Thank you kindly, MCortez for a patch that:

With some support from HomerH, this patch adds support for Wind 
Model plugins via the mono.Addin framework.
* Adds console & OSSL access to Wind Parameters
* Adds plug-in support for custom wind models
* Provides two example Wind Model plug-ins
Documentation for the wind module is temporarily located at http://code.google.com/p/flotsam/wiki/CoreWindModule [^] 
-- will move this documentation to http://opensimulator.org [^] 
after the patch has been committed.
0.6.5-rc1
Charles Krinke 2009-03-31 02:33:19 +00:00
parent 54ccca1e2c
commit 54a27f9f5c
11 changed files with 833 additions and 118 deletions

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@ -0,0 +1,12 @@
<Addin id="WindModule.Default.WindModels" version="1.0">
<Runtime>
<Import assembly="OpenSim.Region.CoreModules.dll"/>
</Runtime>
<Dependencies>
<Addin id="OpenSim" version="0.5" />
</Dependencies>
<Extension path = "/OpenSim/WindModule">
<WindModel id="ConfigurableWind" type="OpenSim.Region.CoreModules.World.Wind.Plugins.ConfigurableWind" />
<WindModel id="SimpleRandomWind" type="OpenSim.Region.CoreModules.World.Wind.Plugins.SimpleRandomWind" />
</Extension>
</Addin>

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@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using Nini.Config;
using OpenSim.Framework;
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.World.Wind
{
public interface IWindModelPlugin : IPlugin
{
/// <summary>
/// Brief description of this plugin's wind model
/// </summary>
string Description { get; }
/// <summary>
/// Provides access to the wind configuration, if any.
/// </summary>
void WindConfig(Scene scene, IConfig windConfig);
/// <summary>
/// Update wind.
/// </summary>
void WindUpdate(uint frame);
/// <summary>
/// Returns the wind vector at the given local region coordinates.
/// </summary>
Vector3 WindSpeed(float x, float y, float z);
/// <summary>
/// Generate a 16 x 16 Vector2 array of wind speeds for LL* based viewers
/// </summary>
/// <returns>Must return a Vector2[256]</returns>
Vector2[] WindLLClientArray();
/// <summary>
/// Retrieve a list of parameter/description pairs.
/// </summary>
/// <returns></returns>
Dictionary<string, string> WindParams();
/// <summary>
/// Set the specified parameter
/// </summary>
void WindParamSet(string param, float value);
/// <summary>
/// Get the specified parameter
/// </summary>
float WindParamGet(string param);
}
}

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@ -0,0 +1,211 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Region.CoreModules.World.Wind;
namespace OpenSim.Region.CoreModules.World.Wind.Plugins
{
class ConfigurableWind : Mono.Addins.TypeExtensionNode, IWindModelPlugin
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Vector2[] m_windSpeeds = new Vector2[16 * 16];
private Random m_rndnums = new Random(Environment.TickCount);
private float m_avgStrength = 5.0f; // Average magnitude of the wind vector
private float m_avgDirection = 0.0f; // Average direction of the wind in degrees
private float m_varStrength = 5.0f; // Max Strength Variance
private float m_varDirection = 30.0f;// Max Direction Variance
private float m_rateChange = 1.0f; //
private Vector2 m_curPredominateWind = new Vector2();
#region IPlugin Members
public string Version
{
get { return "1.0.0.0"; }
}
public string Name
{
get { return "ConfigurableWind"; }
}
public void Initialise()
{
}
#endregion
#region IDisposable Members
public void Dispose()
{
m_windSpeeds = null;
}
#endregion
#region IWindModelPlugin Members
public void WindConfig(OpenSim.Region.Framework.Scenes.Scene scene, Nini.Config.IConfig windConfig)
{
if( windConfig != null )
{
// Uses strength value if avg_strength not specified
m_avgStrength = windConfig.GetFloat("strength", 5.0F);
m_avgStrength = windConfig.GetFloat("avg_strength", 5.0F);
m_avgDirection = windConfig.GetFloat("avg_direction", 0.0F);
m_varStrength = windConfig.GetFloat("var_strength", 5.0F);
m_varDirection = windConfig.GetFloat("var_direction", 30.0F);
m_rateChange = windConfig.GetFloat("rate_change", 1.0F);
LogSettings();
}
}
public void WindUpdate(uint frame)
{
double avgAng = m_avgDirection * (Math.PI/180.0f);
double varDir = m_varDirection * (Math.PI/180.0f);
// Prevailing wind algorithm
// Inspired by Kanker Greenacre
// TODO:
// * This should probably be based on in-world time.
// * should probably move all these local variables to class members and constants
double time = DateTime.Now.TimeOfDay.Seconds / 86400;
double theta = time * (2 * Math.PI) * m_rateChange;
double offset = Math.Sin(theta) * Math.Sin(theta*2) * Math.Sin(theta*9) * Math.Cos(theta*4);
double windDir = avgAng + (varDir * offset);
offset = Math.Sin(theta) * Math.Sin(theta*4) + (Math.Sin(theta*13) / 3);
double windSpeed = m_avgStrength + (m_varStrength * offset);
if (windSpeed<0)
windSpeed=0;
m_curPredominateWind.X = (float)Math.Cos(windDir);
m_curPredominateWind.Y = (float)Math.Sin(windDir);
m_curPredominateWind.Normalize();
m_curPredominateWind.X *= (float)windSpeed;
m_curPredominateWind.Y *= (float)windSpeed;
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x++)
{
m_windSpeeds[y * 16 + x] = m_curPredominateWind;
}
}
}
public Vector3 WindSpeed(float fX, float fY, float fZ)
{
return new Vector3(m_curPredominateWind, 0.0f);
}
public Vector2[] WindLLClientArray()
{
return m_windSpeeds;
}
public string Description
{
get
{
return "Provides a predominate wind direction that can change within configured variances for direction and speed.";
}
}
public System.Collections.Generic.Dictionary<string, string> WindParams()
{
Dictionary<string, string> Params = new Dictionary<string, string>();
Params.Add("avgStrength", "average wind strength");
Params.Add("avgDirection", "average wind direction in degrees");
Params.Add("varStrength", "allowable variance in wind strength");
Params.Add("varDirection", "allowable variance in wind direction in +/- degrees");
Params.Add("rateChange", "rate of change");
return Params;
}
public void WindParamSet(string param, float value)
{
switch (param)
{
case "avgStrength":
m_avgStrength = value;
break;
case "avgDirection":
m_avgDirection = value;
break;
case "varStrength":
m_varStrength = value;
break;
case "varDirection":
m_varDirection = value;
break;
case "rateChange":
m_rateChange = value;
break;
}
}
public float WindParamGet(string param)
{
switch (param)
{
case "avgStrength":
return m_avgStrength;
case "avgDirection":
return m_avgDirection;
case "varStrength":
return m_varStrength;
case "varDirection":
return m_varDirection;
case "rateChange":
return m_rateChange;
default:
throw new Exception(String.Format("Unknown {0} parameter {1}", this.Name, param));
}
}
#endregion
private void LogSettings()
{
m_log.InfoFormat("[ConfigurableWind] Average Strength : {0}", m_avgStrength);
m_log.InfoFormat("[ConfigurableWind] Average Direction : {0}", m_avgDirection);
m_log.InfoFormat("[ConfigurableWind] Varience Strength : {0}", m_varStrength);
m_log.InfoFormat("[ConfigurableWind] Varience Direction : {0}", m_varDirection);
m_log.InfoFormat("[ConfigurableWind] Rate Change : {0}", m_rateChange);
}
#region IWindModelPlugin Members
#endregion
}
}

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@ -0,0 +1,139 @@
using System;
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Region.CoreModules.World.Wind.Plugins
{
class SimpleRandomWind : Mono.Addins.TypeExtensionNode, IWindModelPlugin
{
private Vector2[] m_windSpeeds = new Vector2[16 * 16];
private float m_strength = 1.0f;
private Random m_rndnums = new Random(Environment.TickCount);
#region IPlugin Members
public string Version
{
get { return "1.0.0.0"; }
}
public string Name
{
get { return "SimpleRandomWind"; }
}
public void Initialise()
{
}
#endregion
#region IDisposable Members
public void Dispose()
{
m_windSpeeds = null;
}
#endregion
#region IWindModelPlugin Members
public void WindConfig(OpenSim.Region.Framework.Scenes.Scene scene, Nini.Config.IConfig windConfig)
{
if( windConfig != null )
{
if( windConfig.Contains("strength") )
{
m_strength = windConfig.GetFloat("strength", 1.0F);
}
}
}
public void WindUpdate(uint frame)
{
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x++)
{
m_windSpeeds[y * 16 + x].X = (float)(m_rndnums.NextDouble() * 2d - 1d); // -1 to 1
m_windSpeeds[y * 16 + x].Y = (float)(m_rndnums.NextDouble() * 2d - 1d); // -1 to 1
m_windSpeeds[y * 16 + x].X *= m_strength;
m_windSpeeds[y * 16 + x].Y *= m_strength;
}
}
}
public Vector3 WindSpeed(float fX, float fY, float fZ)
{
Vector3 windVector = new Vector3(0.0f, 0.0f, 0.0f);
int x = (int)fX / 16;
int y = (int)fY / 16;
if (x < 0) x = 0;
if (x > 15) x = 15;
if (y < 0) y = 0;
if (y > 15) y = 15;
if (m_windSpeeds != null)
{
windVector.X = m_windSpeeds[y * 16 + x].X;
windVector.Y = m_windSpeeds[y * 16 + x].Y;
}
return windVector;
}
public Vector2[] WindLLClientArray()
{
return m_windSpeeds;
}
public string Description
{
get
{
return "Provides a simple wind model that creates random wind of a given strength in 16m x 16m patches.";
}
}
public System.Collections.Generic.Dictionary<string, string> WindParams()
{
Dictionary<string, string> Params = new Dictionary<string, string>();
Params.Add("strength", "wind strength");
return Params;
}
public void WindParamSet(string param, float value)
{
switch (param)
{
case "strength":
m_strength = value;
break;
}
}
public float WindParamGet(string param)
{
switch (param)
{
case "strength":
return m_strength;
default:
throw new Exception(String.Format("Unknown {0} parameter {1}", this.Name, param));
}
}
#endregion
}
}

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@ -27,57 +27,125 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.World.Wind;
namespace OpenSim.Region.CoreModules
{
public class WindModule : IWindModule
{
// private static readonly log4net.ILog m_log
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private int m_frame = 0;
private int m_frame_mod = 150;
private uint m_frame = 0;
private uint m_frameLastUpdateClientArray = 0;
private int m_frameUpdateRate = 150;
private Random m_rndnums = new Random(Environment.TickCount);
private Scene m_scene = null;
private bool m_ready = false;
private float m_strength = 1.0F;
private bool m_enabled = true;
private IWindModelPlugin m_activeWindPlugin = null;
private const string m_dWindPluginName = "SimpleRandomWind";
private Dictionary<string, IWindModelPlugin> m_availableWindPlugins = new Dictionary<string, IWindModelPlugin>();
// Simplified windSpeeds based on the fact that the client protocal tracks at a resolution of 16m
private Vector2[] windSpeeds = new Vector2[16 * 16];
private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>();
#region IRegion Methods
public void Initialise(Scene scene, IConfigSource config)
{
IConfig windConfig = config.Configs["Wind"];
string desiredWindPlugin = m_dWindPluginName;
if (windConfig != null)
{
m_enabled = windConfig.GetBoolean("enabled", true);
m_strength = windConfig.GetFloat("strength", 1.0F);
m_frameUpdateRate = windConfig.GetInt("wind_update_rate", 150);
// Determine which wind model plugin is desired
if (windConfig.Contains("wind_plugin"))
{
desiredWindPlugin = windConfig.GetString("wind_plugin");
}
}
if (m_enabled)
{
m_log.InfoFormat("[WIND] Enabled with an update rate of {0} frames.", m_frameUpdateRate);
m_scene = scene;
m_frame = 0;
// Register all the Wind Model Plug-ins
foreach (IWindModelPlugin windPlugin in AddinManager.GetExtensionObjects("/OpenSim/WindModule"))
{
m_log.InfoFormat("[WIND] Found Plugin: {0}", windPlugin.Name);
m_availableWindPlugins.Add(windPlugin.Name, windPlugin);
}
scene.EventManager.OnFrame += WindUpdate;
scene.EventManager.OnMakeChildAgent += MakeChildAgent;
scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
scene.EventManager.OnClientClosed += ClientLoggedOut;
scene.RegisterModuleInterface<IWindModule>(this);
// Check for desired plugin
if (m_availableWindPlugins.ContainsKey(desiredWindPlugin))
{
m_activeWindPlugin = m_availableWindPlugins[desiredWindPlugin];
m_log.InfoFormat("[WIND] {0} plugin found, initializing.", desiredWindPlugin);
if (windConfig != null)
{
m_activeWindPlugin.Initialise();
m_activeWindPlugin.WindConfig(m_scene, windConfig);
}
}
// if the plug-in wasn't found, default to no wind.
if (m_activeWindPlugin == null)
{
m_log.ErrorFormat("[WIND] Could not find specified wind plug-in: {0}", desiredWindPlugin);
m_log.ErrorFormat("[WIND] Defaulting to no wind.");
}
// This one puts an entry in the main help screen
m_scene.AddCommand(this, String.Empty, "wind", "Usage: wind <plugin> <param> [value] - Get or Update Wind paramaters", null);
// This one enables the ability to type just the base command without any parameters
m_scene.AddCommand(this, "wind", "", "", HandleConsoleCommand);
// Get a list of the parameters for each plugin
foreach (IWindModelPlugin windPlugin in m_availableWindPlugins.Values)
{
m_scene.AddCommand(this, String.Format("wind base wind_plugin {0}", windPlugin.Name), String.Format("{0} - {1}", windPlugin.Name, windPlugin.Description), "", HandleConsoleBaseCommand);
m_scene.AddCommand(this, String.Format("wind base wind_update_rate"), "Change the wind update rate.", "", HandleConsoleBaseCommand);
foreach (KeyValuePair<string, string> kvp in windPlugin.WindParams())
{
m_scene.AddCommand(this, String.Format("wind {0} {1}", windPlugin.Name, kvp.Key), String.Format("{0} : {1} - {2}", windPlugin.Name, kvp.Key, kvp.Value), "", HandleConsoleParamCommand);
}
}
// Register event handlers for when Avatars enter the region, and frame ticks
m_scene.EventManager.OnFrame += WindUpdate;
m_scene.EventManager.OnMakeRootAgent += OnAgentEnteredRegion;
// Register the wind module
m_scene.RegisterModuleInterface<IWindModule>(this);
// Generate initial wind values
GenWindPos();
// Mark Module Ready for duty
m_ready = true;
}
@ -93,12 +161,19 @@ namespace OpenSim.Region.CoreModules
if (m_enabled)
{
m_ready = false;
// REVIEW: If a region module is closed, is there a possibility that it'll re-open/initialize ??
m_activeWindPlugin = null;
foreach (IWindModelPlugin windPlugin in m_availableWindPlugins.Values)
{
windPlugin.Dispose();
}
m_availableWindPlugins.Clear();
// Remove our hooks
m_scene.EventManager.OnFrame -= WindUpdate;
// m_scene.EventManager.OnNewClient -= SunToClient;
m_scene.EventManager.OnMakeChildAgent -= MakeChildAgent;
m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel;
m_scene.EventManager.OnClientClosed -= ClientLoggedOut;
m_scene.EventManager.OnMakeRootAgent -= OnAgentEnteredRegion;
}
}
@ -112,85 +187,264 @@ namespace OpenSim.Region.CoreModules
get { return false; }
}
#endregion
#region Console Commands
private void ValidateConsole()
{
if (m_scene.ConsoleScene() == null)
{
// FIXME: If console region is root then this will be printed by every module. Currently, there is no
// way to prevent this, short of making the entire module shared (which is complete overkill).
// One possibility is to return a bool to signal whether the module has completely handled the command
m_log.InfoFormat("[WIND]: Please change to a specific region in order to set Sun parameters.");
return;
}
if (m_scene.ConsoleScene() != m_scene)
{
m_log.InfoFormat("[WIND]: Console Scene is not my scene.");
return;
}
}
/// <summary>
/// Base console command handler, only used if a person specifies the base command with now options
/// </summary>
private void HandleConsoleCommand(string module, string[] cmdparams)
{
ValidateConsole();
m_log.Info("[WIND] The wind command can be used to change the currently active wind model plugin and update the parameters for wind plugins.");
}
/// <summary>
/// Called to change the active wind model plugin
/// </summary>
private void HandleConsoleBaseCommand(string module, string[] cmdparams)
{
ValidateConsole();
if( (cmdparams.Length != 4)
|| !cmdparams[1].Equals("base")
)
{
m_log.Info("[WIND] Invalid parameters to change parameters for Wind module base, usage: wind base <parameter> <value>");
return;
}
switch (cmdparams[2])
{
case "wind_update_rate":
int newRate = 1;
if (int.TryParse(cmdparams[3], out newRate))
{
m_frameUpdateRate = newRate;
}
else
{
m_log.InfoFormat("[WIND] Invalid value {0} specified for {1}", cmdparams[3], cmdparams[2]);
return;
}
break;
case "wind_plugin":
string desiredPlugin = cmdparams[3];
if (desiredPlugin.Equals(m_activeWindPlugin.Name))
{
m_log.InfoFormat("[WIND] Wind model plugin {0} is already active", cmdparams[3]);
return;
}
if (m_availableWindPlugins.ContainsKey(desiredPlugin))
{
m_activeWindPlugin = m_availableWindPlugins[cmdparams[3]];
m_log.InfoFormat("[WIND] {0} wind model plugin now active", m_activeWindPlugin.Name);
}
else
{
m_log.InfoFormat("[WIND] Could not find wind model plugin {0}", desiredPlugin);
}
break;
}
}
/// <summary>
/// Called to change plugin parameters.
/// </summary>
private void HandleConsoleParamCommand(string module, string[] cmdparams)
{
ValidateConsole();
// wind <plugin> <param> [value]
if ((cmdparams.Length != 4)
&& (cmdparams.Length != 3))
{
m_log.Info("[WIND] Usage: wind <plugin> <param> [value]");
return;
}
string plugin = cmdparams[1];
string param = cmdparams[2];
float value = 0f;
if (cmdparams.Length == 4)
{
if (!float.TryParse(cmdparams[3], out value))
{
m_log.InfoFormat("[WIND] Invalid value {0}", cmdparams[3]);
}
try
{
WindParamSet(plugin, param, value);
}
catch (Exception e)
{
m_log.InfoFormat("[WIND] {0}", e.Message);
}
}
else
{
try
{
value = WindParamGet(plugin, param);
m_log.InfoFormat("[WIND] {0} : {1}", param, value);
}
catch (Exception e)
{
m_log.InfoFormat("[WIND] {0}", e.Message);
}
}
}
#endregion
#region IWindModule Methods
/// <summary>
/// Retrieve the wind speed at the given region coordinate. This
/// implimentation ignores Z.
/// </summary>
/// <param name="x">0...255</param>
/// <param name="y">0...255</param>
/// <returns></returns>
public Vector3 WindSpeed(int x, int y, int z)
{
Vector3 windVector = new Vector3(0.0f, 0.0f, 0.0f);
x /= 16;
y /= 16;
if (x < 0) x = 0;
if (x > 15) x = 15;
if (y < 0) y = 0;
if (y > 15) y = 15;
if (windSpeeds != null)
if (m_activeWindPlugin != null)
{
windVector.X = windSpeeds[y * 16 + x].X;
windVector.Y = windSpeeds[y * 16 + x].Y;
return m_activeWindPlugin.WindSpeed(x, y, z);
}
return windVector;
}
public void WindToClient(IClientAPI client)
else
{
if (m_ready)
{
//if (!sunFixed)
//GenWindPos(); // Generate shared values once
client.SendWindData(windSpeeds);
return new Vector3(0.0f, 0.0f, 0.0f);
}
}
public void WindParamSet(string plugin, string param, float value)
{
if (m_availableWindPlugins.ContainsKey(plugin))
{
IWindModelPlugin windPlugin = m_availableWindPlugins[plugin];
windPlugin.WindParamSet(param, value);
m_log.InfoFormat("[WIND] {0} set to {1}", param, value);
}
else
{
throw new Exception(String.Format("Could not find plugin {0}", plugin));
}
}
public float WindParamGet(string plugin, string param)
{
if (m_availableWindPlugins.ContainsKey(plugin))
{
IWindModelPlugin windPlugin = m_availableWindPlugins[plugin];
return windPlugin.WindParamGet(param);
}
else
{
throw new Exception(String.Format("Could not find plugin {0}", plugin));
}
}
public string WindActiveModelPluginName
{
get
{
if (m_activeWindPlugin != null)
{
return m_activeWindPlugin.Name;
}
else
{
return String.Empty;
}
}
}
#endregion
/// <summary>
/// Called on each frame update. Updates the wind model and clients as necessary.
/// </summary>
public void WindUpdate()
{
if (((m_frame++ % m_frame_mod) != 0) || !m_ready)
if (((m_frame++ % m_frameUpdateRate) != 0) || !m_ready)
{
return;
}
//m_log.Debug("[WIND]:Regenerating...");
GenWindPos(); // Generate shared values once
//int spotxp = 0;
//int spotyp = 0;
//int spotxm = 0;
//int spotym = 0;
List<ScenePresence> avatars = m_scene.GetAvatars();
foreach (ScenePresence avatar in avatars)
GenWindPos();
SendWindAllClients();
}
public void OnAgentEnteredRegion(ScenePresence avatar)
{
if (!avatar.IsChildAgent)
if (m_ready)
{
if (m_activeWindPlugin != null)
{
// Ask wind plugin to generate a LL wind array to be cached locally
// Try not to update this too often, as it may involve array copies
if (m_frame >= (m_frameLastUpdateClientArray + m_frameUpdateRate))
{
windSpeeds = m_activeWindPlugin.WindLLClientArray();
m_frameLastUpdateClientArray = m_frame;
}
}
avatar.ControllingClient.SendWindData(windSpeeds);
}
}
// set estate settings for region access to sun position
//m_scene.RegionInfo.RegionSettings.SunVector = Position;
//m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime();
private void SendWindAllClients()
{
if (m_ready)
{
List<ScenePresence> avatars = m_scene.GetAvatars();
if (avatars.Count > 0)
{
// Ask wind plugin to generate a LL wind array to be cached locally
// Try not to update this too often, as it may involve array copies
if (m_frame >= (m_frameLastUpdateClientArray + m_frameUpdateRate))
{
windSpeeds = m_activeWindPlugin.WindLLClientArray();
m_frameLastUpdateClientArray = m_frame;
}
public void ForceWindUpdateToAllClients()
{
GenWindPos(); // Generate shared values once
List<ScenePresence> avatars = m_scene.GetAvatars();
foreach (ScenePresence avatar in avatars)
{
if (!avatar.IsChildAgent)
avatar.ControllingClient.SendWindData(windSpeeds);
}
// set estate settings for region access to sun position
//m_scene.RegionInfo.RegionSettings.SunVector = Position;
//m_scene.RegionInfo.RegionSettings.SunPosition = GetLindenEstateHourFromCurrentTime();
}
}
}
/// <summary>
/// Calculate the sun's orbital position and its velocity.
@ -198,58 +452,14 @@ namespace OpenSim.Region.CoreModules
private void GenWindPos()
{
for (int y = 0; y < 16; y++)
if( m_activeWindPlugin != null )
{
for (int x = 0; x < 16; x++)
{
windSpeeds[y * 16 + x].X = (float)(m_rndnums.NextDouble() * 2d - 1d); // -1 to 1
windSpeeds[y * 16 + x].Y = (float)(m_rndnums.NextDouble() * 2d - 1d); // -1 to 1
windSpeeds[y * 16 + x].X *= m_strength;
windSpeeds[y * 16 + x].Y *= m_strength;
}
// Tell Wind Plugin to update it's wind data
m_activeWindPlugin.WindUpdate(m_frame);
}
}
private void ClientLoggedOut(UUID AgentId)
{
lock (m_rootAgents)
{
if (m_rootAgents.ContainsKey(AgentId))
{
m_rootAgents.Remove(AgentId);
}
}
}
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
{
lock (m_rootAgents)
{
if (m_rootAgents.ContainsKey(avatar.UUID))
{
m_rootAgents[avatar.UUID] = avatar.RegionHandle;
}
else
{
m_rootAgents.Add(avatar.UUID, avatar.RegionHandle);
WindToClient(avatar.ControllingClient);
}
}
//m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString());
}
private void MakeChildAgent(ScenePresence avatar)
{
lock (m_rootAgents)
{
if (m_rootAgents.ContainsKey(avatar.UUID))
{
if (m_rootAgents[avatar.UUID] == avatar.RegionHandle)
{
m_rootAgents.Remove(avatar.UUID);
}
}
}
}
}
}

View File

@ -36,5 +36,20 @@ namespace OpenSim.Region.Framework.Interfaces
/// Retrieves the current wind speed at the given Region Coordinates
/// </summary>
Vector3 WindSpeed(int x, int y, int z);
/// <summary>
/// Set Wind Plugin Parameter
/// </summary>
void WindParamSet(string plugin, string param, float value);
/// <summary>
/// Get Wind Plugin Parameter
/// </summary>
float WindParamGet(string plugin, string param);
/// <summary>
/// Current active wind model plugin or String.Empty
/// </summary>
string WindActiveModelPluginName { get; }
}
}

View File

@ -268,7 +268,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
//
// OpenSim functions
//
public int osTerrainSetHeight(int x, int y, double val)
{
CheckThreatLevel(ThreatLevel.High, "osTerrainSetHeight");
@ -920,6 +919,50 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
public string osWindActiveModelPluginName()
{
CheckThreatLevel(ThreatLevel.None, "osWindActiveModelPluginName");
m_host.AddScriptLPS(1);
IWindModule module = World.RequestModuleInterface<IWindModule>();
if (module != null)
{
return module.WindActiveModelPluginName;
}
return String.Empty;
}
public void osWindParamSet(string plugin, string param, float value)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osWindParamSet");
m_host.AddScriptLPS(1);
IWindModule module = World.RequestModuleInterface<IWindModule>();
if (module != null)
{
try
{
module.WindParamSet(plugin, param, value);
}
catch (Exception) { }
}
}
public float osWindParamGet(string plugin, string param)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osWindParamGet");
m_host.AddScriptLPS(1);
IWindModule module = World.RequestModuleInterface<IWindModule>();
if (module != null)
{
return module.WindParamGet(plugin, param);
}
return 0.0f;
}
public double osList2Double(LSL_Types.list src, int index)

View File

@ -104,6 +104,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
double osSunGetParam(string param);
void osSunSetParam(string param, double value);
// Wind Module Functions
string osWindActiveModelPluginName();
void osWindParamSet(string plugin, string param, float value);
float osWindParamGet(string plugin, string param);
string osGetScriptEngineName();
string osGetSimulatorVersion();

View File

@ -87,6 +87,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_OSSL_Functions.osSunSetParam(param, value);
}
public string osWindActiveModelPluginName()
{
return m_OSSL_Functions.osWindActiveModelPluginName();
}
void osWindParamSet(string plugin, string param, float value)
{
m_OSSL_Functions.osWindParamSet(plugin, param, value);
}
float osWindParamGet(string plugin, string param)
{
return m_OSSL_Functions.osWindParamGet(plugin, param);
}
public double osList2Double(LSL_Types.list src, int index)
{

View File

@ -12,4 +12,7 @@
<ExtensionPoint path="/OpenSim/AssetClient" name="Region Asset Cache Server Interface Plugin-point">
<ExtensionNode name="AssetClient" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Framework.IAssetServer"/>
</ExtensionPoint>
<ExtensionPoint path="/OpenSim/WindModule" name="Wind Module Plugins for wind models">
<ExtensionNode name="WindModel" type="Mono.Addins.TypeExtensionNode" objectType="OpenSim.Region.CoreModules.World.Wind.IWindModelPlugin"/>
</ExtensionPoint>
</Addin>

View File

@ -1167,7 +1167,11 @@
<Reference name="log4net.dll"/>
<Reference name="DotNetOpenMail.dll"/>
<!-- To allow regions to have mono addins -->
<Reference name="Mono.Addins.dll" />
<Files>
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
<Match pattern="*.cs" recurse="true">
<Exclude name="Tests" pattern="Tests" />
<Exclude name="TerrainDefaultEffects" pattern="World/Terrain/DefaultEffects" />
@ -3214,3 +3218,4 @@