refactor: Separate the upload baked texture handler out from BunchOfCaps
parent
2a9c9ae340
commit
5460f2e035
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@ -350,7 +350,5 @@ namespace OpenSim.Capabilities.Handlers
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}
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}
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return null;
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return null;
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,179 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Specialized;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Reflection;
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using System.IO;
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using System.Web;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenMetaverse.Imaging;
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using OpenSim.Framework;
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using OpenSim.Framework.Capabilities;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Services.Interfaces;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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namespace OpenSim.Capabilities.Handlers
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{
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public class UploadBakedTextureHandler
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Caps m_HostCapsObj;
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private IAssetService m_assetService;
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private bool m_persistBakedTextures;
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public UploadBakedTextureHandler(Caps caps, IAssetService assetService, bool persistBakedTextures)
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{
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m_HostCapsObj = caps;
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m_assetService = assetService;
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m_persistBakedTextures = persistBakedTextures;
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}
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/// <summary>
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/// Handle a request from the client for a Uri to upload a baked texture.
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/// </summary>
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/// <param name="request"></param>
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/// <param name="path"></param>
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/// <param name="param"></param>
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/// <param name="httpRequest"></param>
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/// <param name="httpResponse"></param>
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/// <returns>The upload response if the request is successful, null otherwise.</returns>
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public string UploadBakedTexture(
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string request, string path, string param, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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try
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{
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// m_log.Debug("[CAPS]: UploadBakedTexture Request in region: " + m_regionName);
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string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
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string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
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BakedTextureUploader uploader =
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new BakedTextureUploader(capsBase + uploaderPath, m_HostCapsObj.HttpListener);
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uploader.OnUpLoad += BakedTextureUploaded;
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m_HostCapsObj.HttpListener.AddStreamHandler(
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new BinaryStreamHandler("POST", capsBase + uploaderPath,
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uploader.uploaderCaps));
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string protocol = "http://";
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if (m_HostCapsObj.SSLCaps)
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protocol = "https://";
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string uploaderURL = protocol + m_HostCapsObj.HostName + ":" +
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m_HostCapsObj.Port.ToString() + capsBase + uploaderPath;
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LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
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uploadResponse.uploader = uploaderURL;
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uploadResponse.state = "upload";
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return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
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}
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catch (Exception e)
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{
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m_log.Error("[CAPS]: " + e.ToString());
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}
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return null;
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}
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/// <summary>
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/// Called when a baked texture has been successfully uploaded by a client.
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/// </summary>
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/// <param name="assetID"></param>
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/// <param name="data"></param>
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private void BakedTextureUploaded(UUID assetID, byte[] data)
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{
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// m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
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AssetBase asset;
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asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString());
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asset.Data = data;
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asset.Temporary = true;
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asset.Local = !m_persistBakedTextures; // Local assets aren't persisted, non-local are
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m_assetService.Store(asset);
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}
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}
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class BakedTextureUploader
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{
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public event Action<UUID, byte[]> OnUpLoad;
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private string uploaderPath = String.Empty;
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private UUID newAssetID;
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private IHttpServer httpListener;
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public BakedTextureUploader(string path, IHttpServer httpServer)
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{
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newAssetID = UUID.Random();
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uploaderPath = path;
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httpListener = httpServer;
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// m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
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}
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/// <summary>
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/// Handle raw uploaded baked texture data.
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/// </summary>
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/// <param name="data"></param>
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/// <param name="path"></param>
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/// <param name="param"></param>
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/// <returns></returns>
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public string uploaderCaps(byte[] data, string path, string param)
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{
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Action<UUID, byte[]> handlerUpLoad = OnUpLoad;
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if (handlerUpLoad != null)
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{
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Util.FireAndForget(delegate(object o) { handlerUpLoad(newAssetID, data); });
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}
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string res = String.Empty;
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LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
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uploadComplete.new_asset = newAssetID.ToString();
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uploadComplete.new_inventory_item = UUID.Zero;
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uploadComplete.state = "complete";
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res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
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httpListener.RemoveStreamHandler("POST", uploaderPath);
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// m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID);
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return res;
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}
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}
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}
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@ -56,8 +56,6 @@ namespace OpenSim.Region.ClientStack.Linden
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string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
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string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
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byte[] data, string inventoryType, string assetType);
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byte[] data, string inventoryType, string assetType);
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public delegate void UploadedBakedTexture(UUID assetID, byte[] data);
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public delegate UUID UpdateItem(UUID itemID, byte[] data);
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public delegate UUID UpdateItem(UUID itemID, byte[] data);
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public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
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public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
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@ -97,7 +95,6 @@ namespace OpenSim.Region.ClientStack.Linden
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private static readonly string m_notecardTaskUpdatePath = "0005/";
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private static readonly string m_notecardTaskUpdatePath = "0005/";
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// private static readonly string m_fetchInventoryPath = "0006/";
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// private static readonly string m_fetchInventoryPath = "0006/";
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// private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
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// private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
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private static readonly string m_uploadBakedTexturePath = "0010/";// This is in the LandManagementModule.
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// These are callbacks which will be setup by the scene so that we can update scene data when we
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// These are callbacks which will be setup by the scene so that we can update scene data when we
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IRequestHandler req = new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory);
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IRequestHandler req = new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory);
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m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req);
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m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req);
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m_HostCapsObj.RegisterHandler("UpdateScriptTask", req);
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m_HostCapsObj.RegisterHandler("UpdateScriptTask", req);
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m_HostCapsObj.RegisterHandler("UploadBakedTexture", new RestStreamHandler("POST", capsBase + m_uploadBakedTexturePath, UploadBakedTexture));
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@ -330,74 +325,6 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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}
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}
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}
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/// <summary>
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/// Handle a request from the client for a Uri to upload a baked texture.
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/// </summary>
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/// <param name="request"></param>
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/// <param name="path"></param>
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/// <param name="param"></param>
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/// <param name="httpRequest"></param>
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/// <param name="httpResponse"></param>
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/// <returns>The upload response if the request is successful, null otherwise.</returns>
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public string UploadBakedTexture(string request, string path,
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string param, OSHttpRequest httpRequest,
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OSHttpResponse httpResponse)
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{
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try
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{
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// m_log.Debug("[CAPS]: UploadBakedTexture Request in region: " + m_regionName);
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string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
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string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
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BakedTextureUploader uploader =
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new BakedTextureUploader(capsBase + uploaderPath, m_HostCapsObj.HttpListener);
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uploader.OnUpLoad += BakedTextureUploaded;
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m_HostCapsObj.HttpListener.AddStreamHandler(
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new BinaryStreamHandler("POST", capsBase + uploaderPath,
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uploader.uploaderCaps));
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string protocol = "http://";
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if (m_HostCapsObj.SSLCaps)
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protocol = "https://";
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string uploaderURL = protocol + m_HostCapsObj.HostName + ":" +
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m_HostCapsObj.Port.ToString() + capsBase + uploaderPath;
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LLSDAssetUploadResponse uploadResponse =
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new LLSDAssetUploadResponse();
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uploadResponse.uploader = uploaderURL;
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uploadResponse.state = "upload";
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return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
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}
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catch (Exception e)
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{
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m_log.Error("[CAPS]: " + e.ToString());
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}
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return null;
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}
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/// <summary>
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/// Called when a baked texture has been successfully uploaded by a client.
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/// </summary>
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/// <param name="assetID"></param>
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/// <param name="data"></param>
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public void BakedTextureUploaded(UUID assetID, byte[] data)
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{
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// m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
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AssetBase asset;
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asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString());
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asset.Data = data;
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asset.Temporary = true;
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asset.Local = !m_persistBakedTextures; // Local assets aren't persisted, non-local are
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m_assetService.Store(asset);
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}
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/// <summary>
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/// <summary>
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/// Called when new asset data for an agent inventory item update has been uploaded.
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/// Called when new asset data for an agent inventory item update has been uploaded.
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/// </summary>
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/// </summary>
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@ -1067,6 +994,7 @@ namespace OpenSim.Region.ClientStack.Linden
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// XXX Maybe this should be some meaningful error packet
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// XXX Maybe this should be some meaningful error packet
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return null;
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return null;
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}
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}
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///Left this in and commented in case there are unforseen issues
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///Left this in and commented in case there are unforseen issues
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//private void SaveAssetToFile(string filename, byte[] data)
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//private void SaveAssetToFile(string filename, byte[] data)
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//{
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//{
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@ -1090,53 +1018,4 @@ namespace OpenSim.Region.ClientStack.Linden
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fs.Close();
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fs.Close();
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}
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}
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}
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}
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public class BakedTextureUploader
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{
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public event UploadedBakedTexture OnUpLoad;
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private UploadedBakedTexture handlerUpLoad = null;
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private string uploaderPath = String.Empty;
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private UUID newAssetID;
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private IHttpServer httpListener;
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public BakedTextureUploader(string path, IHttpServer httpServer)
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{
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newAssetID = UUID.Random();
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uploaderPath = path;
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httpListener = httpServer;
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// m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
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}
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/// <summary>
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/// Handle raw uploaded baked texture data.
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/// </summary>
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/// <param name="data"></param>
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/// <param name="path"></param>
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/// <param name="param"></param>
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/// <returns></returns>
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public string uploaderCaps(byte[] data, string path, string param)
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{
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handlerUpLoad = OnUpLoad;
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if (handlerUpLoad != null)
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{
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Util.FireAndForget(delegate(object o) { handlerUpLoad(newAssetID, data); });
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}
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string res = String.Empty;
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LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
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uploadComplete.new_asset = newAssetID.ToString();
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uploadComplete.new_inventory_item = UUID.Zero;
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uploadComplete.state = "complete";
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res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
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httpListener.RemoveStreamHandler("POST", uploaderPath);
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// m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID);
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return res;
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}
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}
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}
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}
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@ -0,0 +1,112 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Specialized;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Drawing.Imaging;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.IO;
|
||||||
|
using System.Web;
|
||||||
|
using log4net;
|
||||||
|
using Nini.Config;
|
||||||
|
using Mono.Addins;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenMetaverse.StructuredData;
|
||||||
|
using OpenMetaverse.Imaging;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Framework.Servers;
|
||||||
|
using OpenSim.Framework.Servers.HttpServer;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Services.Interfaces;
|
||||||
|
using Caps = OpenSim.Framework.Capabilities.Caps;
|
||||||
|
using OpenSim.Capabilities.Handlers;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.ClientStack.Linden
|
||||||
|
{
|
||||||
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||||
|
public class UploadBakedTextureModule : INonSharedRegionModule
|
||||||
|
{
|
||||||
|
// private static readonly ILog m_log =
|
||||||
|
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// For historical reasons this is fixed, but there
|
||||||
|
/// </summary>
|
||||||
|
private static readonly string m_uploadBakedTexturePath = "0010/";// This is in the LandManagementModule.
|
||||||
|
|
||||||
|
private Scene m_scene;
|
||||||
|
private bool m_persistBakedTextures;
|
||||||
|
|
||||||
|
public void Initialise(IConfigSource source)
|
||||||
|
{
|
||||||
|
IConfig sconfig = source.Configs["Startup"];
|
||||||
|
if (sconfig != null)
|
||||||
|
m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddRegion(Scene s)
|
||||||
|
{
|
||||||
|
m_scene = s;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveRegion(Scene s)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RegionLoaded(Scene s)
|
||||||
|
{
|
||||||
|
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PostInitialise()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close() { }
|
||||||
|
|
||||||
|
public string Name { get { return "UploadBakedTextureModule"; } }
|
||||||
|
|
||||||
|
public Type ReplaceableInterface
|
||||||
|
{
|
||||||
|
get { return null; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RegisterCaps(UUID agentID, Caps caps)
|
||||||
|
{
|
||||||
|
caps.RegisterHandler(
|
||||||
|
"UploadBakedTexture",
|
||||||
|
new RestStreamHandler(
|
||||||
|
"POST",
|
||||||
|
"/CAPS/" + m_uploadBakedTexturePath,
|
||||||
|
new UploadBakedTextureHandler(
|
||||||
|
caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue