Split the inventory path testing parts of TestLoadIarV0_1ExistingUsers() into a new test TestLoadIarToInventoryPaths()
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			@ -172,8 +172,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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        /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
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        /// an account exists with the creator name.
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        /// </summary>
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        ///
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        /// This test also does some deeper probing of loading into nested inventory structures
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        [Test]
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        public void TestLoadIarV0_1ExistingUsers()
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        {
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			@ -194,8 +192,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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            archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);            
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            InventoryItemBase foundItem1
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                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
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            Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
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// We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the
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// UUID, not the OSPA itself.
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			@ -211,24 +207,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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                "Loaded item uuid creator doesn't match original");
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            Assert.That(foundItem1.Owner, Is.EqualTo(m_ua1.PrincipalID),
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                "Loaded item owner doesn't match inventory reciever");
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            // Now try loading to a root child folder
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            UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xA");
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            MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
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            archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xA", "meowfood", archiveReadStream);
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            InventoryItemBase foundItem2
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                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xA/" + m_item1Name);
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            Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
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            // Now try loading to a more deeply nested folder
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            UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xB/xC");
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            archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
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            archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xB/xC", "meowfood", archiveReadStream);
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            InventoryItemBase foundItem3
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                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xB/xC/" + m_item1Name);
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            Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
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        }
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        /// <summary>
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			@ -169,6 +169,51 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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            // TODO: Test presence of more files and contents of files.
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        }
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        /// <summary>
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        /// Test loading an IAR to various different inventory paths.
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        /// </summary>
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        [Test]
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        public void TestLoadIarToInventoryPaths()
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        {
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            TestHelper.InMethod();
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//            log4net.Config.XmlConfigurator.Configure();
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            SerialiserModule serialiserModule = new SerialiserModule();
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            InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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            // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
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            Scene scene = SceneSetupHelpers.SetupScene("inventory");
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            SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
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            UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood");
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            UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
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            archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);            
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            InventoryItemBase foundItem1
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                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
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            Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");            
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            // Now try loading to a root child folder
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            UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xA");
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            MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
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            archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xA", "meowfood", archiveReadStream);
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            InventoryItemBase foundItem2
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                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xA/" + m_item1Name);
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            Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
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            // Now try loading to a more deeply nested folder
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            UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xB/xC");
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            archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
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            archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xB/xC", "meowfood", archiveReadStream);
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            InventoryItemBase foundItem3
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                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xB/xC/" + m_item1Name);
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            Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");            
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        }
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        /// <summary>
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        /// Test that things work when the load path specified starts with a slash
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        /// </summary>
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			@ -194,7 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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        }
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        [Test]
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        public void TestIarV0_1WithEscapedChars()
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        public void TestLoadIarPathWithEscapedChars()
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        {
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            TestHelper.InMethod();
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//            log4net.Config.XmlConfigurator.Configure();
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