move hollow sphere faces bug back up to LSL_Api.cs
parent
ecc068fbe0
commit
5432925a3b
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@ -3053,7 +3053,7 @@ namespace OpenSim.Region.Framework.Scenes
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ret = 1;
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if (hasCut) ret += 2;
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if (hasDimple) ret += 2;
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if (hasHollow) ret += 3; // Emulate lsl on secondlife (according to documentation it should have added only +1)
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if (hasHollow) ret += 1;
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break;
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case PrimType.TORUS:
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ret = 1;
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@ -53,8 +53,8 @@ using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
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using OpenSim.Services.Interfaces;
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using PrimType = OpenSim.Region.Framework.Scenes.PrimType;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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using AssetLandmark = OpenSim.Framework.AssetLandmark;
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using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
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@ -1330,6 +1330,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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if (face == ScriptBaseClass.ALL_SIDES)
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face = SceneObjectPart.ALL_SIDES;
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m_host.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
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}
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@ -1341,7 +1344,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (style == (int)ScriptBaseClass.PRIM_TEXGEN_PLANAR)
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textype = MappingType.Planar;
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if (face >= 0 && face < part.GetNumberOfSides())
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if (face >= 0 && face < GetNumberOfSides(part))
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{
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tex.CreateFace((uint) face);
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tex.FaceTextures[face].TexMapType = textype;
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@ -1350,7 +1353,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (uint i = 0; i < part.GetNumberOfSides(); i++)
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for (uint i = 0; i < GetNumberOfSides(part); i++)
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{
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if (tex.FaceTextures[i] != null)
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{
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@ -1366,7 +1369,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void SetGlow(SceneObjectPart part, int face, float glow)
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{
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Primitive.TextureEntry tex = part.Shape.Textures;
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if (face >= 0 && face < part.GetNumberOfSides())
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if (face >= 0 && face < GetNumberOfSides(part))
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{
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tex.CreateFace((uint) face);
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tex.FaceTextures[face].Glow = glow;
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@ -1375,7 +1378,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (uint i = 0; i < part.GetNumberOfSides(); i++)
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for (uint i = 0; i < GetNumberOfSides(part); i++)
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{
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if (tex.FaceTextures[i] != null)
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{
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@ -1413,7 +1416,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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Primitive.TextureEntry tex = part.Shape.Textures;
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if (face >= 0 && face < part.GetNumberOfSides())
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if (face >= 0 && face < GetNumberOfSides(part))
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{
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tex.CreateFace((uint) face);
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tex.FaceTextures[face].Shiny = sval;
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@ -1423,7 +1426,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (uint i = 0; i < part.GetNumberOfSides(); i++)
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for (uint i = 0; i < GetNumberOfSides(part); i++)
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{
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if (tex.FaceTextures[i] != null)
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{
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@ -1441,7 +1444,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void SetFullBright(SceneObjectPart part, int face, bool bright)
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{
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Primitive.TextureEntry tex = part.Shape.Textures;
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if (face >= 0 && face < part.GetNumberOfSides())
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if (face >= 0 && face < GetNumberOfSides(part))
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{
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tex.CreateFace((uint) face);
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tex.FaceTextures[face].Fullbright = bright;
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@ -1450,7 +1453,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (uint i = 0; i < part.GetNumberOfSides(); i++)
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for (uint i = 0; i < GetNumberOfSides(part); i++)
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{
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if (tex.FaceTextures[i] != null)
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{
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@ -1477,11 +1480,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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int i;
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double sum = 0.0;
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for (i = 0 ; i < part.GetNumberOfSides(); i++)
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for (i = 0 ; i < GetNumberOfSides(part); i++)
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sum += (double)tex.GetFace((uint)i).RGBA.A;
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return sum;
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}
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if (face >= 0 && face < part.GetNumberOfSides())
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if (face >= 0 && face < GetNumberOfSides(part))
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{
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return (double)tex.GetFace((uint)face).RGBA.A;
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}
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@ -1509,7 +1512,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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Primitive.TextureEntry tex = part.Shape.Textures;
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Color4 texcolor;
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if (face >= 0 && face < part.GetNumberOfSides())
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if (face >= 0 && face < GetNumberOfSides(part))
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{
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texcolor = tex.CreateFace((uint)face).RGBA;
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texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
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@ -1519,7 +1522,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (int i = 0; i < part.GetNumberOfSides(); i++)
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for (int i = 0; i < GetNumberOfSides(part); i++)
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{
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if (tex.FaceTextures[i] != null)
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{
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@ -1624,7 +1627,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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int i;
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for (i = 0 ; i < part.GetNumberOfSides(); i++)
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for (i = 0 ; i < GetNumberOfSides(part); i++)
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{
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texcolor = tex.GetFace((uint)i).RGBA;
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rgb.x += texcolor.R;
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@ -1632,13 +1635,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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rgb.z += texcolor.B;
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}
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rgb.x /= (float)part.GetNumberOfSides();
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rgb.y /= (float)part.GetNumberOfSides();
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rgb.z /= (float)part.GetNumberOfSides();
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rgb.x /= (float)GetNumberOfSides(part);
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rgb.y /= (float)GetNumberOfSides(part);
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rgb.z /= (float)GetNumberOfSides(part);
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return rgb;
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}
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if (face >= 0 && face < part.GetNumberOfSides())
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if (face >= 0 && face < GetNumberOfSides(part))
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{
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texcolor = tex.GetFace((uint)face).RGBA;
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rgb.x = texcolor.R;
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@ -1685,7 +1688,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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Primitive.TextureEntry tex = part.Shape.Textures;
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if (face >= 0 && face < part.GetNumberOfSides())
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if (face >= 0 && face < GetNumberOfSides(part))
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{
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Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
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texface.TextureID = textureID;
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@ -1695,7 +1698,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (uint i = 0; i < part.GetNumberOfSides(); i++)
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for (uint i = 0; i < GetNumberOfSides(part); i++)
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{
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if (tex.FaceTextures[i] != null)
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{
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@ -1719,7 +1722,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
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{
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Primitive.TextureEntry tex = part.Shape.Textures;
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if (face >= 0 && face < part.GetNumberOfSides())
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if (face >= 0 && face < GetNumberOfSides(part))
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{
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Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
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texface.RepeatU = (float)u;
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@ -1730,7 +1733,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (int i = 0; i < part.GetNumberOfSides(); i++)
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for (int i = 0; i < GetNumberOfSides(part); i++)
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{
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if (tex.FaceTextures[i] != null)
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{
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@ -1755,7 +1758,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
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{
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Primitive.TextureEntry tex = part.Shape.Textures;
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if (face >= 0 && face < part.GetNumberOfSides())
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if (face >= 0 && face < GetNumberOfSides(part))
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{
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Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
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texface.OffsetU = (float)u;
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@ -1766,7 +1769,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (int i = 0; i < part.GetNumberOfSides(); i++)
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for (int i = 0; i < GetNumberOfSides(part); i++)
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{
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if (tex.FaceTextures[i] != null)
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{
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@ -1791,7 +1794,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected void RotateTexture(SceneObjectPart part, double rotation, int face)
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{
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Primitive.TextureEntry tex = part.Shape.Textures;
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if (face >= 0 && face < part.GetNumberOfSides())
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if (face >= 0 && face < GetNumberOfSides(part))
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{
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Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
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texface.Rotation = (float)rotation;
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@ -1801,7 +1804,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (int i = 0; i < part.GetNumberOfSides(); i++)
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for (int i = 0; i < GetNumberOfSides(part); i++)
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{
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if (tex.FaceTextures[i] != null)
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{
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@ -1827,7 +1830,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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face = 0;
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}
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if (face >= 0 && face < part.GetNumberOfSides())
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if (face >= 0 && face < GetNumberOfSides(part))
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{
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Primitive.TextureEntryFace texface;
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texface = tex.GetFace((uint)face);
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@ -4225,7 +4228,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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if (item.Type == 10 && item.ItemID == m_itemID)
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{
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result = item.Name!=null?item.Name:String.Empty;
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result = item.Name != null ? item.Name : String.Empty;
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break;
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}
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}
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@ -4238,9 +4241,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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return m_host.GetNumberOfSides();
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return GetNumberOfSides(m_host);
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}
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protected int GetNumberOfSides(SceneObjectPart part)
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{
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int sides = part.GetNumberOfSides();
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if (part.GetScriptPrimType() == PrimType.SPHERE && part.Shape.ProfileHollow > 0)
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{
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// Make up for a bug where LSL shows 4 sides rather than 2
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sides += 2;
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}
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return sides;
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}
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/* The new / changed functions were tested with the following LSL script:
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default
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@ -4264,8 +4281,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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*/
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// Xantor 29/apr/2008
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// Returns rotation described by rotating angle radians about axis.
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// q = cos(a/2) + i (x * sin(a/2)) + j (y * sin(a/2)) + k (z * sin(a/2))
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@ -4435,7 +4450,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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face = 0;
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}
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if (face >= 0 && face < part.GetNumberOfSides())
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if (face >= 0 && face < GetNumberOfSides(part))
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{
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offset.x = tex.GetFace((uint)face).OffsetU;
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offset.y = tex.GetFace((uint)face).OffsetV;
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@ -4476,7 +4491,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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face = 0;
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}
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if (face >= 0 && face < part.GetNumberOfSides())
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if (face >= 0 && face < GetNumberOfSides(part))
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{
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return tex.GetFace((uint)face).Rotation;
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}
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@ -7376,7 +7391,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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Primitive.TextureEntry tex = part.Shape.Textures;
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if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (face = 0 ; face < part.GetNumberOfSides() ; face++)
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for (face = 0 ; face < GetNumberOfSides(part); face++)
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{
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Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
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@ -7392,7 +7407,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else
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{
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if (face >= 0 && face < part.GetNumberOfSides())
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if (face >= 0 && face < GetNumberOfSides(part))
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{
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Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
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@ -7418,7 +7433,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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Color4 texcolor;
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if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (face = 0 ; face < part.GetNumberOfSides() ; face++)
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for (face = 0 ; face < GetNumberOfSides(part); face++)
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{
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texcolor = tex.GetFace((uint)face).RGBA;
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res.Add(new LSL_Vector(texcolor.R,
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