Added back some debug messages, seems now shapes are sync'ed properly again.

dsg
Huaiyu (Kitty) Liu 2011-05-03 13:16:39 -07:00
parent c07c46c147
commit 54ba7a61f8
3 changed files with 100 additions and 41 deletions

View File

@ -2417,10 +2417,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
if (p.Property == SceneObjectPartSyncProperties.Shape)
{
PrimitiveBaseShape shape = PropertySerializer.DeSerializeShape((String)p.LastUpdateValue);
m_log.DebugFormat("Shape changed on SOP {0}, {1} to ProfileShape {2}", sop.Name, sop.UUID, shape.ProfileShape);
m_log.DebugFormat("Shape to be changed on SOP {0}, {1} to ProfileShape {2}", sop.Name, sop.UUID, shape.ProfileShape);
}
}
//m_log.DebugFormat("ms {0}: HandleUpdatedPrimProperties, for prim {1},{2} with updated properties -- {3}", DateTime.Now.Millisecond, sop.Name, sop.UUID, pString);
@ -2432,14 +2433,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//m_log.DebugFormat("AggregateScriptEvents updated: " + sop.AggregateScriptEvents);
}
/*
if (propertiesUpdated.Contains(SceneObjectPartSyncProperties.Shape))
{
String hashedShape = Util.Md5Hash((PropertySerializer.SerializeShape(sop)));
m_log.DebugFormat("HandleUpdatedPrimProperties -- SOP {0},{1}, Shape, ProfileShape {2}, hashed value in SOP:{3}, in PrinSyncInfoManager: {4}",
m_log.DebugFormat("HandleUpdatedPrimProperties -- SOP {0},{1}, Shape updated, ProfileShape {2}, hashed value in SOP:{3}, in PrinSyncInfoManager: {4}",
sop.Name, sop.UUID, sop.Shape.ProfileShape, hashedShape, m_primSyncInfoManager.GetPrimSyncInfo(sop.UUID).PropertiesSyncInfo[SceneObjectPartSyncProperties.Shape].LastUpdateValueHash);
}
* */
if (propertiesUpdated.Count > 0)
{
@ -3559,6 +3560,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
part.Name, part.UUID, part.Shape.ProfileShape, hashedShape, m_primSyncInfoManager.GetPrimSyncInfo(part.UUID).PropertiesSyncInfo[SceneObjectPartSyncProperties.Shape].LastUpdateValueHash);
}
* */
//Enqueue the prim with the set of updated properties, excluding the group properties
if (propertiesWithSyncInfoUpdated.Count > 0)
@ -3726,7 +3728,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
// m_log.DebugFormat("SendPrimPropertyUpdates -- AggregateScriptEvents: " + sop.AggregateScriptEvents);
}
/*
if (updatedProperties.Contains(SceneObjectPartSyncProperties.Shape))
{
String hashedShape = Util.Md5Hash((PropertySerializer.SerializeShape(sop)));
@ -3734,7 +3736,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
sop.Name, sop.UUID, sop.Shape.ProfileShape,
hashedShape, m_primSyncInfoManager.GetPrimSyncInfo(sop.UUID).PropertiesSyncInfo[SceneObjectPartSyncProperties.Shape].LastUpdateValueHash);
}
* */
SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedPrimProperties, OSDParser.SerializeJsonString(syncData));
@ -3839,7 +3841,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//set the PhysActor's properties
foreach (SceneObjectPart part in group.Parts)
{
primsSyncInfo[part.UUID].SetSOPPhyscActorProperties(part);
//primsSyncInfo[part.UUID].SetSOPPhyscActorProperties(part);
m_primSyncInfoManager.SetSOPPhyscActorProperties(part);
}
}
@ -4890,15 +4893,17 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
#endregion //Constructors
public void UpdatePropertySyncInfoByLocal(SceneObjectPartSyncProperties property, long lastUpdateTS, string syncID, Object pValue, string pHashedValue)
public void UpdatePropertyWithHashByLocal(SceneObjectPartSyncProperties property, long lastUpdateTS, string syncID, Object pValue, string pHashedValue)
{
m_propertiesSyncInfo[property].UpdateSyncInfoByLocal(lastUpdateTS, syncID, pValue, pHashedValue);
}
public void UpdatePropertySyncInfoByLocal(SceneObjectPartSyncProperties property, long lastUpdateTS, string syncID, Object pValue)
/*
public void UpdatePropertyByLocal(SceneObjectPartSyncProperties property, long lastUpdateTS, string syncID, Object pValue)
{
m_propertiesSyncInfo[property].UpdateSyncInfoByLocal(lastUpdateTS, syncID, pValue);
}
* */
//public void UpdatePropertySyncInfoBySync(SceneObjectPartSyncProperties property, long lastUpdateTS, string syncID, Object pValue, Object pHashedValue, long recvTS)
//{
@ -4916,6 +4921,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
/// <param name="syncID"></param>
public HashSet<SceneObjectPartSyncProperties> UpdatePropertiesByLocal(SceneObjectPart part, List<SceneObjectPartSyncProperties> updatedProperties, long lastUpdateTS, string syncID)
{
//DSG DEBUG
/*
if (updatedProperties.Contains(SceneObjectPartSyncProperties.Shape))
{
DebugLog.DebugFormat("UpdatePropertiesByLocal: To update SOP {0},{1} Shape to be {2}", part.Name, part.UUID, part.Shape.ProfileShape);
}*/
HashSet<SceneObjectPartSyncProperties> propertiesToBeSynced = new HashSet<SceneObjectPartSyncProperties>(updatedProperties);
if (part == null)
{
@ -4965,6 +4978,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//that really have recently been updated by local operations
HashSet<SceneObjectPartSyncProperties> propertiesUpdatedByLocal = new HashSet<SceneObjectPartSyncProperties>();
//DSG DEBUG
if (propertiesToBeSynced.Contains(SceneObjectPartSyncProperties.Shape))
{
DebugLog.DebugFormat("UpdatePropertiesByLocal: to update cache of SOP {0}, {1} Shape to {2}", part.Name, part.UUID, part.Shape.ProfileShape);
}
lock (m_primSyncInfoLock)
{
foreach (SceneObjectPartSyncProperties property in propertiesToBeSynced)
@ -4999,27 +5018,36 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
long recvTS = DateTime.Now.Ticks;
List<SceneObjectPartSyncProperties> propertiesUpdated = new List<SceneObjectPartSyncProperties>();
foreach (PropertySyncInfo pSyncInfo in propertiesSyncInfo)
lock (m_primSyncInfoLock)
{
bool updated = false;
SceneObjectPartSyncProperties property = pSyncInfo.Property;
//Compare if the value of the property in this SyncModule is
//different than the value in SOP
if (!m_propertiesSyncInfo.ContainsKey(property))
foreach (PropertySyncInfo pSyncInfo in propertiesSyncInfo)
{
//Should not happen
DebugLog.WarnFormat("PrimSyncInfo.UpdatePropertiesBySync -- no record of property {0} for SOP {1},{2}", property, part.Name, part.UUID);
}
else
{
//Compare timestamp and update SyncInfo if necessary
updated = m_propertiesSyncInfo[property].CompareAndUpdateSyncInfoBySync(pSyncInfo, recvTS);
//If updated, update the property value in SOP
if (updated)
bool updated = false;
SceneObjectPartSyncProperties property = pSyncInfo.Property;
//Compare if the value of the property in this SyncModule is
//different than the value in SOP
if (!m_propertiesSyncInfo.ContainsKey(property))
{
//UpdateSOPProperty(part, m_propertiesSyncInfo[property]);
SetSOPPropertyValue(part, property);
propertiesUpdated.Add(property);
//Should not happen
DebugLog.WarnFormat("PrimSyncInfo.UpdatePropertiesBySync -- no record of property {0} for SOP {1},{2}", property, part.Name, part.UUID);
}
else
{
//Compare timestamp and update SyncInfo if necessary
updated = m_propertiesSyncInfo[property].CompareAndUpdateSyncInfoBySync(pSyncInfo, recvTS);
//If updated, update the property value in SOP
if (updated)
{
//DSG DEBUG
if (property == SceneObjectPartSyncProperties.Shape)
{
DebugLog.DebugFormat("UpdatePropertiesBySync: updating Shape of {0}, {1}", part.Name, part.UUID);
}
//UpdateSOPProperty(part, m_propertiesSyncInfo[property]);
SetSOPPropertyValue(part, property);
propertiesUpdated.Add(property);
}
}
}
}
@ -5099,7 +5127,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
return propertiesSyncInfo;
}
//TO BE FINISHED
//Should only be called after receiving a message with encoded prim properties,
//
/// <summary>
/// Create a SOP instance based on the properties in PrimSyncInfo. Should
/// only be called after receiving a message with encoded prim properties,
/// and the SOP with the given UUID does not exsit locally yet.
/// </summary>
/// <returns></returns>
public SceneObjectPart PrimSyncInfoToSOP()
{
SceneObjectPart sop = new SceneObjectPart();
@ -5136,6 +5171,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
}
}
/// <summary>
/// Initialize the properties with the values in the given SOP.
/// </summary>
/// <param name="part"></param>
/// <param name="initUpdateTimestamp"></param>
/// <param name="syncID"></param>
private void InitPropertiesSyncInfo(SceneObjectPart part, long initUpdateTimestamp, string syncID)
{
m_propertiesSyncInfo.Clear();
@ -5201,11 +5242,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//value by copying that from PrimSyncInfoManager
if (lastUpdateTS > m_propertiesSyncInfo[property].LastUpdateTimeStamp)
{
UpdatePropertySyncInfoByLocal(property, lastUpdateTS, syncID, (Object)primShapeString, primShapeStringHash);
UpdatePropertyWithHashByLocal(property, lastUpdateTS, syncID, (Object)primShapeString, primShapeStringHash);
//DSG DEBUG
DebugLog.DebugFormat("CompareHashedValue_UpdateByLocal - Shape of {0}, {1} updated: SOP hashed shape: {2}, cached hash {3}",
part.Name, part.UUID, primShapeStringHash, m_propertiesSyncInfo[property].LastUpdateValueHash);
//DebugLog.DebugFormat("CompareHashedValue_UpdateByLocal - Shape of {0}, {1} updated to ProfileShape {2}: SOP hashed shape: {3}, cached hash {4}",
// part.Name, part.UUID, part.Shape.ProfileShape, primShapeStringHash, m_propertiesSyncInfo[property].LastUpdateValueHash);
updated = true;
}
@ -5224,7 +5265,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
if (lastUpdateTS > m_propertiesSyncInfo[property].LastUpdateTimeStamp)
{
UpdatePropertySyncInfoByLocal(property, lastUpdateTS, syncID, (Object)primTaskInventoryString, primTaskInventoryStringHash);
UpdatePropertyWithHashByLocal(property, lastUpdateTS, syncID, (Object)primTaskInventoryString, primTaskInventoryStringHash);
updated = true;
}
else if (lastUpdateTS < m_propertiesSyncInfo[property].LastUpdateTimeStamp)
@ -6327,13 +6368,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
return propertyUpdatedByLocal;
}
private void UpdateSOPProperty(SceneObjectPart sop, PropertySyncInfo propertySyncInfo)
{
switch (propertySyncInfo.Property)
{
}
}
private bool ByteArrayEquals(byte[] a, byte[] b)
{
@ -7196,6 +7230,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
return null;
}
public bool SetSOPPhyscActorProperties(SceneObjectPart part)
{
if(m_primsInSync.ContainsKey(part.UUID)){
m_primsInSync[part.UUID].SetSOPPhyscActorProperties(part);
return true;
}
return false;
}
}
}

View File

@ -4650,6 +4650,10 @@ namespace OpenSim.Region.Framework.Scenes
ParentGroup.HasGroupChanged = true;
TriggerScriptChangedEvent(Changed.SHAPE);
//ScheduleFullUpdate();
//DSG DEBUG
m_log.DebugFormat("{0}, {1}: shaped updated to {2}, calling ScheduleFullUpdate.", Name, UUID, Shape.ProfileShape);
ScheduleFullUpdate(new List<SceneObjectPartSyncProperties>() {SceneObjectPartSyncProperties.Shape});
}
@ -6088,10 +6092,23 @@ namespace OpenSim.Region.Framework.Scenes
{
if (updatedProperties != null && updatedProperties.Count > 0)
{
if (m_parentGroup != null && m_parentGroup.Scene!=null && m_parentGroup.Scene.RegionSyncModule != null)
if (m_parentGroup != null && m_parentGroup.Scene != null && m_parentGroup.Scene.RegionSyncModule != null)
{
/*
if (updatedProperties.Contains(SceneObjectPartSyncProperties.Shape))
{
m_log.DebugFormat("{0}, {1} -- calling ProcessAndEnqueuePrimUpdatesByLocal to update to Shape {2}", Name, UUID, Shape.ProfileShape);
}
* */
m_parentGroup.Scene.RegionSyncModule.ProcessAndEnqueuePrimUpdatesByLocal(this, updatedProperties);
}
else
{
if (updatedProperties.Contains(SceneObjectPartSyncProperties.Shape))
{
m_log.DebugFormat("{0}, {1} Shape changed to {2}, but this SOP not attached to Scene yet", Name, UUID, Shape.ProfileShape);
}
}
}
base.ScheduleFullUpdate(updatedProperties);

View File

@ -7093,7 +7093,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
code = (int)rules.GetLSLIntegerItem(idx++);
//debug
//part.ParentGroup.Scene.RegionSyncModule.Debug("LSL_Api: Prim " + part.Name + "," + part.UUID + ", changing shape to " + code);
part.ParentGroup.Scene.RegionSyncModule.Debug("LSL_Api: Prim " + part.Name + "," + part.UUID + ", changing shape to " + code);
remain = rules.Length - idx;
float hollow;