Rename namespace to FunSL.
parent
79c7e803e5
commit
548bcc265f
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@ -27,7 +27,7 @@
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using System.Net.Sockets;
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namespace OpenSim.Region.ClientStack.LindenUDP
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namespace OpenSim.Region.ClientStack.FunSLUDP
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{
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public interface LLClientStackNetworkHandler
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{
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@ -40,11 +40,11 @@ using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Statistics;
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using OpenSim.Region.ClientStack.LindenUDP;
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using OpenSim.Region.ClientStack.FunSLUDP;
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using OpenSim.Region.Environment.Scenes;
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using Timer = System.Timers.Timer;
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namespace OpenSim.Region.ClientStack.LindenUDP
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namespace OpenSim.Region.ClientStack.FunSLUDP
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{
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public delegate bool PacketMethod(IClientAPI simClient, Packet packet);
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@ -36,7 +36,7 @@ using libsecondlife.Packets;
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using Timer = System.Timers.Timer;
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using OpenSim.Framework;
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namespace OpenSim.Region.ClientStack.LindenUDP
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namespace OpenSim.Region.ClientStack.FunSLUDP
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{
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public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes);
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public delegate void PacketDrop(Packet pack, Object id);
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@ -36,7 +36,7 @@ using OpenSim.Framework.Statistics;
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using OpenSim.Framework.Statistics.Interfaces;
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using Timer=System.Timers.Timer;
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namespace OpenSim.Region.ClientStack.LindenUDP
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namespace OpenSim.Region.ClientStack.FunSLUDP
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{
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public class LLPacketQueue : IPullStatsProvider
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{
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@ -31,9 +31,9 @@ using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.ClientStack.LindenUDP;
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using OpenSim.Region.ClientStack.FunSLUDP;
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namespace OpenSim.Region.ClientStack.LindenUDP
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namespace OpenSim.Region.ClientStack.FunSLUDP
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{
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public class LLPacketServer
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{
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@ -25,7 +25,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace OpenSim.Region.ClientStack.LindenUDP
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namespace OpenSim.Region.ClientStack.FunSLUDP
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{
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public class LLPacketThrottle
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{
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@ -29,7 +29,7 @@ using System;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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namespace OpenSim.Region.ClientStack.LindenUDP
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namespace OpenSim.Region.ClientStack.FunSLUDP
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{
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public class LLQueItem
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{
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@ -35,10 +35,10 @@ using libsecondlife.Packets;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.ClientStack.LindenUDP;
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using OpenSim.Region.ClientStack.FunSLUDP;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.ClientStack.LindenUDP
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namespace OpenSim.Region.ClientStack.FunSLUDP
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{
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public class LLUDPServer : LLClientStackNetworkHandler, IClientNetworkServer
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{
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