuePartForUpdate(SceneObjectPart part)
|
||||
{
|
||||
m_sceneViewer.QueuePartForUpdate(part);
|
||||
}
|
||||
|
||||
public uint GenerateClientFlags(UUID ObjectID)
|
||||
{
|
||||
return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID);
|
||||
|
|
|
@ -61,7 +61,7 @@ namespace OpenSim.Server
|
|||
string connList = serverConfig.GetString("ServiceConnectors", String.Empty);
|
||||
string[] conns = connList.Split(new char[] {',', ' '});
|
||||
|
||||
int i = 0;
|
||||
// int i = 0;
|
||||
foreach (string c in conns)
|
||||
{
|
||||
if (c == String.Empty)
|
||||
|
|
|
@ -54,7 +54,8 @@ namespace OpenSim.Services.PresenceService
|
|||
public bool LoginAgent(string userID, UUID sessionID,
|
||||
UUID secureSessionID)
|
||||
{
|
||||
PresenceData[] d = m_Database.Get("UserID", userID);
|
||||
//PresenceData[] d = m_Database.Get("UserID", userID);
|
||||
m_Database.Get("UserID", userID);
|
||||
|
||||
PresenceData data = new PresenceData();
|
||||
|
||||
|
|
|
@ -277,8 +277,9 @@ namespace OpenSim.Services.UserAccountService
|
|||
#endregion
|
||||
|
||||
#region Console commands
|
||||
|
||||
/// <summary>
|
||||
/// Create a new user
|
||||
/// Handle the create user command from the console.
|
||||
/// </summary>
|
||||
/// <param name="cmdparams">string array with parameters: firstname, lastname, password, locationX, locationY, email</param>
|
||||
protected void HandleCreateUser(string module, string[] cmdparams)
|
||||
|
@ -304,61 +305,7 @@ namespace OpenSim.Services.UserAccountService
|
|||
email = MainConsole.Instance.CmdPrompt("Email", "");
|
||||
else email = cmdparams[5];
|
||||
|
||||
UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
|
||||
if (null == account)
|
||||
{
|
||||
account = new UserAccount(UUID.Zero, firstName, lastName, email);
|
||||
if (account.ServiceURLs == null || (account.ServiceURLs != null && account.ServiceURLs.Count == 0))
|
||||
{
|
||||
account.ServiceURLs = new Dictionary<string, object>();
|
||||
account.ServiceURLs["HomeURI"] = string.Empty;
|
||||
account.ServiceURLs["GatekeeperURI"] = string.Empty;
|
||||
account.ServiceURLs["InventoryServerURI"] = string.Empty;
|
||||
account.ServiceURLs["AssetServerURI"] = string.Empty;
|
||||
}
|
||||
|
||||
if (StoreUserAccount(account))
|
||||
{
|
||||
bool success = false;
|
||||
if (m_AuthenticationService != null)
|
||||
success = m_AuthenticationService.SetPassword(account.PrincipalID, password);
|
||||
if (!success)
|
||||
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set password for account {0} {1}.",
|
||||
firstName, lastName);
|
||||
|
||||
GridRegion home = null;
|
||||
if (m_GridService != null)
|
||||
{
|
||||
List<GridRegion> defaultRegions = m_GridService.GetDefaultRegions(UUID.Zero);
|
||||
if (defaultRegions != null && defaultRegions.Count >= 1)
|
||||
home = defaultRegions[0];
|
||||
|
||||
if (m_GridUserService != null && home != null)
|
||||
m_GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
|
||||
else
|
||||
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set home for account {0} {1}.",
|
||||
firstName, lastName);
|
||||
|
||||
}
|
||||
else
|
||||
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to retrieve home region for account {0} {1}.",
|
||||
firstName, lastName);
|
||||
|
||||
if (m_InventoryService != null)
|
||||
success = m_InventoryService.CreateUserInventory(account.PrincipalID);
|
||||
if (!success)
|
||||
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.",
|
||||
firstName, lastName);
|
||||
|
||||
|
||||
m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", firstName, lastName);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat("[USER ACCOUNT SERVICE]: A user with the name {0} {1} already exists!", firstName, lastName);
|
||||
}
|
||||
|
||||
CreateUser(firstName, lastName, password, email);
|
||||
}
|
||||
|
||||
protected void HandleResetUserPassword(string module, string[] cmdparams)
|
||||
|
@ -395,5 +342,67 @@ namespace OpenSim.Services.UserAccountService
|
|||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Create a user
|
||||
/// </summary>
|
||||
/// <param name="firstName"></param>
|
||||
/// <param name="lastName"></param>
|
||||
/// <param name="password"></param>
|
||||
/// <param name="email"></param>
|
||||
public void CreateUser(string firstName, string lastName, string password, string email)
|
||||
{
|
||||
UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
|
||||
if (null == account)
|
||||
{
|
||||
account = new UserAccount(UUID.Zero, firstName, lastName, email);
|
||||
if (account.ServiceURLs == null || (account.ServiceURLs != null && account.ServiceURLs.Count == 0))
|
||||
{
|
||||
account.ServiceURLs = new Dictionary<string, object>();
|
||||
account.ServiceURLs["HomeURI"] = string.Empty;
|
||||
account.ServiceURLs["GatekeeperURI"] = string.Empty;
|
||||
account.ServiceURLs["InventoryServerURI"] = string.Empty;
|
||||
account.ServiceURLs["AssetServerURI"] = string.Empty;
|
||||
}
|
||||
|
||||
if (StoreUserAccount(account))
|
||||
{
|
||||
bool success = false;
|
||||
if (m_AuthenticationService != null)
|
||||
success = m_AuthenticationService.SetPassword(account.PrincipalID, password);
|
||||
if (!success)
|
||||
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set password for account {0} {1}.",
|
||||
firstName, lastName);
|
||||
|
||||
GridRegion home = null;
|
||||
if (m_GridService != null)
|
||||
{
|
||||
List<GridRegion> defaultRegions = m_GridService.GetDefaultRegions(UUID.Zero);
|
||||
if (defaultRegions != null && defaultRegions.Count >= 1)
|
||||
home = defaultRegions[0];
|
||||
|
||||
if (m_GridUserService != null && home != null)
|
||||
m_GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
|
||||
else
|
||||
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set home for account {0} {1}.",
|
||||
firstName, lastName);
|
||||
}
|
||||
else
|
||||
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to retrieve home region for account {0} {1}.",
|
||||
firstName, lastName);
|
||||
|
||||
if (m_InventoryService != null)
|
||||
success = m_InventoryService.CreateUserInventory(account.PrincipalID);
|
||||
if (!success)
|
||||
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.",
|
||||
firstName, lastName);
|
||||
|
||||
m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", firstName, lastName);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat("[USER ACCOUNT SERVICE]: A user with the name {0} {1} already exists!", firstName, lastName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -42,6 +42,7 @@ using OpenSim.Region.Framework.Scenes;
|
|||
using OpenSim.Region.CoreModules.Agent.Capabilities;
|
||||
using OpenSim.Region.CoreModules.Avatar.Gods;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts;
|
||||
|
@ -58,6 +59,7 @@ namespace OpenSim.Tests.Common.Setup
|
|||
// These static variables in order to allow regions to be linked by shared modules and same
|
||||
// CommunicationsManager.
|
||||
private static ISharedRegionModule m_assetService = null;
|
||||
// private static ISharedRegionModule m_authenticationService = null;
|
||||
private static ISharedRegionModule m_inventoryService = null;
|
||||
private static ISharedRegionModule m_gridService = null;
|
||||
private static ISharedRegionModule m_userAccountService = null;
|
||||
|
@ -178,6 +180,9 @@ namespace OpenSim.Tests.Common.Setup
|
|||
else
|
||||
StartAssetService(testScene, false);
|
||||
|
||||
// For now, always started a 'real' authenication service
|
||||
StartAuthenticationService(testScene, true);
|
||||
|
||||
if (realServices.Contains("inventory"))
|
||||
StartInventoryService(testScene, true);
|
||||
else
|
||||
|
@ -243,6 +248,27 @@ namespace OpenSim.Tests.Common.Setup
|
|||
m_assetService = assetService;
|
||||
}
|
||||
|
||||
private static void StartAuthenticationService(Scene testScene, bool real)
|
||||
{
|
||||
ISharedRegionModule service = new LocalAuthenticationServicesConnector();
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.AddConfig("AuthenticationService");
|
||||
config.Configs["Modules"].Set("AuthenticationServices", "LocalAuthenticationServicesConnector");
|
||||
if (real)
|
||||
config.Configs["AuthenticationService"].Set(
|
||||
"LocalServiceModule", "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService");
|
||||
else
|
||||
config.Configs["AuthenticationService"].Set(
|
||||
"LocalServiceModule", "OpenSim.Tests.Common.dll:MockuthenticationService");
|
||||
config.Configs["AuthenticationService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
|
||||
service.Initialise(config);
|
||||
service.AddRegion(testScene);
|
||||
service.RegionLoaded(testScene);
|
||||
testScene.AddRegionModule(service.Name, service);
|
||||
//m_authenticationService = service;
|
||||
}
|
||||
|
||||
private static void StartInventoryService(Scene testScene, bool real)
|
||||
{
|
||||
ISharedRegionModule inventoryService = new LocalInventoryServicesConnector();
|
||||
|
|
|
@ -27,7 +27,8 @@
|
|||
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Tests.Common.Setup
|
||||
{
|
||||
|
@ -36,85 +37,99 @@ namespace OpenSim.Tests.Common.Setup
|
|||
/// </summary>
|
||||
public static class UserProfileTestUtils
|
||||
{
|
||||
// REFACTORING PROBLEM
|
||||
// This needs to be rewritten
|
||||
// /// <summary>
|
||||
// /// Create a test user with a standard inventory
|
||||
// /// </summary>
|
||||
// /// <param name="commsManager"></param>
|
||||
// /// <param name="callback">
|
||||
// /// Callback to invoke when inventory has been loaded. This is required because
|
||||
// /// loading may be asynchronous, even on standalone
|
||||
// /// </param>
|
||||
// /// <returns></returns>
|
||||
// public static CachedUserInfo CreateUserWithInventory(
|
||||
// CommunicationsManager commsManager, OnInventoryReceivedDelegate callback)
|
||||
// {
|
||||
// UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099");
|
||||
// return CreateUserWithInventory(commsManager, userId, callback);
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// Create a test user with a standard inventory
|
||||
// /// </summary>
|
||||
// /// <param name="commsManager"></param>
|
||||
// /// <param name="userId">User ID</param>
|
||||
// /// <param name="callback">
|
||||
// /// Callback to invoke when inventory has been loaded. This is required because
|
||||
// /// loading may be asynchronous, even on standalone
|
||||
// /// </param>
|
||||
// /// <returns></returns>
|
||||
// public static CachedUserInfo CreateUserWithInventory(
|
||||
// CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback)
|
||||
// {
|
||||
// return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback);
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// Create a test user with a standard inventory
|
||||
// /// </summary>
|
||||
// /// <param name="commsManager"></param>
|
||||
// /// <param name="firstName">First name of user</param>
|
||||
// /// <param name="lastName">Last name of user</param>
|
||||
// /// <param name="userId">User ID</param>
|
||||
// /// <param name="callback">
|
||||
// /// Callback to invoke when inventory has been loaded. This is required because
|
||||
// /// loading may be asynchronous, even on standalone
|
||||
// /// </param>
|
||||
// /// <returns></returns>
|
||||
// public static CachedUserInfo CreateUserWithInventory(
|
||||
// CommunicationsManager commsManager, string firstName, string lastName,
|
||||
// UUID userId, OnInventoryReceivedDelegate callback)
|
||||
// {
|
||||
// return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback);
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// Create a test user with a standard inventory
|
||||
// /// </summary>
|
||||
// /// <param name="commsManager"></param>
|
||||
// /// <param name="firstName">First name of user</param>
|
||||
// /// <param name="lastName">Last name of user</param>
|
||||
// /// <param name="password">Password</param>
|
||||
// /// <param name="userId">User ID</param>
|
||||
// /// <param name="callback">
|
||||
// /// Callback to invoke when inventory has been loaded. This is required because
|
||||
// /// loading may be asynchronous, even on standalone
|
||||
// /// </param>
|
||||
// /// <returns></returns>
|
||||
// public static CachedUserInfo CreateUserWithInventory(
|
||||
// CommunicationsManager commsManager, string firstName, string lastName, string password,
|
||||
// UUID userId, OnInventoryReceivedDelegate callback)
|
||||
// {
|
||||
// LocalUserServices lus = (LocalUserServices)commsManager.UserService;
|
||||
// lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId);
|
||||
//
|
||||
// CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
|
||||
// userInfo.OnInventoryReceived += callback;
|
||||
// userInfo.FetchInventory();
|
||||
//
|
||||
// return userInfo;
|
||||
// }
|
||||
|
||||
///// <summary>
|
||||
///// Create a test user with a standard inventory
|
||||
///// </summary>
|
||||
///// <param name="commsManager"></param>
|
||||
///// <param name="callback">
|
||||
///// Callback to invoke when inventory has been loaded. This is required because
|
||||
///// loading may be asynchronous, even on standalone
|
||||
///// </param>
|
||||
///// <returns></returns>
|
||||
//public static CachedUserInfo CreateUserWithInventory(
|
||||
// CommunicationsManager commsManager, OnInventoryReceivedDelegate callback)
|
||||
//{
|
||||
// UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099");
|
||||
// return CreateUserWithInventory(commsManager, userId, callback);
|
||||
//}
|
||||
public static UserAccount CreateUserWithInventory(Scene scene)
|
||||
{
|
||||
return CreateUserWithInventory(
|
||||
scene, "Bill", "Bailey", UUID.Parse("00000000-0000-0000-0000-000000000099"), "troll");
|
||||
}
|
||||
|
||||
///// <summary>
|
||||
///// Create a test user with a standard inventory
|
||||
///// </summary>
|
||||
///// <param name="commsManager"></param>
|
||||
///// <param name="userId">User ID</param>
|
||||
///// <param name="callback">
|
||||
///// Callback to invoke when inventory has been loaded. This is required because
|
||||
///// loading may be asynchronous, even on standalone
|
||||
///// </param>
|
||||
///// <returns></returns>
|
||||
//public static CachedUserInfo CreateUserWithInventory(
|
||||
// CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback)
|
||||
//{
|
||||
// return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback);
|
||||
//}
|
||||
public static UserAccount CreateUserWithInventory(
|
||||
Scene scene, string firstName, string lastName, UUID userId, string pw)
|
||||
{
|
||||
UserAccount ua = new UserAccount(userId) { FirstName = firstName, LastName = lastName };
|
||||
scene.UserAccountService.StoreUserAccount(ua);
|
||||
scene.InventoryService.CreateUserInventory(ua.PrincipalID);
|
||||
scene.AuthenticationService.SetPassword(ua.PrincipalID, pw);
|
||||
|
||||
///// <summary>
|
||||
///// Create a test user with a standard inventory
|
||||
///// </summary>
|
||||
///// <param name="commsManager"></param>
|
||||
///// <param name="firstName">First name of user</param>
|
||||
///// <param name="lastName">Last name of user</param>
|
||||
///// <param name="userId">User ID</param>
|
||||
///// <param name="callback">
|
||||
///// Callback to invoke when inventory has been loaded. This is required because
|
||||
///// loading may be asynchronous, even on standalone
|
||||
///// </param>
|
||||
///// <returns></returns>
|
||||
//public static CachedUserInfo CreateUserWithInventory(
|
||||
// CommunicationsManager commsManager, string firstName, string lastName,
|
||||
// UUID userId, OnInventoryReceivedDelegate callback)
|
||||
//{
|
||||
// return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback);
|
||||
//}
|
||||
|
||||
///// <summary>
|
||||
///// Create a test user with a standard inventory
|
||||
///// </summary>
|
||||
///// <param name="commsManager"></param>
|
||||
///// <param name="firstName">First name of user</param>
|
||||
///// <param name="lastName">Last name of user</param>
|
||||
///// <param name="password">Password</param>
|
||||
///// <param name="userId">User ID</param>
|
||||
///// <param name="callback">
|
||||
///// Callback to invoke when inventory has been loaded. This is required because
|
||||
///// loading may be asynchronous, even on standalone
|
||||
///// </param>
|
||||
///// <returns></returns>
|
||||
//public static CachedUserInfo CreateUserWithInventory(
|
||||
// CommunicationsManager commsManager, string firstName, string lastName, string password,
|
||||
// UUID userId, OnInventoryReceivedDelegate callback)
|
||||
//{
|
||||
// LocalUserServices lus = (LocalUserServices)commsManager.UserService;
|
||||
// lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId);
|
||||
|
||||
// CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
|
||||
// userInfo.OnInventoryReceived += callback;
|
||||
// userInfo.FetchInventory();
|
||||
|
||||
// return userInfo;
|
||||
//}
|
||||
return ua;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue