minor: Add commented out log lines to ScenePresenceAnimator for future debug use (such as logging anim pack contents sent to clients)
							parent
							
								
									150c4faa79
								
							
						
					
					
						commit
						548deb9153
					
				|  | @ -26,9 +26,10 @@ | ||||||
|  */ |  */ | ||||||
| 
 | 
 | ||||||
| using System; | using System; | ||||||
| using System.Threading; |  | ||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
|  | using System.Linq; | ||||||
| using System.Reflection; | using System.Reflection; | ||||||
|  | using System.Threading; | ||||||
| using log4net; | using log4net; | ||||||
| using OpenMetaverse; | using OpenMetaverse; | ||||||
| using OpenSim.Framework; | using OpenSim.Framework; | ||||||
|  | @ -113,6 +114,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation | ||||||
|             if (m_scenePresence.IsChildAgent) |             if (m_scenePresence.IsChildAgent) | ||||||
|                 return; |                 return; | ||||||
| 
 | 
 | ||||||
|  | //            m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Removing animation {0} for {1}", animID, m_scenePresence.Name); | ||||||
|  | 
 | ||||||
|             if (m_animations.Remove(animID)) |             if (m_animations.Remove(animID)) | ||||||
|                 SendAnimPack(); |                 SendAnimPack(); | ||||||
|         } |         } | ||||||
|  | @ -497,6 +500,12 @@ namespace OpenSim.Region.Framework.Scenes.Animation | ||||||
|             if (m_scenePresence.IsChildAgent) |             if (m_scenePresence.IsChildAgent) | ||||||
|                 return; |                 return; | ||||||
| 
 | 
 | ||||||
|  | //            m_log.DebugFormat( | ||||||
|  | //                "[SCENE PRESENCE ANIMATOR]: Sending anim pack with animations '{0}', sequence '{1}', uuids '{2}'",  | ||||||
|  | //                string.Join(",", Array.ConvertAll<UUID, string>(animations, a => a.ToString())),  | ||||||
|  | //                string.Join(",", Array.ConvertAll<int, string>(seqs, s => s.ToString())), | ||||||
|  | //                string.Join(",", Array.ConvertAll<UUID, string>(objectIDs, o => o.ToString()))); | ||||||
|  | 
 | ||||||
|             m_scenePresence.Scene.ForEachClient( |             m_scenePresence.Scene.ForEachClient( | ||||||
|                 delegate(IClientAPI client)  |                 delegate(IClientAPI client)  | ||||||
|                 {  |                 {  | ||||||
|  |  | ||||||
		Loading…
	
		Reference in New Issue
	
	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)