* Patch from XenReborn to make remove-region work properly without needing to do a change-region first. Careful though. I still suggest you do a change-region first.
* Patch from Melanie to implement touch_end. * Thanks XenReborn!. Thanks Melanie!0.6.0-stable
parent
911e63765c
commit
54563d8dea
|
@ -52,6 +52,7 @@ Patches
|
||||||
* A_Biondi
|
* A_Biondi
|
||||||
* lulurun
|
* lulurun
|
||||||
* Melanie Thielker
|
* Melanie Thielker
|
||||||
|
* John R Sohn(XenReborn)
|
||||||
|
|
||||||
|
|
||||||
LSL Devs
|
LSL Devs
|
||||||
|
|
|
@ -212,7 +212,7 @@ namespace OpenSim
|
||||||
if (config != null)
|
if (config != null)
|
||||||
{
|
{
|
||||||
config.Set("accounts_authenticate", false);
|
config.Set("accounts_authenticate", false);
|
||||||
config.Set("welcome_message", "Welcome to OpenSim");
|
config.Set("welcome_message", "Welcome to Krynn");
|
||||||
config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll");
|
config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll");
|
||||||
config.Set("inventory_source", "");
|
config.Set("inventory_source", "");
|
||||||
config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
|
config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
|
||||||
|
@ -978,18 +978,63 @@ namespace OpenSim
|
||||||
CreateRegion(new RegionInfo(cmdparams[0], "Regions/" + cmdparams[1],false), true);
|
CreateRegion(new RegionInfo(cmdparams[0], "Regions/" + cmdparams[1],false), true);
|
||||||
break;
|
break;
|
||||||
case "remove-region":
|
case "remove-region":
|
||||||
|
|
||||||
string regName = CombineParams(cmdparams, 0);
|
string regName = CombineParams(cmdparams, 0);
|
||||||
|
|
||||||
|
Console.WriteLine("Trying to kill: " + regName);
|
||||||
Scene killScene;
|
Scene killScene;
|
||||||
if (m_sceneManager.TryGetScene(regName, out killScene))
|
|
||||||
|
/* if (m_sceneManager.TryGetScene(regName, out killScene))
|
||||||
{
|
{
|
||||||
|
Console.WriteLine("Returned object ID: ", killScene.RegionInfo.RegionID.ToString());
|
||||||
|
Console.WriteLine("Returned object Name: ", killScene.RegionInfo.RegionName);
|
||||||
|
|
||||||
|
|
||||||
|
if (killScene == null)
|
||||||
|
{
|
||||||
|
Console.WriteLine("Returned object is null!");
|
||||||
|
}
|
||||||
|
|
||||||
if (m_sceneManager.CurrentScene.RegionInfo.RegionID == killScene.RegionInfo.RegionID)
|
if (m_sceneManager.CurrentScene.RegionInfo.RegionID == killScene.RegionInfo.RegionID)
|
||||||
{
|
{
|
||||||
m_sceneManager.TrySetCurrentScene("..");
|
m_sceneManager.TrySetCurrentScene("..");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m_regionData.Remove(killScene.RegionInfo);
|
||||||
|
m_sceneManager.CloseScene(killScene);
|
||||||
|
|
||||||
|
|
||||||
|
}*/
|
||||||
|
|
||||||
|
|
||||||
|
/// note from John R Sohn aka XenReborn (irc.freenode.net)
|
||||||
|
/// the trygetscene function does not work
|
||||||
|
/// when debugging it i noticed it did indeed find the region by name
|
||||||
|
/// but the OUT parameter "scene" return an empty object
|
||||||
|
/// hence the reason it threw an exception
|
||||||
|
/// when the server code in this block tried to kill it
|
||||||
|
/// i know its not supposed to work that way... but it seems..
|
||||||
|
/// that it is.. given a flaw in the langauge or concurrency error..
|
||||||
|
/// i have no idea, but for some reason, performing the search here
|
||||||
|
/// locally does work, as does dynamically killing the region
|
||||||
|
/// however on server restart, the region returns, i dunno if this was
|
||||||
|
/// intentional or not.... i suggest creating a seperate function
|
||||||
|
/// which will permanently remove all data relating to the region
|
||||||
|
/// as an administrative option... maybe something like "Purge Region"
|
||||||
|
///
|
||||||
|
/// i made editations with debug console output in above commented code..
|
||||||
|
/// and the trygetscene(string,out scene) function to show whats happening.
|
||||||
|
|
||||||
|
for (int x = 0; x < m_sceneManager.Scenes.Count; x++)
|
||||||
|
{
|
||||||
|
if (m_sceneManager.Scenes[x].RegionInfo.RegionName.CompareTo(regName) == 0)
|
||||||
|
{
|
||||||
|
killScene = m_sceneManager.Scenes[x];
|
||||||
m_regionData.Remove(killScene.RegionInfo);
|
m_regionData.Remove(killScene.RegionInfo);
|
||||||
m_sceneManager.CloseScene(killScene);
|
m_sceneManager.CloseScene(killScene);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case "exit":
|
case "exit":
|
||||||
|
|
|
@ -324,8 +324,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
// Calls attach with a Zero position
|
// Calls attach with a Zero position
|
||||||
AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, LLVector3.Zero);
|
AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, LLVector3.Zero);
|
||||||
}
|
}
|
||||||
public void RezSingleAttachment(IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt,
|
public void RezSingleAttachment(IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt,uint ItemFlags, uint NextOwnerMask)
|
||||||
uint ItemFlags, uint NextOwnerMask)
|
|
||||||
{
|
{
|
||||||
SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient, itemID, LLVector3.Zero, LLVector3.Zero, LLUUID.Zero, (byte)1, true,
|
SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient, itemID, LLVector3.Zero, LLVector3.Zero, LLUUID.Zero, (byte)1, true,
|
||||||
(uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer),
|
(uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer),
|
||||||
|
|
|
@ -151,7 +151,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
if (ent is SceneObjectGroup)
|
if (ent is SceneObjectGroup)
|
||||||
{
|
{
|
||||||
SceneObjectGroup obj = ent as SceneObjectGroup;
|
SceneObjectGroup obj = ent as SceneObjectGroup;
|
||||||
|
if (obj != null)
|
||||||
|
{
|
||||||
// Is this prim part of the group
|
// Is this prim part of the group
|
||||||
if (obj.HasChildPrim(localID))
|
if (obj.HasChildPrim(localID))
|
||||||
{
|
{
|
||||||
|
@ -159,14 +160,48 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
// the client handles rez correctly
|
// the client handles rez correctly
|
||||||
obj.ObjectGrabHandler(localID, offsetPos, remoteClient);
|
obj.ObjectGrabHandler(localID, offsetPos, remoteClient);
|
||||||
|
|
||||||
// trigger event, one for each prim part in the group
|
SceneObjectPart part = obj.GetChildPart(localID);
|
||||||
// so that a touch to a non-root prim in a group will still
|
|
||||||
// trigger a touch_start for a script in the root prim
|
// If the touched prim handles touches, deliver it
|
||||||
foreach (SceneObjectPart part in obj.Children.Values)
|
// If not, deliver to root prim
|
||||||
{
|
if ((part.ObjectFlags & (uint)LLObject.ObjectFlags.Touch) != 0)
|
||||||
EventManager.TriggerObjectGrab(part.LocalId, part.OffsetPosition, remoteClient);
|
EventManager.TriggerObjectGrab(part.LocalId, part.OffsetPosition, remoteClient);
|
||||||
|
else
|
||||||
|
EventManager.TriggerObjectGrab(obj.RootPart.LocalId, part.OffsetPosition, remoteClient);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient)
|
||||||
|
{
|
||||||
|
|
||||||
|
List<EntityBase> EntitieList = GetEntities();
|
||||||
|
|
||||||
|
foreach (EntityBase ent in EntitieList)
|
||||||
|
{
|
||||||
|
if (ent is SceneObjectGroup)
|
||||||
|
{
|
||||||
|
SceneObjectGroup obj = ent as SceneObjectGroup;
|
||||||
|
|
||||||
|
// Is this prim part of the group
|
||||||
|
if (obj.HasChildPrim(localID))
|
||||||
|
{
|
||||||
|
SceneObjectPart part=obj.GetChildPart(localID);
|
||||||
|
if (part != null)
|
||||||
|
{
|
||||||
|
// If the touched prim handles touches, deliver it
|
||||||
|
// If not, deliver to root prim
|
||||||
|
if ((part.ObjectFlags & (uint)LLObject.ObjectFlags.Touch) != 0)
|
||||||
|
EventManager.TriggerObjectDeGrab(part.LocalId, remoteClient);
|
||||||
|
else
|
||||||
|
EventManager.TriggerObjectDeGrab(obj.RootPart.LocalId, remoteClient);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1617,6 +1617,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
client.OnMoveTaskItem += MoveTaskInventoryItem;
|
client.OnMoveTaskItem += MoveTaskInventoryItem;
|
||||||
|
|
||||||
client.OnGrabObject += ProcessObjectGrab;
|
client.OnGrabObject += ProcessObjectGrab;
|
||||||
|
client.OnDeGrabObject += ProcessObjectDeGrab;
|
||||||
client.OnMoneyTransferRequest += ProcessMoneyTransferRequest;
|
client.OnMoneyTransferRequest += ProcessMoneyTransferRequest;
|
||||||
client.OnParcelBuy += ProcessParcelBuy;
|
client.OnParcelBuy += ProcessParcelBuy;
|
||||||
client.OnAvatarPickerRequest += ProcessAvatarPickerRequest;
|
client.OnAvatarPickerRequest += ProcessAvatarPickerRequest;
|
||||||
|
|
|
@ -83,10 +83,12 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
public event OnShutdownDelegate OnShutdown;
|
public event OnShutdownDelegate OnShutdown;
|
||||||
|
|
||||||
public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
|
public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
|
||||||
|
public delegate void ObjectDeGrabDelegate(uint localID, IClientAPI remoteClient);
|
||||||
|
|
||||||
public delegate void OnPermissionErrorDelegate(LLUUID user, string reason);
|
public delegate void OnPermissionErrorDelegate(LLUUID user, string reason);
|
||||||
|
|
||||||
public event ObjectGrabDelegate OnObjectGrab;
|
public event ObjectGrabDelegate OnObjectGrab;
|
||||||
|
public event ObjectDeGrabDelegate OnObjectDeGrab;
|
||||||
|
|
||||||
public event OnPermissionErrorDelegate OnPermissionError;
|
public event OnPermissionErrorDelegate OnPermissionError;
|
||||||
|
|
||||||
|
@ -247,6 +249,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
private OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = null; //OnParcelPrimCountAdd;
|
private OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = null; //OnParcelPrimCountAdd;
|
||||||
private OnShutdownDelegate handlerShutdown = null; //OnShutdown;
|
private OnShutdownDelegate handlerShutdown = null; //OnShutdown;
|
||||||
private ObjectGrabDelegate handlerObjectGrab = null; //OnObjectGrab;
|
private ObjectGrabDelegate handlerObjectGrab = null; //OnObjectGrab;
|
||||||
|
private ObjectDeGrabDelegate handlerObjectDeGrab = null; //OnObjectDeGrab;
|
||||||
private NewRezScript handlerRezScript = null; //OnRezScript;
|
private NewRezScript handlerRezScript = null; //OnRezScript;
|
||||||
private RemoveScript handlerRemoveScript = null; //OnRemoveScript;
|
private RemoveScript handlerRemoveScript = null; //OnRemoveScript;
|
||||||
private SceneGroupMoved handlerSceneGroupMove = null; //OnSceneGroupMove;
|
private SceneGroupMoved handlerSceneGroupMove = null; //OnSceneGroupMove;
|
||||||
|
@ -386,6 +389,15 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void TriggerObjectDeGrab(uint localID, IClientAPI remoteClient)
|
||||||
|
{
|
||||||
|
handlerObjectDeGrab = OnObjectDeGrab;
|
||||||
|
if (handlerObjectDeGrab != null)
|
||||||
|
{
|
||||||
|
handlerObjectDeGrab(localID, remoteClient);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void TriggerRezScript(uint localID, LLUUID itemID, string script)
|
public void TriggerRezScript(uint localID, LLUUID itemID, string script)
|
||||||
{
|
{
|
||||||
handlerRezScript = OnRezScript;
|
handlerRezScript = OnRezScript;
|
||||||
|
|
|
@ -268,15 +268,26 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
public bool TryGetScene(string regionName, out Scene scene)
|
public bool TryGetScene(string regionName, out Scene scene)
|
||||||
{
|
{
|
||||||
|
scene = null;
|
||||||
|
|
||||||
foreach (Scene mscene in m_localScenes)
|
foreach (Scene mscene in m_localScenes)
|
||||||
{
|
{
|
||||||
if (String.Compare(mscene.RegionInfo.RegionName, regionName, true) == 0)
|
Console.Write("Region tested: " + mscene.RegionInfo.RegionName+" With ID: "+mscene.RegionInfo.RegionID.ToString());
|
||||||
|
|
||||||
|
|
||||||
|
bool b = String.Compare(mscene.RegionInfo.RegionName.Trim(), regionName.Trim(), true) == 0;
|
||||||
|
|
||||||
|
Console.WriteLine(" <==> Result: " + b.ToString());
|
||||||
|
|
||||||
|
if (b)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
Console.WriteLine("FOUND assigning region to out parameter");
|
||||||
scene = mscene;
|
scene = mscene;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
scene = null;
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -67,6 +67,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
{
|
{
|
||||||
myScriptEngine.Log.Info("[" + myScriptEngine.ScriptEngineName + "]: Hooking up to server events");
|
myScriptEngine.Log.Info("[" + myScriptEngine.ScriptEngineName + "]: Hooking up to server events");
|
||||||
myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
|
myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
|
||||||
|
myScriptEngine.World.EventManager.OnObjectDeGrab += touch_end;
|
||||||
myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
|
myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
|
||||||
myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
|
myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
|
||||||
myScriptEngine.World.EventManager.OnScriptChangedEvent += changed;
|
myScriptEngine.World.EventManager.OnScriptChangedEvent += changed;
|
||||||
|
@ -117,6 +118,15 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||||
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", detstruct, new object[] { (int)1 });
|
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", detstruct, new object[] { (int)1 });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void touch_end(uint localID, IClientAPI remoteClient)
|
||||||
|
{
|
||||||
|
// Add to queue for all scripts in ObjectID object
|
||||||
|
EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct();
|
||||||
|
detstruct._key = new LSL_Types.key[1];
|
||||||
|
detstruct._key[0] = new LSL_Types.key(remoteClient.AgentId.ToString());
|
||||||
|
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_end", detstruct, new object[] { (int)1 });
|
||||||
|
}
|
||||||
|
|
||||||
public void OnRezScript(uint localID, LLUUID itemID, string script)
|
public void OnRezScript(uint localID, LLUUID itemID, string script)
|
||||||
{
|
{
|
||||||
Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " +
|
Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " +
|
||||||
|
|
Loading…
Reference in New Issue