make Yengine post attach event as Xengine does. This should fix that event. Thx mrieker for pointing out this issue
parent
458fe42afd
commit
5463bffa68
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@ -401,9 +401,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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switch(m_StateSource)
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switch(m_StateSource)
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{
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{
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case StateSource.AttachedRez:
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case StateSource.AttachedRez:
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// PostEvent(new EventParams("attach",
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PostEvent(new EventParams("attach",
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// new object[] { m_Part.ParentGroup.AttachedAvatar.ToString() },
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new object[] { m_Part.ParentGroup.AttachedAvatar.ToString() },
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// zeroDetectParams));
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zeroDetectParams));
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break;
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break;
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case StateSource.PrimCrossing:
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case StateSource.PrimCrossing:
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